Jump to content

Can't open project


Message added by TopicLocker3000

This topic was automatically locked after 6 months of inactivity. If you are the topic owner, please contact a moderator to have it unlocked.

Recommended Posts

Hello, so I've been working on a project for a few hours, and I can't seem to open it.

I've tried my best to show all the files I can, if you people need anymore info i'll give it. And any help would be appreciated. 

I always get this crash report

Spoiler


___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object app:

Data structure with index does not exist.
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_model_part_fill_shape_vbuffer_map (line 27)
called from - gml_Script_tl_update_model_shape_bend (line 36)
called from - gml_Script_tl_update_matrix (line 208)
called from - gml_Script_tl_update_matrix (line 219)
called from - gml_Script_tl_update_matrix (line 219)
called from - gml_Script_tl_update_matrix (line 219)
called from - gml_Script_tl_update_matrix (line 219)
called from - gml_Script_tl_update_matrix (line 219)
called from - gml_Script_temp_update_rot_point (line 59)
called from - gml_Script_temp_update (line 21)
called from - gml_Script_project_load_update (line 34)
called from - gml_Script_project_load (line 109)
called from - gml_Script_draw_recent (line 86)
called from - gml_Script_popup_startup_draw (line 84)
called from - gml_Script_popup_draw (line 110)
called from - gml_Script_window_draw (line 27)
called from - gml_Script_app_event_draw (line 7)
called from - gml_Object_app_Draw_0 (line 0)
 

Here's a gif on the bug

https://imgur.com/a/eWtXx2G

And here's the file showing everything I need is in there

uuRijGh.png

Here is my log.txt file

Spoiler

___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
10:06:00 AM mineimator_version: 1.1.4
10:06:00 AM gm_runtime: 2.1.4.203
10:06:00 AM YYC: yes
10:06:00 AM working_directory: C:\Users\Owner\Mine-imator\
10:06:00 AM file_directory: C:\Users\Owner\AppData\Roaming\Mine_imator\
10:06:00 AM OS: Windows
10:06:00 AM os_version: 655360
10:06:00 AM os_is_network_connected: yes
10:06:00 AM os_get_language: en
10:06:00 AM os_get_region: CA
10:06:00 AM USERDOMAIN: DESKTOP-LGL60PK
10:06:00 AM USERNAME: Owner
10:06:00 AM USERPROFILE: C:\Users\Owner
10:06:00 AM APPDATA: C:\Users\Owner\AppData\Roaming
10:06:00 AM NUMBER_OF_PROCESSORS: 4
10:06:00 AM PROCESSOR_ARCHITECTURE: x86
10:06:00 AM PROCESSOR_IDENTFIER: 
10:06:00 AM PROCESSOR_LEVEL: 6
10:06:00 AM PROCESSOR_REVISION: 8e09
10:06:00 AM video_adapter_subsysid: 277811237
10:06:00 AM udid: 3d90c77c-6495-4150-8409-0c4298df5114
10:06:00 AM video_adapter_vendorid: 32902
10:06:00 AM video_d3d11_context: 036BDCB8
10:06:00 AM video_d3d11_device: 036BAE7C
10:06:00 AM video_adapter_deviceid: 22806
10:06:00 AM video_adapter_sharedsystemmemory: 4160684032
10:06:00 AM video_adapter_revision: 2
10:06:00 AM video_adapter_description: Intel(R) HD Graphics 620
10:06:00 AM video_adapter_dedicatedsystemmemory: 0
10:06:00 AM video_adapter_dedicatedvideomemory: 134217728
10:06:00 AM External library init
10:06:00 AM External library: Data\file.dll
10:06:00 AM External library: Data\movie.dll
10:06:00 AM External library: movie init
10:06:00 AM External library: Data\window.dll
10:06:00 AM working_directory: C:\Users\Owner\Mine-imator\
10:06:00 AM Trying to save files
10:06:00 AM surface_save OK
10:06:00 AM texture_create OK
10:06:01 AM file_delete_lib OK
10:06:01 AM Create vertex format
10:06:01 AM Shader init
10:06:01 AM shaders_are_supported: yes
10:06:01 AM shader_high_ssao_depth_normal compiled: yes
10:06:01 AM shader_high_ssao_blur compiled: yes
10:06:01 AM shader_high_ssao compiled: yes
10:06:01 AM shader_high_light_sun compiled: yes
10:06:01 AM shader_high_light_spot compiled: yes
10:06:01 AM shader_high_light_point compiled: yes
10:06:01 AM shader_high_light_night compiled: yes
10:06:01 AM shader_high_light_apply compiled: yes
10:06:01 AM shader_high_fog_apply compiled: yes
10:06:01 AM shader_high_fog compiled: yes
10:06:01 AM shader_high_dof compiled: yes
10:06:01 AM shader_high_aa compiled: yes
10:06:01 AM shader_replace compiled: yes
10:06:01 AM shader_draw_texture compiled: yes
10:06:01 AM shader_depth_point compiled: yes
10:06:01 AM shader_depth compiled: yes
10:06:01 AM shader_color_fog_lights compiled: yes
10:06:01 AM shader_color_fog compiled: yes
10:06:01 AM shader_color_camera compiled: yes
10:06:01 AM shader_border compiled: yes
10:06:01 AM shader_blend compiled: yes
10:06:01 AM shader_alpha_test compiled: yes
10:06:01 AM shader_alpha_fix compiled: yes
10:06:01 AM Make transitions
10:06:01 AM Transitions OK
10:06:01 AM Loading language file: C:\Users\Owner\Mine-imator\Data\Languages\english.milanguage
10:06:01 AM Windows startup
10:06:01 AM Found key_file: C:\Users\Owner\Mine-imator\Data\key.midata
10:06:01 AM Loading settings: C:\Users\Owner\Mine-imator\Data\settings.midata
10:06:01 AM load_format: 27
10:06:01 AM Render init
10:06:01 AM Loading Minecraft assets version: 1.12.2
10:06:02 AM Archive already unzipped, re-using: C:\Users\Owner\AppData\Roaming\Mine_imator\Minecraft_unzip\1.12.2\assets\minecraft\
10:06:02 AM Model textures: load
10:06:02 AM Model textures: done
10:06:02 AM Block textures: load static
10:06:02 AM Block textures: load animated
10:06:02 AM Block textures, blocksize: 16
10:06:02 AM Block textures: static block surface
10:06:02 AM Block textures: static block preview
10:06:02 AM Block textures: animated block surfaces
10:06:02 AM Block textures: animated frames
10:06:03 AM Block textures: animated block preview
10:06:03 AM Block textures: find static block depths
10:06:03 AM Block textures: find animated block depths
10:06:03 AM Block textures: done
10:06:03 AM Item textures: load
10:06:03 AM Item textures: surface
10:06:03 AM Item textures: done
10:06:19 AM Saving block previews: C:\Users\Owner\Mine-imator\Data\blockpreview.midata
10:06:19 AM Loaded assets successfully
10:06:20 AM Ground vbuffer init
10:06:20 AM Resetting project
10:06:20 AM Destroying instances
10:06:20 AM Project resetted
10:06:20 AM Show popup: startup
10:06:21 AM Using the latest assets
10:06:23 AM Opening project: C:\Users\Owner\Mine-imator\Projects\Clone Wars\Clone Wars.miproject
10:06:23 AM load_format: 27
10:06:23 AM Resetting project
10:06:23 AM Destroying instances
10:06:23 AM Project resetted
10:06:23 AM save_folder: C:\Users\Owner\Mine-imator\Projects\Clone Wars
10:06:23 AM load_folder: C:\Users\Owner\Mine-imator\Projects\Clone Wars
 

If any devs want the project file, I can send it.

 

Edited by Swift
Link to post
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...