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Showing results for tags 'pbr'.
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Mcmojang Style PBR
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My custom oak plank model doesn't use the normal map, despite them both using Another vanilla PBR
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- pbr
- normal maps
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(and 1 more)
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Rendered in MI 2.0 Pre-Release 5 Edited
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I tested around with some HD Textures and Normal Maps + Material Maps, hope it looks good
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I tested around with HD Textures and Normal Maps + Material Maps I got on some website, enjoy