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Always crashing


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So I used to run Mine-imator and when I did it worked fine. I decided to get the watermark off during mid-creation of something and afterword it crashed. Everytime i try to load my creation it crashes, or make a new animation it crashes.

 

1:44:50 PM version: 1.0.5
1:44:50 PM gm_version: 1.4.1690
1:44:50 PM build date: 1/13/2016 3:11:39 PM
1:44:50 PM YYC: yes
1:44:50 PM LAA: yes
1:44:50 PM working_directory: C:\Users\Bradley\Desktop\Mine Imator\Mine-imator\Mine-imator\
1:44:50 PM file_directory: C:\Users\Bradley\AppData\Roaming\Mine_imator\
1:44:50 PM OS: Windows_NT
1:44:50 PM os_version: 393218
1:44:50 PM os_is_network_connected: yes
1:44:50 PM os_get_language: en
1:44:50 PM os_get_region: US
1:44:50 PM USERDOMAIN: KITCHENCRAFT
1:44:50 PM USERNAME: Bradley
1:44:50 PM USERPROFILE: C:\Users\Bradley
1:44:50 PM APPDATA: C:\Users\Bradley\AppData\Roaming
1:44:50 PM NUMBER_OF_PROCESSORS: 4
1:44:50 PM PROCESSOR_ARCHITECTURE: x86
1:44:50 PM PROCESSOR_IDENTFIER:
1:44:50 PM PROCESSOR_LEVEL: 6
1:44:50 PM PROCESSOR_REVISION: 3a09
1:44:50 PM video_adapter_0_name: Intel(R) HD Graphics
1:44:50 PM video_adapter_0_driver_version_high: 655378
1:44:50 PM video_adapter_0_device_name: \\.\DISPLAY1
1:44:50 PM video_adapter_0_driver_version_low: 659636
1:44:50 PM Old log found
1:44:50 PM DLL init
1:44:50 PM file.dll
1:44:50 PM movie.dll
1:44:50 PM Movie init
1:44:50 PM window.dll
1:44:50 PM texture.dll
1:44:50 PM Texture init
1:45:00 PM exe_directory: C:\Users\Bradley\Desktop\Mine Imator\Mine-imator\Mine-imator\
1:45:00 PM Trying to save files
1:45:00 PM surface_save OK
1:45:00 PM texture_create OK
1:45:00 PM file_delete_dll OK
1:45:00 PM Shader init
1:45:00 PM shaders_are_supported: yes
1:45:00 PM shader_high_ssao_blur compiled: yes
1:45:00 PM shader_high_ssao compiled: yes
1:45:00 PM shader_high_ssao_depth_normal compiled: yes
1:45:00 PM shader_high_light_apply compiled: yes
1:45:00 PM shader_high_light_night compiled: yes
1:45:00 PM shader_high_light_point compiled: yes
1:45:00 PM shader_high_light_spot compiled: yes
1:45:00 PM shader_high_light_sun compiled: yes
1:45:00 PM shader_high_fog_apply compiled: yes
1:45:00 PM shader_high_fog compiled: yes
1:45:00 PM shader_high_dof compiled: yes
1:45:00 PM shader_high_aa compiled: yes
1:45:00 PM shader_replace compiled: yes
1:45:00 PM shader_draw_texture compiled: yes
1:45:00 PM shader_depth compiled: yes
1:45:00 PM shader_color_fog_lights compiled: yes
1:45:00 PM shader_color_fog compiled: yes
1:45:00 PM shader_blend_fog compiled: yes
1:45:00 PM shader_blend compiled: yes
1:45:00 PM shader_border compiled: yes
1:45:00 PM Create vertex format
1:45:00 PM Render init
1:45:00 PM Ground model init
1:45:00 PM Character models init
1:45:00 PM Windows init
1:45:00 PM Lists init
1:45:00 PM Load language file: C:\Users\Bradley\Desktop\Mine Imator\Mine-imator\Mine-imator\Data\Languages\english.txt
1:45:00 PM Make transitions
1:45:00 PM Transitions OK
1:45:00 PM Globals init
1:45:00 PM Opening pack from folder: C:\Users\Bradley\Desktop\Mine Imator\Mine-imator\Mine-imator\Data\Textures\
1:45:00 PM mob_texture
1:45:00 PM block_texture
1:45:01 PM colormap_grass_texture
1:45:01 PM colormap_foliage_texture
1:45:01 PM item_texture
1:45:01 PM particles_texture
1:45:01 PM block_preview_texture
1:45:01 PM sun_texture
1:45:01 PM moonphases_texture
1:45:01 PM moon_texture
1:45:01 PM clouds_texture
1:45:01 PM Pack opened
1:45:01 PM Found key_file: C:\Users\Bradley\Desktop\Mine Imator\Mine-imator\Mine-imator\Data\key.file
1:45:01 PM Loading settings: C:\Users\Bradley\Desktop\Mine Imator\Mine-imator\Mine-imator\Data\settings.file
1:45:01 PM load_format: 3
1:45:01 PM Loading recent: C:\Users\Bradley\Desktop\Mine Imator\Mine-imator\Mine-imator\Data\recent.file
1:45:01 PM Loading closed alerts: C:\Users\Bradley\Desktop\Mine Imator\Mine-imator\Mine-imator\Data\alerts.file
1:45:01 PM Startup OK
1:45:01 PM Resetting project
1:45:01 PM Destroying instances
1:45:01 PM Project resetted
1:45:01 PM Show popup: startup
1:45:01 PM HTTP: []
1:45:07 PM Opening project: C:\Users\Bradley\Desktop\Mine Imator\Mine-imator\Mine-imator\Projects\Build Battle\Build Battle.mproj
1:45:07 PM load_folder: C:\Users\Bradley\Desktop\Mine Imator\Mine-imator\Mine-imator\Projects\Build Battle
1:45:07 PM load_format: 12
1:45:07 PM Resetting project
1:45:07 PM Destroying instances
1:45:07 PM Project resetted
1:45:07 PM save_folder: C:\Users\Bradley\Desktop\Mine Imator\Mine-imator\Mine-imator\Projects\Build Battle
1:45:07 PM load_iid_offset: 0
1:45:07 PM Templates: 0
1:45:07 PM Timelines: 0
1:45:07 PM Resources: 0
1:45:07 PM Get template iids
1:45:07 PM Get particle type iids
1:45:07 PM Get keyframe iids
1:45:07 PM Get timeline iids
1:45:07 PM Build trees
1:45:07 PM Update program
1:45:07 PM Project loaded
1:45:16 PM Add resource: skin
1:45:16 PM filename: The New Me.png
1:45:16 PM filename_out: The New Me.png
1:45:16 PM load_folder: C:\Users\Bradley\Desktop\Mine Imator\Mine-imator\Mine-imator\Projects\Build Battle
1:45:16 PM save_folder: C:\Users\Bradley\Desktop\Mine Imator\Mine-imator\Mine-imator\Projects\Build Battle
1:45:16 PM Action Load resource: action_bench_char_skin, C:\Users\Bradley\Desktop\Mine Imator\Mine-imator\Mine-imator\Projects\Build Battle\The New Me.png
1:45:18 PM Action: action_bench_create
1:45:18 PM Created: char
1:45:20 PM Action: action_tl_select

 

Edited by Perrin376
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