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Mine Imator Error (Indirect Lighting)


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Hello. I'm having a problem with indirect setting in Mine-Imator. Whenever I turn it on and activate render mode an error message pops up. Even restarting the program doesn't fix the problem. Please figure out what is causing the problem and please fix it. Thank you.

 

Error Message:

Direct3D error: GPU device instance suspended: The GPU will not respond to more commands, most likely because of an invalid command passed by the calling application.

in CppProject::FrameBuffer::Update:51

Version: 2.0.0 (Windows 10 Version 2009)

 

Log:

1:05:08 PM Mine-imator version 2.0.0 (2023.03.01)
1:05:08 PM Platform: Windows x64
1:05:08 PM Executable: 64-bit
1:05:08 PM OS: Windows 10 Version 2009
1:05:08 PM working_directory: C:/Users/sola1/Mine-imator/
1:05:08 PM user_directory: C:/Users/sola1/Mine-imator/Data/
1:05:08 PM DPI: 96
1:05:08 PM OpenMP max threads: 4
1:05:08 PM Found temporary folder C:/Users/sola1/AppData/Roaming/Mine-imator/
1:05:08 PM Minecraft saves: C:/Users/sola1/AppData/Roaming/.minecraft/saves
1:05:08 PM Graphics device: AMD Radeon RX 6400
1:05:08 PM Load resources
1:05:10 PM Resources loaded
1:05:10 PM Initialize OpenAL
1:05:10 PM Audio is supported
1:05:10 PM Create vertex format
1:05:10 PM Shader init
1:05:10 PM shaders_are_supported: yes
1:05:10 PM shader_clip compiled: yes
1:05:10 PM shader_tonemap compiled: yes
1:05:10 PM shader_high_indirect_blur compiled: yes
1:05:10 PM shader_high_raytrace_resolve compiled: yes
1:05:10 PM shader_high_raytrace compiled: yes
1:05:10 PM shader_high_subsurface_scatter compiled: yes
1:05:10 PM shader_high_subsurface compiled: yes
1:05:10 PM shader_high_material compiled: yes
1:05:10 PM shader_high_depth_normal compiled: yes
1:05:10 PM shader_high_samples_unpack compiled: yes
1:05:10 PM shader_high_samples_add compiled: yes
1:05:10 PM shader_high_lighting_apply compiled: yes
1:05:10 PM shader_distort compiled: yes
1:05:10 PM shader_ca compiled: yes
1:05:10 PM shader_noise compiled: yes
1:05:10 PM shader_vignette compiled: yes
1:05:10 PM shader_color_correction compiled: yes
1:05:10 PM shader_blur compiled: yes
1:05:10 PM shader_add compiled: yes
1:05:10 PM shader_high_bloom_threshold compiled: yes
1:05:10 PM shader_color_glow compiled: yes
1:05:10 PM shader_high_ssao compiled: yes
1:05:10 PM shader_high_light_sun compiled: yes
1:05:10 PM shader_high_light_spot compiled: yes
1:05:10 PM shader_high_light_point_shadowless compiled: yes
1:05:10 PM shader_high_light_point compiled: yes
1:05:10 PM shader_high_fog_apply compiled: yes
1:05:10 PM shader_high_fog compiled: yes
1:05:10 PM shader_high_dof_coc_blur compiled: yes
1:05:10 PM shader_high_dof_coc compiled: yes
1:05:10 PM shader_high_dof compiled: yes
1:05:10 PM shader_replace_alpha compiled: yes
1:05:10 PM shader_replace compiled: yes
1:05:10 PM shader_draw_texture compiled: yes
1:05:10 PM shader_depth_point compiled: yes
1:05:10 PM shader_depth_ortho compiled: yes
1:05:10 PM shader_depth compiled: yes
1:05:10 PM shader_color_fog_lights compiled: yes
1:05:10 PM shader_color_fog compiled: yes
1:05:10 PM shader_color_camera compiled: yes
1:05:10 PM shader_border compiled: yes
1:05:10 PM shader_blend compiled: yes
1:05:10 PM shader_alpha_test compiled: yes
1:05:10 PM shader_alpha_fix compiled: yes
1:05:10 PM Loading legacy file
1:05:10 PM Make transitions
1:05:10 PM Transitions OK
1:05:10 PM Loading language file: C:/Users/sola1/Mine-imator/Data/Languages/english.milanguage
1:05:10 PM Windows startup
1:05:11 PM Found key_file: C:/Users/sola1/Mine-imator/Data/key.midata
1:05:11 PM Loading settings: C:/Users/sola1/Mine-imator/Data/settings.midata
1:05:11 PM load_format: 29
1:05:11 PM Loading languages: C:/Users/sola1/Mine-imator/Data/languages.midata
1:05:11 PM load_format: undefined
1:05:11 PM Render init
1:05:11 PM Loading Minecraft assets version: 1.19.3
1:05:11 PM Archive already unzipped, re-using: C:/Users/sola1/AppData/Roaming/Mine-imator/Minecraft_unzip/1.19.3/assets/minecraft/
1:05:11 PM Model textures: load
1:05:13 PM Model textures: done
1:05:13 PM Block textures: diffuse, load static
1:05:15 PM Block textures: diffuse, load animated
1:05:15 PM Block textures, blocksize: diffuse, 16
1:05:15 PM Block textures: static block surface
1:05:15 PM Block textures: static block preview
1:05:15 PM Block textures: diffuse, animated block surfaces
1:05:15 PM Block textures: diffuse, animated frames
1:05:15 PM Block textures: animated block preview
1:05:15 PM Block textures: find static block depths
1:05:15 PM Block textures: find animated block depths
1:05:15 PM Block textures: diffuse, done
1:05:15 PM Block textures all: done
1:05:15 PM Item textures: diffuse, load
1:05:16 PM Item textures: surface
1:05:16 PM Item textures: diffuse, done
1:05:16 PM Particle textures: load
1:05:17 PM Particle textures: legacy sheets
1:05:17 PM Particle textures: done
1:05:36 PM Loaded assets successfully
1:05:36 PM Moved 1593 sprites to texture pages: 0.1389753s
1:05:37 PM Ground vbuffer init
1:05:37 PM Resetting project
1:05:37 PM Destroying instances
1:05:37 PM Project resetted
1:05:37 PM Using the latest assets
1:05:39 PM Opening project: C:/Users/sola1/Mine-imator/Projects/test1/test1.miproject
1:05:39 PM load_format: 34
1:05:39 PM Resetting project
1:05:39 PM Destroying instances
1:05:39 PM Project resetted
1:05:39 PM save_folder: C:/Users/sola1/Mine-imator/Projects/test1
1:05:39 PM load_folder: C:/Users/sola1/Mine-imator/Projects/test1
1:05:39 PM Project loaded
1:05:39 PM Updating recent list
1:05:44 PM Action Set variable: action_project_render_indirect, 0, 1, 1
1:05:51 PM [FATAL ERROR] Direct3D error: GPU device instance suspended: The GPU will not respond to more commands, most likely because of an invalid command passed by the calling application.
in CppProject::FrameBuffer::Update:51

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