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  1. 'Ello mates. I did this 'cause i was bored, nothing else. Let's cut this short; enjoy! It's a high quality 2k. I though that was interesting to say. I usually do not edit my wallpapers, but this one has a slight layer of texture to make some of the walls dirty. If you are interested in the program i use to make these, it's called gimp; not gonna promote but it's a really good and free image editor. Stay testing!
  2. Hello mates! So, my first time rigging a character was WillingOS version 1.0. I've had drawed and planned the character for some days and i though "I need to do this in a rig" It was kind of a failure. It was supposed to have a black "Eye core" inside the head with various pupils wielded to it, so the "Eye core" could roll and show another pupil. This of course failed, since it clipped and the various pupils where failing to wield. I removed that feature and sticked with a non-moving pupil. It looked weird with a black eye and decided to scrap it. Also, it had an eyebrow. Much more later i decided to rework it and give it a white eye. It succesed and i gave it eyelids and removed the eyebrow. This is WillingOS version 1.5 WillingOS version 2.0 was just some fixes here and there, removing some unused items and what-not. Remember the "Eye core"? I just painted it white and leave it like that. It clipped and wasn't placed correctly, so i decided to rework the rig entirely. So i did this: This is WillingOS version 3.0 Now it has a mouth! Considering my non-existant rigging making this is a really big progression. As i said, it was entirely re-done. Every item that makes this rig a rig goes used for something. Also, a small change i made is that now the antennas can move. It still needs some testing so there's no download, sadly. Maybe there's parts clipping, problems with the light, etc. This is just to show it, since i'm very impressed with my work here. Future changes i could do it give every blue object (Antennas, the little cross, etc) a point light so it's always bright. Thanks for watching this really long and boring explanation of my new rig that isn't available to the public yet! Also, stay testing!
  3. Hey guys! I decided to test some things up on mine-imator and my video editor, so this is the product. It's very short and it's just to test some things like sound sync. Hope you enjoy..I guess you could like a very short test. -Stay testing, 'pal!
  4. Hello. I would want to show you this animation, using smooth realistic movements and weight. https://www.youtube.com/watch?v=Son1XAdCTck&feature=youtu.be This is, in fact, related to some hate on a post i did yesterday. You pushed me to the same-boring cliche style everybody uses. For you guys who really want to make real life. It is poorly animated compared to others, as i don't know how to make something not-cartoony. This is not what i want to achieve, though. I want human-like movements. I'm talking about hyper-realistic movements, with real weight. (if the sword is, for example, diamond, the character in scene would be pulling it off rather than actually using it.) Also realistic wind effects. Realistic that and realistic him, etc. The video lasts 2 seconds but here's a list of the time it took me those precious seconds. -took about 20 minutes of the simple "guide" animation without keyframes or different keyframe speeds in each object. -30 minutes of smoothing the keyframes and fixating not-accurate movement. -some other 35 minutes of actually smoothing the smoothed keyframes and actually giving it movement to the "human" object. (Yes, it moves. Are you asking why? you would actually giggle around if you moved an iron sword with one hand. It's not like steve shows too many strengh on his arms to steady the sword). -about 10 minutes of fixating things such as static limbs in scenes -another boring 10 minutes of removing most of the transitions to make it as realistic and pleasant for the user that says "I want to make the world of minecraft as realistic as possible!" -5 minutes of giving weight to the sword (Atleast it wasn't so long, by the way.) -And finally 20 minutes to think if this would please the community and if it's really worth the hate that this video would get. 2, 2 goddam seconds. 2! it's so short it's not even worth all of that trouble! That's what i animate (or atleast animated) in blocky and in a cartoony way. No exit from here, this is how i will make future videos from now on. And is it really realistic? nope. you can see very clearly it isn't. Hope the video works or i'll just leave this god-darn forums. I'll abandon any of the portal ideas that i had because they are too cartoony to please anyone. Now i will create videos about overpowered emos with headsets that fight herobrine with big swords. Oh, and make sure to remember me the lifeless rigs. I'm sure i would need those. I didn't think you could make me mad, but.. Indeed, i am genuinely mad. I hope you are really happy about what you done to me, users. Sigh.. Anyways, stay testing.. I guess.
  5. Hello, lads! I come back from the dead, with an animation As you can see, it's just a really early animation test, involving portals. I'm gonna create a portal series. You can see there's no background, and the map looks pretty basic in comparison with my early photos. I'been trying to improve my animation and i think the animation is pretty good. Yes, the portal gun is supposed to move like that; in portal the portal gun kind of flies around when you move your mouse, so it's a little joke ;). This is not the final version, however. I'm new to animating and video editing. There should be portal sounds. Anyways, thanks for reading and enjoy this rough test. If you like it, i may create more!
  6. Welcome, Astronauts, War heroes or olimpians! Following the new rule, that no human test subjects are allowed now for testing devices, we have created a custom-built core! It can be attached to our new Aperture robot body to test physical test chambers. No human can be so mentally or physically strong for our future testing chambers, so you can get off our building now! This is a pre-recorded message. Leaving Cave Johnson "jokes" aside, i present you my new rig, that is more advanced. It was hard to build though, without no rough idea to go upon and as an novice rig maker. Huh, what a big picture! Well, just a bit of a backstory here. WillingOS was created circa 1970 after putting the rule that no human can ever test again at the facilitys, applied by Cave Johnson. The main robot is the head, a custom-built core that has a "plug" to attach to other stuff (Like the robot body) more of these cores were created, but i haven't found any of them in Aperture. (What a shame!) So i can't really show you the other cores. (I'm so lazy!) So, after a really long time of being turned off, the new Aperture Science Turns it on to make new tests, with the Portal Gun. "She" was creating new robot bodys, so due to deterioration, some times he breaks appart. Because of this, and developing more personality that he was meant for, he was putted back in the old Aperture. to renew the robot bodys "She" Got WillingOS out of the robot body, and just threw him up. Now, the core found a human in one of these rusty facilities, and that's were our history begins. Why so many backstory? I don't really know. I'been planning this character a long time ago, somewhere in summer, after playing portal 2, and i thought i'd be cool to make an story with a robot test subject instead of a human. Then i come with the idea that the two will have to complete tests that once were 1 person only, but due to ruins and the old apertures demolishing, they have to be completed with 2 people. I changed a little bit the rig before posting this. The screenshot is kinda identical, but the new has a slight difference. It has an upper eyelid to allow more emotions. Have fun making tests for this somewhat dumb core! https://www.dropbox.com/sh/fa8agdh48rqd8by/AACsfF-Znw7Y8MymZ4XBYGcea?dl=0 (Download the WillingOS folder, it contains all the textures and the rig itself. If some textures are not correct, try using the ones that came in the folder. Remember that this is the new beta version, after an horriphying alpha version. May contain unused/scrapped material or errors.)
  7. Hello guys! i haven' t be active in a looong time! 'Ya know.. The school, the thingamawooblers, etc. So i made this rig... The WillingOS! Its basically a portal version of willingsas, the mooshroom. (Yeah, i been playing portal these days) Anyways, i just wanted to show this basic rig.. There's no pictures (Sorry!) because i just finished it today and my head is hurting so bad because i spent a lot of time thinking how it was gonna work. And i found the way. A 'lil backstory of this character? Well, technically WillingOS is just a custom core (The head) And the body can be attached to other custom cores. While being just a core, he can be very helpful as he can see turrets and hazards far away. When its attached to the body, he's a test subject, and restricting him certain things like not seeing distant turrets, etc. Usually there's a portal gun near the body, wich he can use and cooperate with the human test subject. He also gets shooted by turrets while attached to the body, as he now counts as a test subject. Emmancipation grills do not make him a toasty scrap (i wonder why!) The rig has eyelids, movable eye, a eyebrow that can also be used as a eyelid, antennas, etc. Have fun testing with the new Aperture science public device! https://www.dropbox.com/sh/lcjir0fkf1y2vpy/AACHLWx5m_UcdiSNDQ_YjBa7a?dl=0
  8. Hi guys, today using the mineimator i saved a project that took me some time to refine. But when i got to my "projects" folder on my Mineimator.zip, there was nothing but a lot of old test animations i did not saved. If my project did not save on the projects folder, then where it is? I need help, and a lot, because it was a animation showing off some characters i did and i was gonna upload it to the mineimator forums.
  9. Hello! this is my first roleplay. History: "A misterious escape pod was found on a desert, it has one human inside.. He dosent know his name.. They call him, Sas. His bones where replaced by steel by part of a project. He remember that he was an astronaut, and a misterious attack on his spaceship. And now, hes the leader of a great community of mercenaries called Wind leaf, destroying evil monsters, but his grand enemy is, the project nexus; a group of super soldiers, attacking Sas town.. And now, its your time to enlist yourself into Wind leaf, and kill millions of Nexus soldiers, Or.. Be the wrath of evil" Form: Name: Age: (you know, if you select 10, youre kid.. If you select 16 youre teen, if you 20/24 adult.. Etc, etc) Backstory: Nexus/Wind leaf: Class: (Engineer, Assasin, Spy, Mercenary, Heavy Mercenary, Supersoldier, Medic) Powers: "Sas: A lot of Nexus soldiers are incoming! Defend our town!"
  10. Hello guys! today i maded a little more dificult rig, a camera, how it works? well, i hided the "tripod" for easy use, because the tripod is formed by the same rig 4 times and its not so easy. and the camera main is for moving it all. the attachement does nothing but if you want a realistic animation you can move it (its not hided) and the camera, that looks pretty good for me. Camera: https://www.dropbox.com/s/xfusrwjgsh5gn9g/Camera%20Rig.mani And this banner, all rigs that i make im gonna do an edited banner with gimp an other programs, its pretty big.
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