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Cube to Particle Creator Crash?


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So when I add a cube to a particle creator, it crashes. What can I do?

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In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
4:35:22 PM version: 1.0.6
4:35:22 PM gm_version: 1.4.1749
4:35:22 PM build date: 3/12/2016 6:10:39 AM
4:35:22 PM YYC: yes
4:35:22 PM working_directory: C:\Users\charlie\Mine-imator\
4:35:22 PM file_directory: C:\Users\charlie\AppData\Roaming\Mine_imator\
4:35:22 PM OS: Windows
4:35:22 PM os_version: 393218
4:35:22 PM os_is_network_connected: yes
4:35:22 PM os_get_language: en
4:35:22 PM os_get_region: US
4:35:22 PM USERDOMAIN: SCHOOL
4:35:22 PM USERNAME: charlie
4:35:22 PM USERPROFILE: C:\Users\charlie
4:35:22 PM APPDATA: C:\Users\charlie\AppData\Roaming
4:35:22 PM NUMBER_OF_PROCESSORS: 4
4:35:22 PM PROCESSOR_ARCHITECTURE: x86
4:35:22 PM PROCESSOR_IDENTFIER:
4:35:22 PM PROCESSOR_LEVEL: 21
4:35:22 PM PROCESSOR_REVISION: 1301
4:35:22 PM video_adapter_0_name: AMD Radeon HD 8510G
4:35:22 PM video_adapter_0_driver_version_high: 524305
4:35:22 PM video_adapter_0_device_name: \\.\DISPLAY1
4:35:22 PM video_adapter_0_driver_version_low: 656761
4:35:22 PM Library init
4:35:22 PM Data\file.dll
4:35:22 PM Data\movie.dll
4:35:22 PM Movie init
4:35:22 PM Data\window.dll
4:35:22 PM Data\texture.dll
4:35:22 PM Texture init
4:35:22 PM working_directory: C:\Users\charlie\Mine-imator\
4:35:22 PM Trying to save files
4:35:22 PM surface_save OK
4:35:22 PM texture_create OK
4:35:22 PM file_delete_lib OK
4:35:22 PM Shader init
4:35:22 PM shaders_are_supported: yes
4:35:22 PM shader_high_ssao_blur compiled: yes
4:35:22 PM shader_high_ssao compiled: yes
4:35:22 PM shader_high_ssao_depth_normal compiled: yes
4:35:22 PM shader_high_light_apply compiled: yes
4:35:22 PM shader_high_light_night compiled: yes
4:35:22 PM shader_high_light_point compiled: yes
4:35:22 PM shader_high_light_spot compiled: yes
4:35:22 PM shader_high_light_sun compiled: yes
4:35:22 PM shader_high_fog_apply compiled: yes
4:35:22 PM shader_high_fog compiled: yes
4:35:22 PM shader_high_dof compiled: yes
4:35:22 PM shader_high_aa compiled: yes
4:35:22 PM shader_replace compiled: yes
4:35:22 PM shader_draw_texture compiled: yes
4:35:22 PM shader_depth compiled: yes
4:35:22 PM shader_color_fog_lights compiled: yes
4:35:22 PM shader_color_fog compiled: yes
4:35:22 PM shader_blend_fog compiled: yes
4:35:22 PM shader_blend compiled: yes
4:35:22 PM shader_border compiled: yes
4:35:22 PM Create vertex format
4:35:22 PM Render init
4:35:23 PM Ground model init
4:35:23 PM Character models init
4:35:23 PM Windows init
4:35:23 PM Lists init
4:35:23 PM Load language file: C:\Users\charlie\Mine-imator\Data\Languages\english.txt
4:35:23 PM Make transitions
4:35:23 PM Transitions OK
4:35:23 PM Globals init
4:35:23 PM Opening pack from folder: C:\Users\charlie\Mine-imator\Data\Textures\
4:35:23 PM mob_texture
4:35:23 PM block_texture
4:35:25 PM colormap_grass_texture
4:35:25 PM colormap_foliage_texture
4:35:25 PM item_texture
4:35:25 PM particles_texture
4:35:25 PM block_preview_texture
4:35:25 PM sun_texture
4:35:25 PM moonphases_texture
4:35:25 PM moon_texture
4:35:25 PM clouds_texture
4:35:25 PM Pack opened
4:35:25 PM Found key_file: C:\Users\charlie\Mine-imator\Data\key.file
4:35:25 PM Loading settings: C:\Users\charlie\Mine-imator\Data\settings.file
4:35:25 PM load_format: 4
4:35:25 PM Loading recent: C:\Users\charlie\Mine-imator\Data\recent.file
4:35:25 PM Loading closed alerts: C:\Users\charlie\Mine-imator\Data\alerts.file
4:35:25 PM Startup OK
4:35:25 PM Resetting project
4:35:25 PM Destroying instances
4:35:25 PM Project resetted
4:35:25 PM Show popup: startup
4:35:26 PM HTTP: []
4:35:40 PM Opening project: C:\Users\charlie\Mine-imator\Projects\ok\ok.mproj
4:35:40 PM load_folder: C:\Users\charlie\Mine-imator\Projects\ok
4:35:40 PM load_format: 13
4:35:40 PM Resetting project
4:35:40 PM Destroying instances
4:35:40 PM Project resetted
4:35:40 PM save_folder: C:\Users\charlie\Mine-imator\Projects\ok
4:35:40 PM load_iid_offset: 0
4:35:40 PM Templates: 0
4:35:40 PM Timelines: 0
4:35:40 PM Resources: 0
4:35:40 PM Get template iids
4:35:40 PM Get particle type iids
4:35:40 PM Get keyframe iids
4:35:40 PM Get timeline iids
4:35:40 PM Build trees
4:35:40 PM Reset read positions
4:35:40 PM Update program
4:35:40 PM Project loaded
4:45:40 PM Backup: C:\Users\charlie\Mine-imator\Projects\ok\ok
4:45:40 PM Saving project: C:\Users\charlie\Mine-imator\Projects\ok\ok.mbackup1
4:45:40 PM load_folder: C:\Users\charlie\Mine-imator\Projects\ok
4:45:40 PM save_folder: C:\Users\charlie\Mine-imator\Projects\ok
4:45:40 PM Project saved
4:45:40 PM Backup saved
4:50:04 PM Opening particles: C:\Users\charlie\Mine-imator\Particles\Default spawner.particles
4:50:04 PM save_folder: C:\Users\charlie\Mine-imator\Projects\ok
4:50:04 PM load_folder: C:\Users\charlie\Mine-imator\Particles
4:50:04 PM load_format: 10
4:50:04 PM load_iid_offset: 0
4:50:04 PM Templates: 0
4:50:04 PM Timelines: 0
4:50:04 PM Resources: 0
4:50:04 PM Get template iids
4:50:04 PM Get particle type iids
4:50:04 PM Get keyframe iids
4:50:04 PM Get timeline iids
4:50:04 PM Build trees
4:50:04 PM Reset read positions
4:50:04 PM Update program
4:50:04 PM Particles loaded
4:50:06 PM Opening particles: C:\Users\charlie\Mine-imator\Particles\Hi-fi fire.particles
4:50:06 PM save_folder: C:\Users\charlie\Mine-imator\Projects\ok
4:50:06 PM load_folder: C:\Users\charlie\Mine-imator\Particles
4:50:06 PM load_format: 10
4:50:06 PM load_iid_offset: 20
4:50:06 PM Templates: 0
4:50:06 PM Timelines: 0
4:50:06 PM Resources: 0
4:50:06 PM Get template iids
4:50:06 PM Get particle type iids
4:50:06 PM Get keyframe iids
4:50:06 PM Get timeline iids
4:50:06 PM Build trees
4:50:06 PM Reset read positions
4:50:06 PM Update program
4:50:06 PM Particles loaded
4:50:07 PM Opening particles: C:\Users\charlie\Mine-imator\Particles\Smoke.particles
4:50:07 PM save_folder: C:\Users\charlie\Mine-imator\Projects\ok
4:50:07 PM load_folder: C:\Users\charlie\Mine-imator\Particles
4:50:07 PM load_format: 10
4:50:07 PM load_iid_offset: 111
4:50:07 PM Templates: 0
4:50:07 PM Timelines: 0
4:50:07 PM Resources: 0
4:50:07 PM Get template iids
4:50:07 PM Get particle type iids
4:50:07 PM Get keyframe iids
4:50:07 PM Get timeline iids
4:50:08 PM Build trees
4:50:08 PM Reset read positions
4:50:08 PM Update program
4:50:08 PM Particles loaded
4:50:09 PM Opening particles: C:\Users\charlie\Mine-imator\Particles\Rain.particles
4:50:09 PM save_folder: C:\Users\charlie\Mine-imator\Projects\ok
4:50:09 PM load_folder: C:\Users\charlie\Mine-imator\Particles
4:50:09 PM load_format: 10
4:50:10 PM load_iid_offset: 394
4:50:10 PM Templates: 0
4:50:10 PM Timelines: 0
4:50:10 PM Resources: 0
4:50:10 PM Get template iids
4:50:10 PM Get particle type iids
4:50:10 PM Get keyframe iids
4:50:10 PM Get timeline iids
4:50:10 PM Build trees
4:50:10 PM Reset read positions
4:50:10 PM Update program
4:50:10 PM Particles loaded
4:50:10 PM Opening particles: C:\Users\charlie\Mine-imator\Particles\Lo-fi fire.particles
4:50:10 PM save_folder: C:\Users\charlie\Mine-imator\Projects\ok
4:50:10 PM load_folder: C:\Users\charlie\Mine-imator\Particles
4:50:10 PM load_format: 10
4:50:10 PM load_iid_offset: 822
4:50:10 PM Templates: 0
4:50:10 PM Timelines: 0
4:50:10 PM Resources: 0
4:50:10 PM Get template iids
4:50:10 PM Get particle type iids
4:50:10 PM Get keyframe iids
4:50:10 PM Get timeline iids
4:50:10 PM Build trees
4:50:10 PM Reset read positions
4:50:10 PM Update program
4:50:10 PM Particles loaded
4:50:11 PM Action: action_bench_create
4:50:11 PM Created: particles
4:50:12 PM Action: action_tl_select
4:50:43 PM Action: action_bench_create
4:50:43 PM Created: cube
4:50:44 PM Action: action_tl_select
4:50:44 PM Action: action_tl_select
4:50:54 PM Action Set variable: action_lib_pc_type_temp, -4, 1109, 0
 

Please help...

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