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Found 2 results

  1. Plugins, Are There Plans For It? Hi, I'm not good with words so I will jump straight into the point. I think plugins are an essential tool for design programs like Blender, auto-Cad, Fusion360, Cinema4D ... all have their respective plugin catalogues which enables every creator to create in their own way in a way that is tailored to them by utilizing plugins. My question are there any plans for a plugin system for MineImator? Because setting up the whole development environment and being proficient enough in c++, c#, gml for creating a simple feature is a harsh requirement for any opensource project who's main target is not expected to have programming knowledge. (I'm sorry for I can't help by contributing to this project cause I can't seem to get the development environment running [spent +10 hrs on this, yes I'm an idiot] )
  2. Hello! I'm here to propose a new feature; plugins! These would be able to do things normally not possible or at least hard to do. There could be shader plugins, mirror plugins, double bend plugins, and a mountain of others made by the community. Although running new code at runtime may not be possible, maybe he could instead use a file format (like how minecraft uses json to create block models) to allow us to use things like gui, per-pixel and 3D functions to let plugins do more than being a macro. What are your thoughts?
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