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IK option dosen't show up on a Modelbench model


JoseC

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hi! i'm currently trying to add InverseKinatics on a rig i'm making.

 

so i have set the Point Offset & End values correcly i think. and when i add the model to MineImator, under the constrains section, the IK option dosen't appear. the model already has bend enabled.

Help_CONTRAINS.png

help_mb_arm_bend.png    Help_MB_bend.png

also the arm model itself is devided into two Parts because it dosen't actually bend it's more like it rotates since the model is supposed to be a fnaf animatronic...

help_mb_instances.png

i don't know if i'm doing something wrong here, any help?

-Jose

Edited by JoseC
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ok already figured it out!

On 11/4/2023 at 10:52 AM, JoseC said:

ok already figured it out!

basicly the thing it was that i was using the Z bend on the model but when i only used X bending, then the IK option appeared!

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