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Showing results for tags 'snap'.
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Hey, I was wondering if there was a way to snap items on a character: for example if I put a bow on an assassins back then can I "snap" or "weld it on so it moves with the character and doesn't have to be individually moved? Thanks in Advance, penguindood_
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- penguindood_
- snap
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I think some sort of block alignment would make animating a little bit easier. Here are some possible scripts. snapX=32; //change the snapx so it will align with the other blocks. snapY=32; //change the snapy so it will align with the other blocks. for (i=0; i<room_width; i+=snapX) draw_line(i,0,i,room_height); for (i=0; i<room_height; i+=snapY) draw_line(0,i,room_width,i); Also, you need to have a set world size option. Add that as a string so room width and height will align etc. 2D 3D in progress for The Glorious David. P.S Should work for 3d for the most part but Isn't the best. var m, n; m = round(y/vsnap - x/hsnap); n = round(y/vsnap + x/hsnap); x = (n - m)/2*hsnap; y = (n + m)/2*vsnap; //this is a way to move them most likely what The Glorious David had. //possibly implementable.
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So... I was thinking maybe we should have a button in a keyframe that says 'Snap to ground' so we don't have to fuss over our character's feet partially in the ground or something. I think it would help us be more exact...? Possibly. (Note I do not know if this has been suggested yet) (I also do not know if something like this has been implemented yet.)
- 5 replies
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- mine-imator
- snap
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