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Found 2 results

  1. increasing the camera's viewing angle in mine-imator doesn't work like it does in real life, because the vanishing point is determined by the camera's perspective, making the edges of the image stretched. The goal is to make 180° for vertical and horizontal view, like fisheye lens effect that doesn't stretch the image. so I put several parallel planes with a texture of 7 cameras to form a panoramic video (without using a video editor):
  2. BGraph

    Viewing Angle

    How do you change the camera's veining angle? Like, not during the animation, but when you are working on it, Thanks, BGraph
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