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Bruh_

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About Bruh_

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  • Gender
    Not telling
  • Location
    In your walls
  • Minecraft username
    Bruh141
  1. Plugins, Are There Plans For It? Hi, I'm not good with words so I will jump straight into the point. I think plugins are an essential tool for design programs like Blender, auto-Cad, Fusion360, Cinema4D ... all have their respective plugin catalogues which enables every creator to create in their own way in a way that is tailored to them by utilizing plugins. My question are there any plans for a plugin system for MineImator? Because setting up the whole development environment and being proficient enough in c++, c#, gml for creating a simple feature is a harsh requirement for any opensource project who's main target is not expected to have programming knowledge. (I'm sorry for I can't help by contributing to this project cause I can't seem to get the development environment running [spent +10 hrs on this, yes I'm an idiot] )
  2. I have solved it by installing the .exe using lutris. When installing don't launch the program automatically but close all mine imator instances so lutris knows that the game is fully installed or all of your data will be gone. And when trying to launch it the game executable is in $LutrisInstallPath/users/YOUR-USER-NAME/Mineimator/MineImator.exe so be careful. I think there is no way of running this thing natively in arch linux for now.
  3. Hi, this is my first post here if I'm doing anything wrong please tell me. I was going to normally install Mine-Imator 2.0 on my Arch linux machine (Endevour OS) but when I try to run the executeable this error pops up ./Mine-imator: error while loading shared libraries: libtiff.so.5: cannot open shared object file: No such file or directory is there a way to fix this.
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