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I have a good PC so i know something's not right here.


1:46:26 AM version: 1.0.4 (official)
1:46:26 AM gm_version: 1.4.1542
1:46:26 AM build date: 11/19/2015 1:33:35 PM
1:46:26 AM YYC: yes
1:46:26 AM LAA: no
1:46:26 AM OS: Windows_NT
1:46:26 AM USERDOMAIN: HEADPHONE
1:46:26 AM USERNAME: Headphone MC
1:46:26 AM USERPROFILE: C:\Users\Headphone MC
1:46:26 AM APPDATA: C:\Users\Headphone MC\AppData\Roaming
1:46:26 AM video_adapter_0_name: NVIDIA GeForce GT 730
1:46:26 AM video_adapter_0_driver_version_high: 655378
1:46:26 AM video_adapter_0_device_name: \\.\DISPLAY1
1:46:26 AM video_adapter_0_driver_version_low: 858111
1:46:26 AM os_version: 393218
1:46:26 AM os_is_network_connected: yes
1:46:26 AM os_get_language: en
1:46:26 AM os_get_region: US
1:46:26 AM working_directory: C:\Users\Headphone MC\Mine-imator\
1:46:26 AM file_directory: C:\Users\Headphone MC\AppData\Roaming\Mine_imator\
1:46:26 AM DLL init
1:46:26 AM file.dll
1:46:26 AM gzunzip.dll
1:46:26 AM movie.dll
1:46:26 AM Movie init
1:46:26 AM window.dll
1:46:26 AM texture.dll
1:46:26 AM Texture init
1:46:26 AM exe_directory: C:\Users\Headphone MC\Mine-imator\
1:46:26 AM Trying to save files
1:46:26 AM surface_save OK
1:46:26 AM texture_create OK
1:46:26 AM file_delete_dll OK
1:46:26 AM Shader init
1:46:26 AM shaders_are_supported: yes
1:46:26 AM shader_high_ssao_blur compiled: yes
1:46:26 AM shader_high_ssao compiled: yes
1:46:26 AM shader_high_ssao_depth_normal compiled: yes
1:46:26 AM shader_high_light_apply compiled: yes
1:46:26 AM shader_high_light_night compiled: yes
1:46:26 AM shader_high_light_point compiled: yes
1:46:26 AM shader_high_light_spot compiled: yes
1:46:26 AM shader_high_light_sun compiled: yes
1:46:26 AM shader_high_fog_apply compiled: yes
1:46:26 AM shader_high_fog compiled: yes
1:46:26 AM shader_high_dof compiled: yes
1:46:26 AM shader_high_aa compiled: yes
1:46:26 AM shader_replace compiled: yes
1:46:26 AM shader_draw_texture compiled: yes
1:46:26 AM shader_depth compiled: yes
1:46:26 AM shader_color_fog_lights compiled: yes
1:46:26 AM shader_color_fog compiled: yes
1:46:26 AM shader_blend_fog compiled: yes
1:46:26 AM shader_blend compiled: yes
1:46:26 AM shader_border compiled: yes
1:46:26 AM Create vertex format
1:46:26 AM Render init
1:46:26 AM Ground model init
1:46:26 AM Character models init
1:46:26 AM Windows init
1:46:26 AM Lists init
1:46:26 AM Load language file: C:\Users\Headphone MC\Mine-imator\Other\Languages\english.txt
1:46:26 AM Make transitions
1:46:26 AM linear
1:46:26 AM instant
1:46:26 AM easeinquad
1:46:26 AM easeoutquad
1:46:26 AM easeinoutquad
1:46:26 AM easeincubic
1:46:26 AM easeoutcubic
1:46:26 AM easeinoutcubic
1:46:26 AM easeinquart
1:46:26 AM easeoutquart
1:46:26 AM easeinoutquart
1:46:26 AM easeinquint
1:46:26 AM easeoutquint
1:46:26 AM easeinoutquint
1:46:26 AM easeinsine
1:46:26 AM easeoutsine
1:46:26 AM easeinoutsine
1:46:26 AM easeinexpo
1:46:26 AM easeoutexpo
1:46:26 AM easeinoutexpo
1:46:26 AM easeincirc
1:46:26 AM easeoutcirc
1:46:26 AM easeinoutcirc
1:46:27 AM easeinelastic
1:46:27 AM easeoutelastic
1:46:27 AM easeinoutelastic
1:46:27 AM easeinback
1:46:27 AM easeoutback
1:46:27 AM easeinoutback
1:46:27 AM easeinbounce
1:46:27 AM easeoutbounce
1:46:27 AM easeinoutbounce
1:46:27 AM linear
1:46:27 AM instant
1:46:27 AM easeinquad
1:46:27 AM easeoutquad
1:46:27 AM easeinoutquad
1:46:27 AM easeincubic
1:46:27 AM easeoutcubic
1:46:27 AM easeinoutcubic
1:46:27 AM easeinquart
1:46:27 AM easeoutquart
1:46:27 AM easeinoutquart
1:46:27 AM easeinquint
1:46:27 AM easeoutquint
1:46:27 AM easeinoutquint
1:46:27 AM easeinsine
1:46:27 AM easeoutsine
1:46:27 AM easeinoutsine
1:46:27 AM easeinexpo
1:46:27 AM easeoutexpo
1:46:27 AM easeinoutexpo
1:46:27 AM easeincirc
1:46:27 AM easeoutcirc
1:46:27 AM easeinoutcirc
1:46:27 AM easeinelastic
1:46:27 AM easeoutelastic
1:46:27 AM easeinoutelastic
1:46:27 AM easeinback
1:46:27 AM easeoutback
1:46:27 AM easeinoutback
1:46:27 AM easeinbounce
1:46:27 AM easeoutbounce
1:46:27 AM easeinoutbounce
1:46:27 AM Transitions OK
1:46:27 AM Globals init
1:46:27 AM Opening pack from folder: C:\Users\Headphone MC\Mine-imator\Other\Textures\
1:46:27 AM mob_texture
1:46:27 AM block_texture
1:46:27 AM colormap_grass_texture
1:46:27 AM colormap_foliage_texture
1:46:27 AM item_texture
1:46:27 AM particles_texture
1:46:27 AM block_preview_texture
1:46:27 AM sun_texture
1:46:27 AM moonphases_texture
1:46:27 AM moon_texture
1:46:27 AM clouds_texture
1:46:27 AM Pack opened
1:46:27 AM Found key_file: C:\Users\Headphone MC\Mine-imator\Other\key.file
1:46:28 AM Loading settings: C:\Users\Headphone MC\Mine-imator\Other\settings.file
1:46:28 AM load_format: 3
1:46:28 AM Loading recent: C:\Users\Headphone MC\Mine-imator\Other\recent.file
1:46:28 AM Loading closed alerts: C:\Users\Headphone MC\Mine-imator\Other\alerts.file
1:46:28 AM Startup OK
1:46:28 AM Resetting project
1:46:28 AM Destroying instances
1:46:28 AM Project resetted
1:46:28 AM Show popup: startup
1:55:13 AM Creating project: C:\Users\Headphone MC\Videos\Time To Pig It Up
1:55:13 AM Resetting project
1:55:13 AM Destroying instances
1:55:13 AM Project resetted
1:55:13 AM Saving project: C:\Users\Headphone MC\Videos\Time To Pig It Up\Time To Pig It Up.mproj
1:55:13 AM load_folder: C:\Users\Headphone MC\Videos\Time To Pig It Up
1:55:13 AM save_folder: C:\Users\Headphone MC\Videos\Time To Pig It Up
1:55:13 AM Project saved
1:55:13 AM Show alert: Project created!, Imported files will be copied into the project folder., 0
1:55:21 AM execute: C:\Users\Headphone MC\Mine-imator\Other\import.exe, C:\Users\Headphone MC\Mine-imator\Other\export.blocks, 1
1:56:12 AM Add resource: schematic
1:56:12 AM filename: export.blocks
1:56:12 AM filename_out: export.blocks
1:56:12 AM load_folder: C:\Users\Headphone MC\Mine-imator\Other
1:56:12 AM save_folder: C:\Users\Headphone MC\Videos\Time To Pig It Up
1:56:12 AM Action Load resource: action_bench_scenery, C:\Users\Headphone MC\Mine-imator\Other\export.blocks
1:56:12 AM Loading schematic: C:\Users\Headphone MC\Videos\Time To Pig It Up\export.blocks
1:56:12 AM sch_map: New World
1:56:12 AM Schematic size: 122, 499, 40
1:56:21 AM Action: action_bench_create
1:56:21 AM Created: scenery
1:57:18 AM Action: action_tl_select
1:57:21 AM Action: action_tl_deselect_all
1:57:22 AM Action: action_tl_select
1:57:23 AM Action: action_tl_deselect_all
1:59:42 AM Action: action_bench_create
1:59:42 AM Created: char
1:59:49 AM Action: action_tl_select
1:59:58 AM Action: action_tl_select
2:00:09 AM Action: action_tl_select
2:00:19 AM Action: action_tl_deselect_all
2:00:21 AM Action: action_tl_deselect_all
2:00:22 AM Action: action_tl_select
2:02:51 AM Action: action_tl_select
2:02:54 AM Action: action_tl_select
2:02:57 AM Action: action_tl_deselect_all
2:03:10 AM Action: action_bench_create
2:03:10 AM Created: item
2:03:27 AM Action: action_tl_extend
2:03:28 AM Action: action_tl_select
2:03:49 AM Action: action_tl_deselect_all
2:03:59 AM Action: action_tl_select
2:05:14 AM Backup: C:\Users\Headphone MC\Videos\Time To Pig It Up\Time To Pig It Up
2:05:14 AM Saving project: C:\Users\Headphone MC\Videos\Time To Pig It Up\Time To Pig It Up.mbackup1
2:05:14 AM load_folder: C:\Users\Headphone MC\Videos\Time To Pig It Up
2:05:14 AM save_folder: C:\Users\Headphone MC\Videos\Time To Pig It Up
2:05:14 AM Project saved
2:05:14 AM Backup saved
2:06:39 AM Action: action_tl_select
2:06:50 AM Action: action_tl_deselect_all
2:07:03 AM Action: action_bench_create
2:07:03 AM Created: char
2:07:08 AM Action: action_tl_select
2:07:27 AM Action: action_tl_deselect_all
2:07:30 AM Action: action_tl_select
2:08:10 AM Action: action_tl_select
2:08:23 AM Action: action_tl_select
2:08:24 AM Action: action_tl_select
2:08:26 AM Action: action_tl_select
2:08:31 AM Action: action_tl_select
2:08:34 AM Action: action_tl_select

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