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Log:

Spoiler

15:30:32 Mine-imator version 2.0.0 (2023.03.01)
15:30:32 Platform: Windows x64
15:30:32 Executable: 64-bit
15:30:32 OS: Windows 10 Version 2009
15:30:32 working_directory: C:/Users/Danil/Mine-imator/
15:30:32 user_directory: C:/Users/Danil/Mine-imator/Data/
15:30:32 DPI: 96
15:30:32 OpenMP max threads: 2
15:30:32 Found temporary folder C:/Users/Danil/AppData/Roaming/Mine-imator/
15:30:32 Minecraft saves: C:/Users/Danil/AppData/Roaming/.minecraft/saves
15:30:32 Graphics device: Intel(R) HD Graphics
15:30:32 Load resources
15:30:35 Resources loaded
15:30:35 Initialize OpenAL
15:30:35 Audio is supported
15:30:35 Create vertex format
15:30:35 Shader init
15:30:35 shaders_are_supported: yes
15:30:35 shader_clip compiled: yes
15:30:35 shader_tonemap compiled: yes
15:30:35 shader_high_indirect_blur compiled: yes
15:30:35 shader_high_raytrace_resolve compiled: yes
15:30:35 shader_high_raytrace compiled: yes
15:30:35 shader_high_subsurface_scatter compiled: yes
15:30:35 shader_high_subsurface compiled: yes
15:30:35 shader_high_material compiled: yes
15:30:35 shader_high_depth_normal compiled: yes
15:30:35 shader_high_samples_unpack compiled: yes
15:30:35 shader_high_samples_add compiled: yes
15:30:35 shader_high_lighting_apply compiled: yes
15:30:35 shader_distort compiled: yes
15:30:35 shader_ca compiled: yes
15:30:35 shader_noise compiled: yes
15:30:35 shader_vignette compiled: yes
15:30:35 shader_color_correction compiled: yes
15:30:35 shader_blur compiled: yes
15:30:35 shader_add compiled: yes
15:30:35 shader_high_bloom_threshold compiled: yes
15:30:35 shader_color_glow compiled: yes
15:30:35 shader_high_ssao compiled: yes
15:30:35 shader_high_light_sun compiled: yes
15:30:35 shader_high_light_spot compiled: yes
15:30:35 shader_high_light_point_shadowless compiled: yes
15:30:35 shader_high_light_point compiled: yes
15:30:35 shader_high_fog_apply compiled: yes
15:30:35 shader_high_fog compiled: yes
15:30:35 shader_high_dof_coc_blur compiled: yes
15:30:35 shader_high_dof_coc compiled: yes
15:30:35 shader_high_dof compiled: yes
15:30:35 shader_replace_alpha compiled: yes
15:30:35 shader_replace compiled: yes
15:30:35 shader_draw_texture compiled: yes
15:30:35 shader_depth_point compiled: yes
15:30:35 shader_depth_ortho compiled: yes
15:30:35 shader_depth compiled: yes
15:30:35 shader_color_fog_lights compiled: yes
15:30:35 shader_color_fog compiled: yes
15:30:35 shader_color_camera compiled: yes
15:30:35 shader_border compiled: yes
15:30:35 shader_blend compiled: yes
15:30:35 shader_alpha_test compiled: yes
15:30:35 shader_alpha_fix compiled: yes
15:30:35 Loading legacy file
15:30:35 Make transitions
15:30:36 Transitions OK
15:30:36 Loading language file: C:/Users/Danil/Mine-imator/Data/Languages/english.milanguage
15:30:36 Windows startup
15:30:37 Found key_file: C:/Users/Danil/Mine-imator/Data/key.midata
15:30:37 Loading settings: C:/Users/Danil/Mine-imator/Data/settings.midata
15:30:37 load_format: 29
15:30:37 Loading languages: C:/Users/Danil/Mine-imator/Data/languages.midata
15:30:37 load_format: undefined
15:30:37 Render init
15:30:37 Loading Minecraft assets version: 1.19.3
15:30:37 Archive already unzipped, re-using: C:/Users/Danil/AppData/Roaming/Mine-imator/Minecraft_unzip/1.19.3/assets/minecraft/
15:30:37 Model textures: load
15:30:41 Model textures: done
15:30:41 Block textures: diffuse, load static
15:30:46 Block textures: diffuse, load animated
15:30:46 Block textures, blocksize: diffuse, 16
15:30:46 Block textures: static block surface
15:30:47 Block textures: static block preview
15:30:47 Block textures: diffuse, animated block surfaces
15:30:47 Block textures: diffuse, animated frames
15:30:47 Block textures: animated block preview
15:30:47 Block textures: find static block depths
15:30:47 Block textures: find animated block depths
15:30:48 Block textures: diffuse, done
15:30:48 Block textures all: done
15:30:48 Item textures: diffuse, load
15:30:52 Item textures: surface
15:30:52 Item textures: diffuse, done
15:30:52 Particle textures: load
15:30:54 Particle textures: legacy sheets
15:30:54 Particle textures: done
15:31:15 Loaded assets successfully
15:31:16 Moved 1597 sprites to texture pages: 0.3315035s
15:31:16 Ground vbuffer init
15:31:16 Resetting project
15:31:16 Destroying instances
15:31:16 Project resetted
15:31:17 Using the latest assets
15:31:18 Opening project: C:/Users/Danil/Documents/MineImator/Bug/Bug.miproject
15:31:18 load_format: 34
15:31:18 Resetting project
15:31:18 Destroying instances
15:31:18 Project resetted
15:31:18 save_folder: C:/Users/Danil/Documents/MineImator/Bug
15:31:18 load_folder: C:/Users/Danil/Documents/MineImator/Bug
15:31:18 load_format: 34
15:31:18 Project loaded
15:31:18 Updating recent list
15:31:29 Open world C:/Users/Danil/Downloads/world/region
15:31:29 Region(-2, -4) read 397 chunks: 0.5199826s
15:31:31 Region(-3, -4) read 206 chunks: 0.3611027s
15:31:35 Region(-2, -4) read 397 chunks: 0.1735631s
15:31:35 Action: action_res_import_world
15:31:35 Add resource: fromworld
15:31:35 filename: Новый мvbvbv
15:31:35 Action: action_res_scenery_animate
15:31:35 Download skulls...
15:31:36 Write block mesh cache: 0.0012495s
15:31:36 Compress block mesh cache: 0.6458831s
15:31:43 Action: action_tl_extend
15:31:44 Action: action_tl_select
15:31:45 Action: action_tl_extend
15:31:46 Action: action_tl_select
15:31:46 Action: action_tl_select
15:31:47 Action: action_tl_select
15:31:54 Show popup: about
15:32:02 [FATAL ERROR] Invalid id 0
in CppProject::Asset::Find:86

эта ошибка происходит когда я пытаюсь изменить материал таблички (как это видно в моём видео)

translation: this error occurs when I try to change the material of the plate (as seen in my video)

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