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Showing results for tags 'load'.
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When I close a project, it sometimes doesn't show the "Save changes before quitting?" screen and all my work gets lost.
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1) My suggestion for Mineimator 1.0.0 Update 2 DEMO is to add a loading screen before the actual window shows up. To clearify, most programs normally show a window in the center of the screen that says "Loading..." and occasionally a "loaded something.code.package" as well. I think Mineimator users can benefit from such a thing because I'm guilty of clicking the shortcut a few times, because I thought it wasn't loading (or not loading fast enough) and I'm sure others have done the same. 2) Another suggestion I have is to make a way (or simplify the way, if it already exists [and I didn't know]) to delete objects in the timeline. I've added an object to my animation that I wanted to delete numerous times. I haven't found a way to delete it, so unless I'm just bad at finding things, there isn't one. I hope you take my suggestions to heart, David, and I wish you the best of luck on this project. Mineimator is totally awesome, and it's so cool that you're building it in GameMaker! I used it for a few years, since 6 or 7 I believe. I stopped after Studio came out because YoYo was trying to collect even more money .
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I have download Mine-Imator correctly and put the application icon on my desktop. Whenever I open it it says "Could not find file: C:\Users\_____\Desktop\Other\gmbinaryfile.dll. Did you extract the program before running it? If so, try re-installing the program." I have re-installed it five times now and it does the same thing every time. Help!