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Found 2 results

  1. Whenever I render a scene in Mineimator using shadows it will always have these odd shadow glitches that are impossible to get rid of unless I turn shadows off. https://ibb.co/bNTXJrR I've done some research about this here, and multiple other users have also seen the same problem, and all of them including me share one similarity of having an AMD graphics card, which someone suggested may be the culprit before, and they could be right. This problem seemed to spring up once Mineimator moved to the new rendering engine in 2.0 Prerelease 5 and up, so no previous versions had this issue. I do really hope this incompatibility with AMD gets fixed though, because I really want to be able to use newer versions of Mineimator for better quality rendering, than what Mineimator has offered with Gamemaker Studio 2 quality rendering for nearly the past decade.
  2. When shadows change their resolution depending on the distance, in between these states there is a bug with rendering
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