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Showing results for tags 'unicode support issue'.
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This bug was cofirmed for fixed. Great job for this everyone! Here is a bug seems to be caused by Unicode chars in path. There are 3 ways could recreate this issue: Load a schematic file which stored in a path included some Unicode chars. Example: Loading file: D:\WorkDir\Minecraft\测试\Schematics\somemap.schematic When Mine-Imator installed in a path contains Unicode chars. Example: Installed on: D:\工作\Mine-Imator\ When creating a project with Unicode chars. It will not affected when first loading schematics in, but once re-open this project, Mine-Imator will attempt to load schematic stored in project directory, and BOOM, it crashed. Example: Project Name: 这是一个工程 And here are the contents in exception popup window: ___________________________________________ ############################################################################################ ERROR in action number 1 of Draw Event for object app: Cannot load buffer file ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_res_load_scenery (line 83) called from - gml_Script_popup_loading_draw (line 4) called from - gml_Script_popup_draw (line 110) called from - gml_Script_window_draw (line 30) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0) To be noticed, when this exception popup displayed, the "Ignore" button is available. But it cannot let the schematic file to be properly loaded. So this is a bug. MI 1.1.0 (release) were NOT tested with this issue. Sorry for this. Since MI 1.1.0, the support of Unicode characters in project is very useful. But there are still something need to be improved. So I put this in "Major Bug" catalogy. Thanks for your attention. Possible Related Reports:
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- unicode support issue
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