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Found 2 results

  1. When shadows change their resolution depending on the distance, in between these states there is a bug with rendering
  2. I formerly reported how the water was rendered with a red tone from certain angles: This seems like it has been fixed on the latest version i've tried, but it's happening again, I've noticed by loading some schematics. For example this car: From this angle it looks good, now if I go lower: You can already see some red tones on top of the car which shouldn't be there. But now let's look at it from the distance: The car becomes completely red Finally another angle: Car looks as it should from here. As you see this is nonsense, the car should have always it's real colors. Please look into this @david @Nimi And another weird thing i've noticed is how the trees have some sort of alpha glitch: From certain angles, as you can see they are not rendering the mountain behind but the sky. This can be fixed with the render depth thing: The problem is when you have a bunch of different tree schematics one behind another, you have to tweak around the render depth and it becomes a nightmare. I don't remember me needing to tweak the render depth ever in former versions for the leaves... And the red car problem thing, cannot be solved by changing the render depth options, I also tried fog, SSAO and other options, it always happens, it is a bug anyway, I shouldn't need to change anything. Please look into this, I can't animate properly because a lot of schematics look red from certain angles. You can try for yourself downloading the car here: https://www.planetminecraft.com/project/ford-crown-victoria-cop-car-realistic-car/ Just make the scale smaller. Mine is 0.0515.
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