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Crash while loading in scenery


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I have downloaded a map from hypixel (1.8) and when i try to import it, this error message shows up:


___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object app:

Data structure with index does not exist.
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_render_world_sky (line 7)
called from - gml_Script_render_low (line 25)
called from - gml_Script_view_update_surface (line 27)
called from - gml_Script_view_update (line 9)
called from - gml_Script_view_draw (line 297)
called from - gml_Script_view_area_draw (line 9)
called from - gml_Script_panel_area_draw (line 51)
called from - gml_Script_window_draw (line 20)
called from - gml_Script_app_event_draw (line 7)
called from - gml_Object_app_Draw_0 (line 0)


After that, it crashes.
the log afterwards says:

___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
22:12:59 mineimator_version: 1.2.7
22:12:59 gm_runtime: 2.1.5.246
22:12:59 YYC: yes
22:12:59 working_directory: C:\Users\Timo\Mine-imator\
22:12:59 file_directory: C:\Users\Timo\AppData\Roaming\Mine_imator\
22:12:59 OS: Windows
22:12:59 os_version: 655360
22:12:59 os_is_network_connected: yes
22:12:59 os_get_language: de
22:12:59 os_get_region: DE
22:12:59 USERDOMAIN: DESKTOP-GTFK7A1
22:13:00 USERNAME: Timo
22:13:00 USERPROFILE: C:\Users\Timo
22:13:00 APPDATA: C:\Users\Timo\AppData\Roaming
22:13:00 NUMBER_OF_PROCESSORS: 4
22:13:00 PROCESSOR_ARCHITECTURE: x86
22:13:00 PROCESSOR_IDENTFIER:
22:13:00 PROCESSOR_LEVEL: 6
22:13:00 PROCESSOR_REVISION: 3c03
22:13:00 video_adapter_subsysid: 300357428
22:13:00 udid: f546e88e-2904-415a-9ddb-1b49f625dd01
22:13:00 video_adapter_vendorid: 32902
22:13:00 video_d3d11_context: 03B36AD0
22:13:00 video_d3d11_device: 01CB85EC
22:13:00 video_adapter_deviceid: 1042
22:13:00 video_adapter_sharedsystemmemory: 2147483648
22:13:00 video_adapter_revision: 6
22:13:00 video_adapter_description: Intel(R) HD Graphics 4600
22:13:00 video_adapter_dedicatedsystemmemory: 0
22:13:00 video_adapter_dedicatedvideomemory: 117964800
22:13:00 Old log found
22:13:00 External library init
22:13:00 External library: Data\file.dll
22:13:00 External library: Data\movie.dll
22:13:00 External library: movie init
22:13:00 External library: Data\window.dll
22:13:00 External library: Data\math.dll
22:13:02 working_directory: C:\Users\Timo\Mine-imator\
22:13:02 Trying to save files
22:13:02 surface_save OK
22:13:02 texture_create OK
22:13:02 file_delete_lib OK
22:13:02 Create vertex format
22:13:02 Shader init
22:13:02 shaders_are_supported: yes
22:13:02 shader_distort compiled: yes
22:13:02 shader_ca compiled: yes
22:13:02 shader_high_light_desaturate compiled: yes
22:13:02 shader_noise compiled: yes
22:13:02 shader_vignette compiled: yes
22:13:02 shader_color_correction compiled: yes
22:13:02 shader_blur compiled: yes
22:13:02 shader_add compiled: yes
22:13:02 shader_high_bloom_threshold compiled: yes
22:13:02 shader_color_glow compiled: yes
22:13:02 shader_high_ssao_depth_normal compiled: yes
22:13:02 shader_high_ssao_blur compiled: yes
22:13:02 shader_high_ssao compiled: yes
22:13:02 shader_high_light_sun compiled: yes
22:13:02 shader_high_light_spot compiled: yes
22:13:02 shader_high_light_point_shadowless compiled: yes
22:13:02 shader_high_light_point compiled: yes
22:13:02 shader_high_light_night compiled: yes
22:13:02 shader_high_light_apply compiled: yes
22:13:02 shader_high_fog_apply compiled: yes
22:13:02 shader_high_fog compiled: yes
22:13:02 shader_high_dof_coc_blur compiled: yes
22:13:02 shader_high_dof_coc compiled: yes
22:13:02 shader_high_dof compiled: yes
22:13:02 shader_high_aa compiled: yes
22:13:02 shader_replace compiled: yes
22:13:02 shader_draw_texture compiled: yes
22:13:02 shader_depth_point compiled: yes
22:13:02 shader_depth compiled: yes
22:13:02 shader_color_fog_lights compiled: yes
22:13:02 shader_color_fog compiled: yes
22:13:02 shader_color_camera compiled: yes
22:13:02 shader_border compiled: yes
22:13:02 shader_blend compiled: yes
22:13:02 shader_alpha_test compiled: yes
22:13:02 shader_alpha_fix compiled: yes
22:13:02 Loading legacy file
22:13:02 Make transitions
22:13:02 Transitions OK
22:13:02 Loading language file: C:\Users\Timo\Mine-imator\Data\Languages\english.milanguage
22:13:02 Windows startup
22:13:02 Found key_file: C:\Users\Timo\Mine-imator\Data\key.midata
22:13:03 Loading settings: C:\Users\Timo\Mine-imator\Data\settings.midata
22:13:03 load_format: 28
22:13:03 Render init
22:13:03 Loading Minecraft assets version: 1.16.2
22:13:03 Archive already unzipped, re-using: C:\Users\Timo\AppData\Roaming\Mine_imator\Minecraft_unzip\1.16.2\assets\minecraft\
22:13:03 Model textures: load
22:13:03 Model textures: done
22:13:03 Block textures: load static
22:13:04 Block textures: load animated
22:13:04 Block textures, blocksize: 16
22:13:04 Block textures: static block surface
22:13:04 Block textures: static block preview
22:13:04 Block textures: animated block surfaces
22:13:04 Block textures: animated frames
22:13:04 Block textures: animated block preview
22:13:04 Block textures: find static block depths
22:13:04 Block textures: find animated block depths
22:13:04 Block textures: done
22:13:04 Item textures: load
22:13:04 Item textures: surface
22:13:04 Item textures: done
22:13:04 Particle textures: load
22:13:04 Particle textures: legacy sheets
22:13:04 Particle textures: done
22:14:23 Saving block previews: C:\Users\Timo\Mine-imator\Data\blockpreview.midata
22:14:24 Loaded assets successfully
22:14:25 Ground vbuffer init
22:14:25 Resetting project
22:14:25 Destroying instances
22:14:25 Project resetted
22:14:25 Show popup: startup
22:14:27 Using the latest assets
22:14:31 Opening project: C:\Users\Timo\Mine-imator\Projects\Hide and seek intro\Hide and seek intro.miproject
22:14:31 load_format: 32
22:14:31 Resetting project
22:14:31 Destroying instances
22:14:31 Project resetted
22:14:31 save_folder: C:\Users\Timo\Mine-imator\Projects\Hide and seek intro
22:14:31 load_folder: C:\Users\Timo\Mine-imator\Projects\Hide and seek intro
22:14:31 Project loaded
22:14:32 Saving settings: C:\Users\Timo\Mine-imator\Data\settings.midata
22:15:01 Show popup: newproject
22:15:05 execute: C:\Users\Timo\Mine-imator\Data\import.exe, C:\Users\Timo\Mine-imator\Projects\Hide and seek intro\world.schematic, 1
22:15:32 Add resource: fromworld
22:15:32 filename: world.schematic
22:15:32 Action Load resource: action_bench_scenery, C:\Users\Timo\Mine-imator\Projects\Hide and seek intro\world.schematic
22:15:32 Loading .schematic: C:\Users\Timo\Mine-imator\Projects\Hide and seek intro\world.schematic
22:15:32 Size: { { 101,83,44 },  }

I think it has to do with the blocks, but i removed all heads and barriers.

world as i tried to import it and Video:

https://we.tl/t-Be7GGTUsOd

The rest of the projekt is completly empty.

Edited by Parciwal
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