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l77CyvpqQgGIwWrdYR9nGw.pngSo When I Start Up MI it says it has a runtime error

 

___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
8:08:39 PM version: 1.0.6
8:08:39 PM gm_version: 1.4.1749
8:08:39 PM build date: 3/12/2016 9:10:39 AM
8:08:39 PM YYC: yes
8:08:39 PM working_directory: C:\Users\Dakota\Mine-imator\
8:08:39 PM file_directory: C:\Users\Dakota\AppData\Roaming\Mine_imator\
8:08:39 PM OS: Windows
8:08:39 PM os_version: 393218
8:08:39 PM os_is_network_connected: yes
8:08:39 PM os_get_language: en
8:08:39 PM os_get_region: US
8:08:39 PM USERDOMAIN: DAKOTA-PC
8:08:39 PM USERNAME: Dakota
8:08:39 PM USERPROFILE: C:\Users\Dakota
8:08:39 PM APPDATA: C:\Users\Dakota\AppData\Roaming
8:08:39 PM NUMBER_OF_PROCESSORS: 2
8:08:39 PM PROCESSOR_ARCHITECTURE: x86
8:08:39 PM PROCESSOR_IDENTFIER:
8:08:39 PM PROCESSOR_LEVEL: 6
8:08:39 PM PROCESSOR_REVISION: 170a
8:08:39 PM video_adapter_0_name: ATI Radeon HD 4800 Series
8:08:39 PM video_adapter_0_driver_version_high: 524305
8:08:39 PM video_adapter_0_device_name: \\.\DISPLAY1
8:08:39 PM video_adapter_0_driver_version_low: 656489
8:08:39 PM Old log found
8:08:39 PM Library init
8:08:39 PM Data\file.dll
8:08:39 PM Data\movie.dll
8:08:39 PM Movie init
8:08:39 PM Data\window.dll
8:08:39 PM Data\texture.dll
8:08:39 PM Texture init
8:08:39 PM working_directory: C:\Users\Dakota\Mine-imator\
8:08:39 PM Trying to save files
8:08:40 PM surface_save OK
8:08:40 PM texture_create OK
8:08:40 PM file_delete_lib OK
8:08:40 PM Shader init
8:08:40 PM shaders_are_supported: yes
8:08:40 PM shader_high_ssao_blur compiled: yes
8:08:40 PM shader_high_ssao compiled: yes
8:08:40 PM shader_high_ssao_depth_normal compiled: yes
8:08:40 PM shader_high_light_apply compiled: yes
8:08:40 PM shader_high_light_night compiled: yes
8:08:40 PM shader_high_light_point compiled: yes
8:08:40 PM shader_high_light_spot compiled: yes
8:08:40 PM shader_high_light_sun compiled: yes
8:08:40 PM shader_high_fog_apply compiled: yes
8:08:40 PM shader_high_fog compiled: yes
8:08:40 PM shader_high_dof compiled: yes
8:08:40 PM shader_high_aa compiled: yes
8:08:40 PM shader_replace compiled: yes
8:08:40 PM shader_draw_texture compiled: yes
8:08:40 PM shader_depth compiled: yes
8:08:40 PM shader_color_fog_lights compiled: yes
8:08:40 PM shader_color_fog compiled: yes
8:08:40 PM shader_blend_fog compiled: yes
8:08:40 PM shader_blend compiled: yes
8:08:40 PM shader_border compiled: yes
8:08:40 PM Create vertex format
8:08:40 PM Render init
8:08:40 PM Ground model init
8:08:40 PM Character models init
8:08:40 PM Windows init
8:08:40 PM Lists init
8:08:40 PM Load language file: C:\Users\Dakota\Mine-imator\Data\Languages\english.txt
8:08:40 PM Make transitions
8:08:41 PM Transitions OK
8:08:41 PM Globals init
8:08:41 PM Opening pack from folder: C:\Users\Dakota\Mine-imator\Data\Textures\
8:08:41 PM mob_texture
8:08:41 PM block_texture
8:08:44 PM colormap_grass_texture
8:08:44 PM colormap_foliage_texture
8:08:44 PM item_texture
8:08:44 PM particles_texture
8:08:44 PM block_preview_texture
8:08:44 PM sun_texture
8:08:44 PM moonphases_texture
8:08:44 PM moon_texture

 

Edited by EvanTheSkrub
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