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Found 5 results

  1. So last day I was very Upset bout this Problems: @NimiJust to make sure that you didn't miss it sir. And yes I know this can be caused by UnUnique Name of Texture, or even Obj that this Program confuse what would it must Upload to the scene. I already try changing the Name, Didn't work. Foldered every Elements/OBJ based,Didn't work. And even ReCreate the OBJ,Didn't Work. So What was the problem is that the Program A.I/Software can't know what the differents between P, and B. Well good news is that I did fix it with some Tweaking altough it's very Annoying. I hope this can be Fixed, So for those who Animate An Advanced Animations would not be Frustrated. Btw sorry if I bit Angry now. I'm sorry.
  2. I installed Mine-Imator and when I took it, it showed : #####################################################FATAL ERROR in Fragment Shader compilation ShaderName: shader_high_dof C:\Users\Salim\Mine-imator\memory (150,6): error X3511: unable to loop, loop does not appear to terminate. And when I abort it, a notepad with a huge writing come up and say ... Mine-imator log, please paste this into your bug report! (Many many many many many many many writings) Please help... Thank you...
  3. when I launched the program, it crashed. Heres my cresh lod. Note! I was using windows 10 Mine-imator log, please paste this into your bug report! 8:52:54 PM version: 1.0.3 (official) 8:52:55 PM gm_version: 1.4.1657 8:52:55 PM build date: 11/12/2015 2:26:42 PM 8:52:55 PM YYC: yes 8:52:55 PM OS: Windows_NT 8:52:55 PM USERDOMAIN: OWNER-PC 8:52:55 PM USERNAME: owner 8:52:55 PM USERPROFILE: C:\Users\owner 8:52:55 PM APPDATA: C:\Users\owner\AppData\Roaming 8:52:55 PM video_adapter_0_name: Intel(R) HD Graphics 8:52:55 PM video_adapter_0_driver_version_high: 524303 8:52:55 PM video_adapter_0_device_name: \\.\DISPLAY1 8:52:55 PM video_adapter_0_driver_version_low: 658260 8:52:55 PM os_version: 393218 8:52:56 PM os_is_network_connected: yes 8:52:56 PM os_get_language: en 8:52:56 PM os_get_region: US 8:52:56 PM working_directory: C:\Users\owner\Mine-imator\Mine-imator1.1.3\ 8:52:56 PM file_directory: C:\Users\owner\AppData\Roaming\Mine_imator\ 8:52:56 PM DLL init 8:52:56 PM file.dll 8:52:56 PM gzunzip.dll 8:52:56 PM movie.dll 8:52:57 PM Movie init 8:52:57 PM window.dll 8:53:04 PM texture.dll 8:53:04 PM Texture init 8:53:04 PM exe_directory: C:\Users\owner\Mine-imator\Mine-imator1.1.3\ 8:53:04 PM Trying to save files 8:53:05 PM Files saved 8:53:05 PM Shader init 8:53:05 PM shaders_are_supported: yes 8:53:05 PM shader_high_ssao_blur compiled: yes 8:53:05 PM shader_high_ssao compiled: yes 8:53:05 PM shader_high_ssao_depth_normal compiled: yes 8:53:05 PM shader_high_light_apply compiled: yes 8:53:05 PM shader_high_light_night compiled: yes 8:53:05 PM shader_high_light_point compiled: yes 8:53:05 PM shader_high_light_spot compiled: yes 8:53:05 PM shader_high_light_sun compiled: yes 8:53:05 PM shader_high_fog_apply compiled: yes 8:53:05 PM shader_high_fog compiled: yes 8:53:05 PM shader_high_dof compiled: yes 8:53:05 PM shader_high_aa compiled: yes 8:53:05 PM shader_replace compiled: yes 8:53:05 PM shader_draw_texture compiled: yes 8:53:05 PM shader_depth compiled: yes 8:53:05 PM shader_color_fog_lights compiled: yes 8:53:05 PM shader_color_fog compiled: yes 8:53:05 PM shader_blend_fog compiled: yes 8:53:05 PM shader_blend compiled: yes 8:53:05 PM shader_border compiled: yes 8:53:05 PM Create vertex format 8:53:05 PM Render init 8:53:05 PM Ground model init 8:53:05 PM Character models init 8:53:06 PM Windows init 8:53:06 PM Lists init 8:53:06 PM Load language file: C:\Users\owner\Mine-imator\Mine-imator1.1.3\Other\Languages\english.txt 8:53:06 PM Make transitions 8:53:06 PM Globals init 8:53:06 PM Opening pack from folder: C:\Users\owner\Mine-imator\Mine-imator1.1.3\Other\Textures\ 8:53:11 PM Startup OK 8:53:11 PM Resetting project 8:53:11 PM Destroying instances 8:53:11 PM Project resetted 8:53:11 PM Show popup: startup
  4. I keep trying to reinstall, even restarted my computer... It still crashes.... I was told to paste this meh Mine-imator log, please paste this into your bug report! 7:43:50 PM version: 1.0.2 (official 2) 7:43:50 PM gm_version: 1.4.1514 7:43:50 PM build date: 11/8/2015 2:55:33 AM 7:43:50 PM YYC: yes 7:43:50 PM OS: Windows_NT 7:43:50 PM USERDOMAIN: BOA 7:43:50 PM USERNAME: Boa Palacio 7:43:50 PM USERPROFILE: C:\Users\Boa Palacio 7:43:50 PM APPDATA: C:\Users\Boa Palacio\AppData\Roaming 7:43:50 PM video_adapter_0_name: NVIDIA GeForce GT 130M 7:43:50 PM video_adapter_0_driver_version_high: 458767 7:43:50 PM video_adapter_0_device_name: \\.\DISPLAY1 7:43:50 PM video_adapter_0_driver_version_low: 728826 7:43:50 PM os_version: 393216 7:43:51 PM os_is_network_connected: yes 7:43:51 PM os_get_language: en 7:43:51 PM os_get_region: PH 7:43:51 PM working_directory: C:\Users\Boa Palacio\Mine-imator\ 7:43:51 PM file_directory: C:\Users\Boa Palacio\AppData\Roaming\Mine_imator\ 7:43:51 PM Old log found 7:43:51 PM DLL init 7:43:51 PM file.dll 7:43:51 PM gzunzip.dll 7:43:51 PM movie.dll 7:43:51 PM Movie init 7:43:51 PM window.dll 7:43:51 PM texture.dll 7:43:51 PM Texture init 7:43:53 PM exe_directory: C:\Users\Boa Palacio\Mine-imator\ 7:43:53 PM Trying to save files 7:43:53 PM Files saved 7:43:53 PM Shader init 7:43:53 PM shaders_are_supported: yes 7:43:53 PM shader_high_ssao_blur compiled: yes 7:43:53 PM shader_high_ssao compiled: yes 7:43:53 PM shader_high_ssao_depth_normal compiled: yes 7:43:53 PM shader_high_light_apply compiled: yes 7:43:53 PM shader_high_light_night compiled: yes 7:43:53 PM shader_high_light_point compiled: yes 7:43:53 PM shader_high_light_spot compiled: yes 7:43:53 PM shader_high_light_sun compiled: yes 7:43:53 PM shader_high_fog_apply compiled: yes 7:43:53 PM shader_high_fog compiled: yes 7:43:53 PM shader_high_dof compiled: yes 7:43:53 PM shader_high_aa compiled: yes 7:43:53 PM shader_replace compiled: yes 7:43:53 PM shader_draw_texture compiled: yes 7:43:53 PM shader_depth compiled: yes 7:43:53 PM shader_color_fog_lights compiled: yes 7:43:53 PM shader_color_fog compiled: yes 7:43:53 PM shader_blend_fog compiled: yes 7:43:53 PM shader_blend compiled: yes 7:43:53 PM shader_border compiled: yes 7:43:53 PM Create vertex format 7:43:53 PM Render init 7:43:53 PM Ground model init 7:43:53 PM Character models init 7:43:53 PM Windows init 7:43:53 PM Lists init 7:43:53 PM Load language file: C:\Users\Boa Palacio\Mine-imator\Other\Languages\english.txt 7:43:53 PM Make transitions 7:43:54 PM Globals init 7:43:54 PM Opening pack from folder: C:\Users\Boa Palacio\Mine-imator\Other\Textures\ 7:43:55 PM Startup OK 7:43:55 PM Resetting project 7:43:55 PM Destroying instances 7:43:55 PM Project resetted 7:43:55 PM Show popup: startup
  5. Minimator has crashed whilst trying to copy some keyframes (from the .\Other\Loops\human_walk.keyframes) Mine-imator log 23:09:38 version: 1.0.2 (official) 23:09:38 gm_version: EA 1.99.416 23:09:38 build date: 06.11.2015 10:36:17 23:09:38 YYC: yes 23:09:38 OS: Windows_NT 23:09:38 USERDOMAIN: JAMIE-PC 23:09:38 USERNAME: Jesse 23:09:38 USERPROFILE: C:\Users\Jesse 23:09:38 APPDATA: C:\Users\Jesse\AppData\Roaming 23:09:38 video_adapter_0_name: NVIDIA GeForce GTX 745 23:09:38 video_adapter_0_driver_version_high: 655378 23:09:38 video_adapter_0_device_name: \\.\DISPLAY1 23:09:38 video_adapter_0_driver_version_low: 857818 23:09:38 os_version: 393218 23:09:38 os_is_network_connected: yes 23:09:38 os_get_language: de 23:09:38 os_get_region: CH 23:09:38 working_directory: E:\Program Files (x86)\Mine-Imator\ 23:09:38 file_directory: C:\Users\Jesse\AppData\Roaming\Mine_imator\ 23:09:38 Old log found 23:09:38 DLL init 23:09:38 file.dll 23:09:38 gzunzip.dll 23:09:38 movie.dll 23:09:38 Movie init 23:09:38 window.dll 23:09:38 texture.dll 23:09:38 Texture init 23:09:39 exe_directory: E:\Program Files (x86)\Mine-Imator\ 23:09:39 Trying to save files 23:09:39 Files saved 23:09:39 Shader init 23:09:39 shaders_are_supported: yes 23:09:39 shader_high_ssao_blur compiled: yes 23:09:39 shader_high_ssao compiled: yes 23:09:39 shader_high_ssao_depth_normal compiled: yes 23:09:39 shader_high_light_apply compiled: yes 23:09:39 shader_high_light_night compiled: yes 23:09:39 shader_high_light_point compiled: yes 23:09:39 shader_high_light_spot compiled: yes 23:09:39 shader_high_light_sun compiled: yes 23:09:39 shader_high_fog_apply compiled: yes 23:09:39 shader_high_fog compiled: yes 23:09:39 shader_high_dof compiled: yes 23:09:39 shader_high_aa compiled: yes 23:09:39 shader_replace compiled: yes 23:09:39 shader_draw_texture compiled: yes 23:09:39 shader_depth compiled: yes 23:09:39 shader_color_fog_lights compiled: yes 23:09:39 shader_color_fog compiled: yes 23:09:39 shader_blend_fog compiled: yes 23:09:39 shader_blend compiled: yes 23:09:39 shader_border compiled: yes 23:09:39 Create vertex format 23:09:39 Render init 23:09:39 Ground model init 23:09:39 Character models init 23:09:39 Windows init 23:09:39 Lists init 23:09:39 Load language file: E:\Program Files (x86)\Mine-Imator\Other\Languages\english.txt 23:09:39 Make transitions 23:09:39 Globals init 23:09:39 Opening pack from folder: E:\Program Files (x86)\Mine-Imator\Other\Textures\ 23:09:39 Found key_file: E:\Program Files (x86)\Mine-Imator\Other\key.file 23:09:39 Startup OK 23:09:39 Resetting project 23:09:39 Destroying instances 23:09:39 Project resetted 23:09:40 Show popup: startup 23:09:49 Opening project: E:\Program Files (x86)\Mine-Imator\Projects\Walking in the forest\Walking in the forest.mproj 23:09:49 load_folder: E:\Program Files (x86)\Mine-Imator\Projects\Walking in the forest 23:09:49 load_format: 10 23:09:49 Resetting project 23:09:49 Destroying instances 23:09:49 Project resetted 23:09:49 save_folder: E:\Program Files (x86)\Mine-Imator\Projects\Walking in the forest 23:09:49 Templates: 0 23:09:49 Timelines: 0 23:09:49 Resources: 0 23:09:49 Get template iids 23:09:49 Get particle type iids 23:09:49 Get keyframe iids 23:09:49 Get timeline iids 23:09:49 Update program 23:09:49 Project loaded 23:09:55 Action: action_bench_create 23:10:02 Show popup: open 23:10:16 Opening keyframes: E:\Program Files (x86)\Mine-Imator\Other\Loops\human_walk.keyframes 23:10:19 Action: action_tl_select 23:10:23 Opening keyframes: E:\Program Files (x86)\Mine-Imator\Other\Loops\human_walk.keyframes 23:10:23 Action: action_tl_keyframes_load 23:10:23 Templates: 0 23:10:23 Timelines: 0 23:10:23 Resources: 0 23:10:23 Get template iids 23:10:23 Get particle type iids 23:10:23 Get keyframe iids 23:10:23 Get timeline iids 23:10:23 Update program 23:10:26 Action: action_tl_select 23:10:27 Action: action_tl_deselect_all 23:10:27 Action: action_tl_keyframes_select_area
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