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  1. So I was going nuts with the random fatal errors in my project, so I started a project from scratch. Imported my scenario, imported the background settings, and added the characters again from scratch (so they wouldn't distort the timeline making it too long, in case that was what was making the fatal error happen) Anyway, I kept deleting things and it all comes down to what you see, the background keyframe. What you need to do to recreate the bug is simple: 1) Open the project 2) Load a block (I used the grass block in case you want to do exactly like me) 3) Load another block (another grass block) and move it That's all, you should get a Fatal Error. I have tried this in 2 different computers and the error still happens. I hope @David can get something useful out of this, because I get those in several situations, at this point it has become unusable, sometimes the error happens right after I open the project. So im back on 1.0.5 and I have not experienced any of those fatal errors. Im afraid there is something terribly wrong going on. I hope you can find out whats up and fix it soon in 1.0.7 because 1.0.5 lacks stuff I need like Alex and so on. The log doesn't seem to show anything relevant, here are the last lines: 12:30:10 load_iid_offset: 0 12:30:10 Templates: 2 12:30:10 Timelines: 1 12:30:10 Resources: 0 12:30:10 Get template iids 12:30:10 Get particle type iids 12:30:10 Get keyframe iids 12:30:10 Get timeline iids 12:30:10 Build trees 12:30:10 Reset read positions 12:30:10 Update program 12:30:10 Project loaded 12:30:13 Action: action_bench_create 12:30:13 Created: block 12:30:15 Action: action_bench_create 12:30:15 Created: block 12:30:16 Action: action_tl_select 12:30:16 Action: action_tl_select 12:30:18 Action: action_tl_select 12:30:18 Action: action_tl_frame_pos 12:30:19 Action: action_tl_select 12:30:20 Action: action_tl_frame_pos What I have noticed is that if you delete the background keyframe, save the project, open it again and try to do the same thing, it doesn't crash. The problem is it isn't really the background keyframe... if I tried to do the same thing (deleting everything and leaving for the example the camera only) I still got crashes. So it's not as easy as "just go to your project, delete the background keyframe, save and open it again and put the background keyframe again". This goes deeper. The software is screwed and unstable, this needs to be inspected to know what's going on. Another weird stuff is, if you load 2 humans, the second human will move and will not crash, but if you load a third one, it crashes. Items crash just like blocks (load 2 items in a row and move the second item and you get the same crash).. go figure. download project and try for yourself: https://www.dropbox.com/s/ll8bdmkm56wfy8h/crashtest14.rar?dl=0 Update: Same error in a 1.0.5 project (see page 2): Test here: https://www.dropbox.com/s/d9hdjkp71fq10cm/105bug.rar?dl=0
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