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Crash upon creating a running animation keyframe


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Whenever I tried to make a running animation towards the next keyframe, my Mine-imator would crash.

 

Log:

Mine-imator log, please paste this into your bug report!
18:55:04 version: 1.0.4 (official)
18:55:04 gm_version: 1.4.1542
18:55:04 build date: 11/19/2015 14:33:35
18:55:04 YYC: yes
18:55:04 LAA: no
18:55:04 OS: Windows_NT
18:55:04 USERDOMAIN: KIM-PC
18:55:04 USERNAME: David
18:55:04 USERPROFILE: C:\Users\David
18:55:04 APPDATA: C:\Users\David\AppData\Roaming
18:55:04 video_adapter_0_name: Intel(R) HD Graphics Family
18:55:04 video_adapter_0_driver_version_high: 655378
18:55:04 video_adapter_0_device_name: \\.\DISPLAY1
18:55:04 video_adapter_0_driver_version_low: 987296
18:55:04 os_version: 393218
18:55:04 os_is_network_connected: yes
18:55:04 os_get_language: en
18:55:04 os_get_region: US
18:55:04 working_directory: G:\Stuff\David's\StuffByDavid Programs\Mine-imator\
18:55:04 file_directory: C:\Users\David\AppData\Roaming\Mine_imator\
18:55:04 DLL init
18:55:04 file.dll
18:55:04 gzunzip.dll
18:55:04 movie.dll
18:55:05 Movie init
18:55:05 window.dll
18:55:05 texture.dll
18:55:05 Texture init
18:55:05 exe_directory: G:\Stuff\David's\StuffByDavid Programs\Mine-imator\
18:55:05 Trying to save files
18:55:05 surface_save OK
18:55:05 texture_create OK
18:55:05 file_delete_dll OK
18:55:05 Shader init
18:55:05 shaders_are_supported: yes
18:55:05 shader_high_ssao_blur compiled: yes
18:55:05 shader_high_ssao compiled: yes
18:55:05 shader_high_ssao_depth_normal compiled: yes
18:55:05 shader_high_light_apply compiled: yes
18:55:05 shader_high_light_night compiled: yes
18:55:05 shader_high_light_point compiled: yes
18:55:05 shader_high_light_spot compiled: yes
18:55:05 shader_high_light_sun compiled: yes
18:55:05 shader_high_fog_apply compiled: yes
18:55:05 shader_high_fog compiled: yes
18:55:05 shader_high_dof compiled: yes
18:55:05 shader_high_aa compiled: yes
18:55:05 shader_replace compiled: yes
18:55:05 shader_draw_texture compiled: yes
18:55:05 shader_depth compiled: yes
18:55:05 shader_color_fog_lights compiled: yes
18:55:05 shader_color_fog compiled: yes
18:55:05 shader_blend_fog compiled: yes
18:55:05 shader_blend compiled: yes
18:55:05 shader_border compiled: yes
18:55:05 Create vertex format
18:55:05 Render init
18:55:05 Ground model init
18:55:05 Character models init
18:55:05 Windows init
18:55:05 Lists init
18:55:05 Load language file: G:\Stuff\David's\StuffByDavid Programs\Mine-imator\Other\Languages\english.txt
18:55:05 Make transitions
18:55:05 linear
18:55:05 instant
18:55:05 easeinquad
18:55:05 easeoutquad
18:55:05 easeinoutquad
18:55:05 easeincubic
18:55:05 easeoutcubic
18:55:05 easeinoutcubic
18:55:05 easeinquart
18:55:05 easeoutquart
18:55:05 easeinoutquart
18:55:05 easeinquint
18:55:05 easeoutquint
18:55:05 easeinoutquint
18:55:05 easeinsine
18:55:05 easeoutsine
18:55:05 easeinoutsine
18:55:05 easeinexpo
18:55:05 easeoutexpo
18:55:05 easeinoutexpo
18:55:05 easeincirc
18:55:05 easeoutcirc
18:55:05 easeinoutcirc
18:55:05 easeinelastic
18:55:05 easeoutelastic
18:55:05 easeinoutelastic
18:55:05 easeinback
18:55:05 easeoutback
18:55:05 easeinoutback
18:55:05 easeinbounce
18:55:05 easeoutbounce
18:55:05 easeinoutbounce
18:55:05 linear
18:55:05 instant
18:55:06 easeinquad
18:55:06 easeoutquad
18:55:06 easeinoutquad
18:55:06 easeincubic
18:55:06 easeoutcubic
18:55:06 easeinoutcubic
18:55:06 easeinquart
18:55:06 easeoutquart
18:55:06 easeinoutquart
18:55:06 easeinquint
18:55:06 easeoutquint
18:55:06 easeinoutquint
18:55:06 easeinsine
18:55:06 easeoutsine
18:55:06 easeinoutsine
18:55:06 easeinexpo
18:55:06 easeoutexpo
18:55:06 easeinoutexpo
18:55:06 easeincirc
18:55:06 easeoutcirc
18:55:06 easeinoutcirc
18:55:06 easeinelastic
18:55:06 easeoutelastic
18:55:06 easeinoutelastic
18:55:06 easeinback
18:55:06 easeoutback
18:55:06 easeinoutback
18:55:06 easeinbounce
18:55:06 easeoutbounce
18:55:06 easeinoutbounce
18:55:06 Transitions OK
18:55:06 Globals init
18:55:06 Opening pack from folder: G:\Stuff\David's\StuffByDavid Programs\Mine-imator\Other\Textures\
18:55:06 mob_texture
18:55:06 block_texture
18:55:06 colormap_grass_texture
18:55:06 colormap_foliage_texture
18:55:06 item_texture
18:55:06 particles_texture
18:55:06 block_preview_texture
18:55:06 sun_texture
18:55:06 moonphases_texture
18:55:06 moon_texture
18:55:06 clouds_texture
18:55:06 Pack opened
18:55:06 Found key_file: G:\Stuff\David's\StuffByDavid Programs\Mine-imator\Other\key.file
18:55:07 Loading settings: G:\Stuff\David's\StuffByDavid Programs\Mine-imator\Other\settings.file
18:55:07 load_format: 3
18:55:07 Loading recent: G:\Stuff\David's\StuffByDavid Programs\Mine-imator\Other\recent.file
18:55:07 Loading closed alerts: G:\Stuff\David's\StuffByDavid Programs\Mine-imator\Other\alerts.file
18:55:07 Startup OK
18:55:07 Resetting project
18:55:07 Destroying instances
18:55:07 Project resetted
18:55:07 Show popup: startup
18:55:15 Opening project: G:\Stuff\David's\StuffByDavid Programs\Mine-imator\Projects\2\2.mproj
18:55:15 load_folder: G:\Stuff\David's\StuffByDavid Programs\Mine-imator\Projects\2
18:55:15 load_format: 10
18:55:15 Resetting project
18:55:15 Destroying instances
18:55:15 Project resetted
18:55:15 save_folder: G:\Stuff\David's\StuffByDavid Programs\Mine-imator\Projects\2
18:55:15 load_iid_offset: 0
18:55:15 Templates: 17
18:55:15 Timelines: 62
18:55:15 Resources: 7
18:55:15 Get template iids
18:55:15 Get particle type iids
18:55:15 Get keyframe iids
18:55:15 Get timeline iids
18:55:15 Update program
18:55:15 Project loaded
18:55:15 Loading schematic: G:\Stuff\David's\StuffByDavid Programs\Mine-imator\Projects\2\Graveyard.schematic
18:55:15 Schematic size: 42, 42, 15
18:55:47 Action: action_tl_select
18:56:11 Action: action_tl_select
18:56:18 Action: action_tl_select
18:56:23 Action: action_tl_keyframe_select
18:56:23 Action: action_tl_keyframes_move_done
18:56:25 Action: action_tl_import_loop
18:56:25 load_iid_offset: 800
18:56:25 Templates: 0
18:56:25 Timelines: 0
18:56:25 Resources: 0
18:56:25 Get template iids
18:56:25 Get particle type iids
18:56:25 Get keyframe iids
18:56:25 Get timeline iids

 

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