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More new small ideas.


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I would like to suggest a new lil' something that won't do a whole lot, but in turn will make you more efficient and organized. In the preview box that shows the item/ character/ ect. you see the object that is selected. This is a nice feature because you can revolve the character or anything else along any which angle. But, if I were to move one of the character's limbs, the object in the preview box will appear the exact same as if I never animated it at all. Perhaps I would like to monitor the object without moving my camera's current position. Because as all of us know, if you'd forgotten to set your camera up, then move, your animation won't look the exact same as you intended from the last angle. And another addition would be the ability to move objects in the timeline. Maybe I wanted to animate a bunch of miners in a scene, and pickaxes to, so I had all the miners apart from all the picks. Without having to animate all the miners at once, then the picks, because if I didn't do so before, it would be like "Miner 1, Pickaxe 1, Miner 2, Cobble Block, Pickaxe 3, Miner 3." Little confusing if you're an organized strait shooter like I am. Thank you all for who could stand reading all of this :) You deserve a gold star.

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First of all, separation of text would be appreciated by wall-of-text haters (which I am not).

Second, these suggestions are primarily (I think) problems created by the user him/herself.

Lastly, I don't get a bit of your parts, such as "the preview box" and "moving objects in the timeline."

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