Plugins, Are There Plans For It?
Hi, I'm not good with words so I will jump straight into the point. I think plugins are an essential tool for design programs like Blender, auto-Cad, Fusion360, Cinema4D ... all have their respective plugin catalogues which enables every creator to create in their own way in a way that is tailored to them by utilizing plugins. My question are there any plans for a plugin system for MineImator? Because setting up the whole development environment and being proficient enough in c++, c#, gml for creating a simple feature is a harsh requirement for any opensource project who's main target is not expected to have programming knowledge.
(I'm sorry for I can't help by contributing to this project cause I can't seem to get the development environment running [spent +10 hrs on this, yes I'm an idiot] )