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Mine-imator crash when loading object file


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Hello! In an animation, I loaded a .obj file and it didn't load in properly, so I closed and reopened Mine-imator and upon trying to reload the project the program crashed.

Mine-imator log, please paste this into your bug report!
16:42:17 version: 1.0.4 (official)
16:42:17 gm_version: 1.4.1542
16:42:17 build date: 19/11/2015 19:33:35
16:42:17 YYC: yes
16:42:17 LAA: no
16:42:17 OS: Windows_NT
16:42:17 USERDOMAIN: David-PC
16:42:17 USERNAME: David
16:42:17 USERPROFILE: C:\Users\David
16:42:17 APPDATA: C:\Users\David\AppData\Roaming
16:42:17 video_adapter_0_name: Intel(R) HD Graphics Family
16:42:17 video_adapter_0_driver_version_high: 524303
16:42:17 video_adapter_0_device_name: \\.\DISPLAY1
16:42:17 video_adapter_0_driver_version_low: 657702
16:42:17 os_version: 393217
16:42:17 os_is_network_connected: yes
16:42:17 os_get_language: en
16:42:17 os_get_region: GB
16:42:17 working_directory: C:\Users\David\Mine-imator_1_0_0\
16:42:17 file_directory: C:\Users\David\AppData\Roaming\Mine_imator\
16:42:17 DLL init
16:42:17 file.dll
16:42:17 gzunzip.dll
16:42:17 movie.dll
16:42:17 Movie init
16:42:17 window.dll
16:42:17 texture.dll
16:42:17 Texture init
16:42:17 exe_directory: C:\Users\David\Mine-imator_1_0_0\
16:42:17 Trying to save files
16:42:17 surface_save OK
16:42:17 texture_create OK
16:42:17 file_delete_dll OK
16:42:17 Shader init
16:42:17 shaders_are_supported: yes
16:42:17 shader_high_ssao_blur compiled: yes
16:42:17 shader_high_ssao compiled: yes
16:42:17 shader_high_ssao_depth_normal compiled: yes
16:42:17 shader_high_light_apply compiled: yes
16:42:17 shader_high_light_night compiled: yes
16:42:17 shader_high_light_point compiled: yes
16:42:17 shader_high_light_spot compiled: yes
16:42:17 shader_high_light_sun compiled: yes
16:42:17 shader_high_fog_apply compiled: yes
16:42:17 shader_high_fog compiled: yes
16:42:17 shader_high_dof compiled: yes
16:42:17 shader_high_aa compiled: yes
16:42:17 shader_replace compiled: yes
16:42:17 shader_draw_texture compiled: yes
16:42:17 shader_depth compiled: yes
16:42:17 shader_color_fog_lights compiled: yes
16:42:17 shader_color_fog compiled: yes
16:42:17 shader_blend_fog compiled: yes
16:42:17 shader_blend compiled: yes
16:42:17 shader_border compiled: yes
16:42:17 Create vertex format
16:42:17 Render init
16:42:17 Ground model init
16:42:17 Character models init
16:42:17 Windows init
16:42:17 Lists init
16:42:17 Load language file: C:\Users\David\Mine-imator_1_0_0\Other\Languages\english.txt
16:42:17 Make transitions
16:42:17 linear
16:42:17 instant
16:42:17 easeinquad
16:42:17 easeoutquad
16:42:17 easeinoutquad
16:42:17 easeincubic
16:42:17 easeoutcubic
16:42:17 easeinoutcubic
16:42:17 easeinquart
16:42:17 easeoutquart
16:42:17 easeinoutquart
16:42:17 easeinquint
16:42:17 easeoutquint
16:42:17 easeinoutquint
16:42:17 easeinsine
16:42:17 easeoutsine
16:42:17 easeinoutsine
16:42:17 easeinexpo
16:42:17 easeoutexpo
16:42:17 easeinoutexpo
16:42:17 easeincirc
16:42:18 easeoutcirc
16:42:18 easeinoutcirc
16:42:18 easeinelastic
16:42:18 easeoutelastic
16:42:18 easeinoutelastic
16:42:18 easeinback
16:42:18 easeoutback
16:42:18 easeinoutback
16:42:18 easeinbounce
16:42:18 easeoutbounce
16:42:18 easeinoutbounce
16:42:18 linear
16:42:18 instant
16:42:18 easeinquad
16:42:18 easeoutquad
16:42:18 easeinoutquad
16:42:18 easeincubic
16:42:18 easeoutcubic
16:42:18 easeinoutcubic
16:42:18 easeinquart
16:42:18 easeoutquart
16:42:18 easeinoutquart
16:42:18 easeinquint
16:42:18 easeoutquint
16:42:18 easeinoutquint
16:42:18 easeinsine
16:42:18 easeoutsine
16:42:18 easeinoutsine
16:42:18 easeinexpo
16:42:18 easeoutexpo
16:42:18 easeinoutexpo
16:42:18 easeincirc
16:42:18 easeoutcirc
16:42:18 easeinoutcirc
16:42:18 easeinelastic
16:42:18 easeoutelastic
16:42:18 easeinoutelastic
16:42:18 easeinback
16:42:18 easeoutback
16:42:18 easeinoutback
16:42:18 easeinbounce
16:42:18 easeoutbounce
16:42:18 easeinoutbounce
16:42:18 Transitions OK
16:42:18 Globals init
16:42:18 Opening pack from folder: C:\Users\David\Mine-imator_1_0_0\Other\Textures\
16:42:18 mob_texture
16:42:18 block_texture
16:42:19 colormap_grass_texture
16:42:20 colormap_foliage_texture
16:42:20 item_texture
16:42:20 particles_texture
16:42:20 block_preview_texture
16:42:20 sun_texture
16:42:20 moonphases_texture
16:42:20 moon_texture
16:42:20 clouds_texture
16:42:20 Pack opened
16:42:20 Found key_file: C:\Users\David\Mine-imator_1_0_0\Other\key.file
16:42:21 Loading settings: C:\Users\David\Mine-imator_1_0_0\Other\settings.file
16:42:21 load_format: 3
16:42:21 Loading recent: C:\Users\David\Mine-imator_1_0_0\Other\recent.file
16:42:21 Loading closed alerts: C:\Users\David\Mine-imator_1_0_0\Other\alerts.file
16:42:21 Startup OK
16:42:21 Resetting project
16:42:21 Destroying instances
16:42:22 Project resetted
16:42:22 Show popup: startup
16:42:24 Opening project: C:\Users\David\Mine-imator_1_0_0\Projects\Next Time you Fall in Love\Next Time you Fall in Love.mproj
16:42:24 load_folder: C:\Users\David\Mine-imator_1_0_0\Projects\Next Time you Fall in Love
16:42:24 load_format: 10
16:42:24 Resetting project
16:42:24 Destroying instances
16:42:24 Project resetted
16:42:24 save_folder: C:\Users\David\Mine-imator_1_0_0\Projects\Next Time you Fall in Love
16:42:24 load_iid_offset: 0
16:42:24 Templates: 4
16:42:24 Timelines: 95
16:42:24 Resources: 1
16:42:24 Get template iids
16:42:24 Get particle type iids
16:42:24 Get keyframe iids
16:42:24 Get timeline iids
16:42:24 Update program
 

This may just be a one-off as it worked before, but I decided I should report it just in case. Thanks.

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