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[Programmers Ready] Ambition, Excitement, and GameMaker! (Revised)
Guest posted a topic in Team requests
[This is a revised copy of the previous topic ([Programmers Ready] Ambition, Excitement, and C!)] Hello there! My name's MineatronOrigin (if you haven't already known). And I believe I may have just about enough ambition and ideas to improve Mine-imator as we see it today. You see, many Mine-imators have been requesting to make their own mobs to enhance both the creativity and extraordinariness of their animations. After all, the program should be the least limited it can be. Right? I've decided, it's finally time to take action. A group of my choosing, will assemble a "run-alongside" program called Mob Builder; Beta. As a visual, I've sketched a quick drawing of what I believe the final product should turn out to be: What this Program Will Provide - Creating Your Own Mobs - Create Rigs for Mine-imator; Easily - Design Mobs with Non-Human Parts (Wings, Floating Rods, Excessive Human Parts, etc) - Create Not Only Mobs, But Transportation and More Contact Mineatron.replies@gmail.com Twitter | @MineatronOrigin How Do I Join? Just send the following in your post... Name Age Preferred Programming Language Contact (Skype | Twitter | Email - PM) Why Should We Consider You? Any Programs You've Coded Prior? Thanks!- 16 replies
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