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Found 2 results

  1. Many of us know about how we want the ability to change the pitch of our sounds, but you may be wondering "isn't speed and tempo the same deal?". Well actually in terms of sound recording, no it's not the same. Let me explain each one: Pitch/Speed-Probrably the most needed of the needy compared to the other three, the ability to change the pitch of the sound will increase the speed or decrease the speed depending on high or low the pitch is. Kinda think of it in terms of tiiiimee sloowiiiing dooown and eeeverything is low pitch like. Or when it's speed up everything is very highpitch and annoying Tempo-Tempo is what would be a nice addition, you may think of tempo in the music area. The higher the tempo, the faster the music is, but the pitch of it doesn't go up, it stays the same. It's just like the feature Youtube has for video for the playback speed (it should be tempo, but yeeah) when you set the speed to 2x, the audio is really fast and the pitch stays the same. and when the speed is slow you get the weird stu-u-u-tter eff-ect bu-t t-the pi-itch stays the same. I would like a Pitch/Speed and a Tempo addition to the sound system, it would be nice to build upon it. The pitch system should be similar to Minecrafts system, a maximum of 2x pitch and a minimum of .5 pitch. We can go between those key values so it provides plenty of room. For tempo, any high amount of speed and low amount of speed. (Imagine combining the two!) I only say this because many sound effects I have, the pitches in-game are lower in pitch than in the file itself. So it's a tad bit annoying with sounds that are high pitch that should be lower pitch *looks at super mario 64 sounds* "YEAH YOU, I MEAN YOU" *shuns folder*
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