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Importing saved world breaks Mine-imator


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I'm trying to create a mine-imator image using a Hypixel bedwars map Zarzul.  For some reason, whenever I try to import it, Mine-imator is unable to read the file properly.  I have tried with other maps that came from the same source and were zipped into the same original file, and they work fine.  The same problem also occurs when I try to upload it as a schematic that I manually created.

Here is a link to a yt video that I made showing the problem: https://youtu.be/88s4iPsaSAA

Thanks!

2 different error windows pop up, one after another.  The first one goes:
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object app:

Data structure with index does not exist.
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_render_world_sky (line 7)
called from - gml_Script_render_low (line 25)
called from - gml_Script_view_update_surface (line 27)
called from - gml_Script_view_update (line 9)
called from - gml_Script_view_draw (line 297)
called from - gml_Script_view_area_draw (line 9)
called from - gml_Script_panel_area_draw (line 51)
called from - gml_Script_window_draw (line 20)
called from - gml_Script_app_event_draw (line 7)
called from - gml_Object_app_Draw_0 (line 0)

 

I can choose to ignore this, and then the second one goes:


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object app:

REAL argument is unset
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_shader_use (line 3)
called from - gml_Script_render_world_sky (line 9)
called from - gml_Script_render_low (line 25)
called from - gml_Script_view_update_surface (line 27)
called from - gml_Script_view_update (line 9)
called from - gml_Script_view_draw (line 297)
called from - gml_Script_view_area_draw (line 9)
called from - gml_Script_panel_area_draw (line 51)
called from - gml_Script_window_draw (line 20)
called from - gml_Script_app_event_draw (line 7)
called from - gml_Object_app_Draw_0 (line 0)
 

I have no option to ignore this window, and when I press "Abort", Mine-imator closes.  After re-opening it, a message appears saying that Mine-imator appears to have crashed and gives me an option to report a bug.

Also, here are my logs:

 

___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
3:53:34 PM mineimator_version: 1.2.7
3:53:34 PM gm_runtime: 2.1.5.246
3:53:34 PM YYC: yes
3:53:34 PM working_directory: C:\Users\Lopez-Home\Mine-imator\
3:53:34 PM file_directory: C:\Users\Lopez-Home\AppData\Roaming\Mine_imator\
3:53:34 PM OS: Windows
3:53:34 PM os_version: 655360
3:53:34 PM os_is_network_connected: yes
3:53:34 PM os_get_language: en
3:53:34 PM os_get_region: US
3:53:34 PM USERDOMAIN: LOPEZ-HOME
3:53:34 PM USERNAME: Lopez-Home
3:53:34 PM USERPROFILE: C:\Users\Lopez-Home
3:53:34 PM APPDATA: C:\Users\Lopez-Home\AppData\Roaming
3:53:34 PM NUMBER_OF_PROCESSORS: 4
3:53:34 PM PROCESSOR_ARCHITECTURE: x86
3:53:34 PM PROCESSOR_IDENTFIER: 
3:53:34 PM PROCESSOR_LEVEL: 6
3:53:34 PM PROCESSOR_REVISION: 5e03
3:53:34 PM video_adapter_subsysid: 694564930
3:53:34 PM udid: 49806760-b927-49cf-ab7a-aa889cc81da6
3:53:34 PM video_adapter_vendorid: 4318
3:53:34 PM video_d3d11_context: 059E00F4
3:53:34 PM video_d3d11_device: 05A96AD4
3:53:34 PM video_adapter_deviceid: 5121
3:53:34 PM video_adapter_sharedsystemmemory: 2189754368
3:53:34 PM video_adapter_revision: 161
3:53:34 PM video_adapter_description: NVIDIA GeForce GTX 960
3:53:34 PM video_adapter_dedicatedsystemmemory: 0
3:53:34 PM video_adapter_dedicatedvideomemory: 2105147392
3:53:34 PM Old log found
3:53:34 PM External library init
3:53:34 PM External library: Data\file.dll
3:53:34 PM External library: Data\movie.dll
3:53:34 PM External library: movie init
3:53:34 PM External library: Data\window.dll
3:53:34 PM External library: Data\math.dll
3:53:37 PM working_directory: C:\Users\Lopez-Home\Mine-imator\
3:53:37 PM Trying to save files
3:53:37 PM surface_save OK
3:53:37 PM texture_create OK
3:53:37 PM file_delete_lib OK
3:53:37 PM Create vertex format
3:53:37 PM Shader init
3:53:37 PM shaders_are_supported: yes
3:53:37 PM shader_distort compiled: yes
3:53:37 PM shader_ca compiled: yes
3:53:37 PM shader_high_light_desaturate compiled: yes
3:53:37 PM shader_noise compiled: yes
3:53:37 PM shader_vignette compiled: yes
3:53:37 PM shader_color_correction compiled: yes
3:53:37 PM shader_blur compiled: yes
3:53:37 PM shader_add compiled: yes
3:53:37 PM shader_high_bloom_threshold compiled: yes
3:53:37 PM shader_color_glow compiled: yes
3:53:37 PM shader_high_ssao_depth_normal compiled: yes
3:53:37 PM shader_high_ssao_blur compiled: yes
3:53:37 PM shader_high_ssao compiled: yes
3:53:37 PM shader_high_light_sun compiled: yes
3:53:37 PM shader_high_light_spot compiled: yes
3:53:37 PM shader_high_light_point_shadowless compiled: yes
3:53:37 PM shader_high_light_point compiled: yes
3:53:37 PM shader_high_light_night compiled: yes
3:53:37 PM shader_high_light_apply compiled: yes
3:53:37 PM shader_high_fog_apply compiled: yes
3:53:37 PM shader_high_fog compiled: yes
3:53:37 PM shader_high_dof_coc_blur compiled: yes
3:53:37 PM shader_high_dof_coc compiled: yes
3:53:37 PM shader_high_dof compiled: yes
3:53:37 PM shader_high_aa compiled: yes
3:53:37 PM shader_replace compiled: yes
3:53:37 PM shader_draw_texture compiled: yes
3:53:37 PM shader_depth_point compiled: yes
3:53:37 PM shader_depth compiled: yes
3:53:37 PM shader_color_fog_lights compiled: yes
3:53:37 PM shader_color_fog compiled: yes
3:53:37 PM shader_color_camera compiled: yes
3:53:37 PM shader_border compiled: yes
3:53:37 PM shader_blend compiled: yes
3:53:37 PM shader_alpha_test compiled: yes
3:53:37 PM shader_alpha_fix compiled: yes
3:53:37 PM Loading legacy file
3:53:37 PM Make transitions
3:53:37 PM Transitions OK
3:53:37 PM Loading language file: C:\Users\Lopez-Home\Mine-imator\Data\Languages\english.milanguage
3:53:37 PM Windows startup
3:53:37 PM Found key_file: C:\Users\Lopez-Home\Mine-imator\Data\key.midata
3:53:37 PM Loading settings: C:\Users\Lopez-Home\Mine-imator\Data\settings.midata
3:53:37 PM load_format: 28
3:53:37 PM Render init
3:53:37 PM Loading Minecraft assets version: 1.16.1
3:53:38 PM Archive already unzipped, re-using: C:\Users\Lopez-Home\AppData\Roaming\Mine_imator\Minecraft_unzip\1.16.1\assets\minecraft\
3:53:38 PM Model textures: load
3:53:38 PM Model textures: done
3:53:38 PM Block textures: load static
3:53:39 PM Block textures: load animated
3:53:39 PM Block textures, blocksize: 16
3:53:39 PM Block textures: static block surface
3:53:39 PM Block textures: static block preview
3:53:39 PM Block textures: animated block surfaces
3:53:39 PM Block textures: animated frames
3:53:39 PM Block textures: animated block preview
3:53:39 PM Block textures: find static block depths
3:53:39 PM Block textures: find animated block depths
3:53:39 PM Block textures: done
3:53:39 PM Item textures: load
3:53:39 PM Item textures: surface
3:53:39 PM Item textures: done
3:53:39 PM Particle textures: load
3:53:39 PM Particle textures: legacy sheets
3:53:39 PM Particle textures: done
3:55:03 PM Saving block previews: C:\Users\Lopez-Home\Mine-imator\Data\blockpreview.midata
3:55:03 PM Loaded assets successfully
3:55:05 PM Ground vbuffer init
3:55:05 PM Resetting project
3:55:05 PM Destroying instances
3:55:05 PM Project resetted
3:55:05 PM Show popup: startup
3:55:06 PM Using the latest assets
3:55:22 PM Opening project: C:\Users\Lopez-Home\Desktop\Games\Minecraft\Mine-imator\epic fail tn\epic fail tn.miproject
3:55:22 PM load_format: 32
3:55:22 PM Resetting project
3:55:22 PM Destroying instances
3:55:22 PM Project resetted
3:55:22 PM save_folder: C:\Users\Lopez-Home\Desktop\Games\Minecraft\Mine-imator\epic fail tn
3:55:22 PM load_folder: C:\Users\Lopez-Home\Desktop\Games\Minecraft\Mine-imator\epic fail tn
3:55:22 PM Project loaded
3:55:23 PM Saving settings: C:\Users\Lopez-Home\Mine-imator\Data\settings.midata
3:55:28 PM execute: C:\Users\Lopez-Home\Mine-imator\Data\import.exe, C:\Users\Lopez-Home\Desktop\Games\Minecraft\Mine-imator\epic fail tn\world.schematic, 1
3:55:50 PM Add resource: fromworld
3:55:50 PM filename: world.schematic
3:55:50 PM Action Load resource: action_bench_scenery, C:\Users\Lopez-Home\Desktop\Games\Minecraft\Mine-imator\epic fail tn\world.schematic
3:55:50 PM Loading .schematic: C:\Users\Lopez-Home\Desktop\Games\Minecraft\Mine-imator\epic fail tn\world.schematic
3:55:50 PM Size: { { 169,169,80 },  }
3:56:19 PM Action: action_bench_create
3:56:19 PM Created: scenery
3:56:20 PM Action: action_tl_select
3:56:41 PM Action: action_tl_remove
3:56:46 PM Action: action_lib_remove
3:56:50 PM execute: C:\Users\Lopez-Home\Mine-imator\Data\import.exe, C:\Users\Lopez-Home\Desktop\Games\Minecraft\Mine-imator\epic fail tn\world.schematic, 1
3:57:10 PM Add resource: fromworld
3:57:10 PM filename: world.schematic
3:57:10 PM Action Load resource: action_bench_scenery, C:\Users\Lopez-Home\Desktop\Games\Minecraft\Mine-imator\epic fail tn\world.schematic
3:57:10 PM Loading .schematic: C:\Users\Lopez-Home\Desktop\Games\Minecraft\Mine-imator\epic fail tn\world.schematic
3:57:10 PM Size: { { 243,243,64 },  }
 

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