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Showing results for tags 'Grid'.
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Color Grid. Good for rigging, not very useful in animations...or does it? Yeah, spared my time to make this color grid / grid-with-full-colors / whatever. Now I'm going to put spoiler here... If I have some time, I can make more colors in there. Please tell me what do you think of this UPDATE : Added some skin colors.
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I think some sort of block alignment would make animating a little bit easier. Here are some possible scripts. snapX=32; //change the snapx so it will align with the other blocks. snapY=32; //change the snapy so it will align with the other blocks. for (i=0; i<room_width; i+=snapX) draw_line(i,0,i,room_height); for (i=0; i<room_height; i+=snapY) draw_line(0,i,room_width,i); Also, you need to have a set world size option. Add that as a string so room width and height will align etc. 2D 3D in progress for The Glorious David. P.S Should work for 3d for the most part but Isn't the best. var m, n; m = round(y/vsnap - x/hsnap); n = round(y/vsnap + x/hsnap); x = (n - m)/2*hsnap; y = (n + m)/2*vsnap; //this is a way to move them most likely what The Glorious David had. //possibly implementable.
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I made this inspired in a suggestion by GoRoy The texture looks very weird... but it helps... I think.... With texture (the transparent line in the wood is a mine-imator error, ok?): Without texture: Texture Download: I found the boat (swedish ship) in the shematics folder.
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Hello. I propose a button which simply says something along the lines of "Snap-to-grid," which would auto-align blocks and provide a more accurate 'minecrafty' look. You could select a series of objects, and then click the button, aligning them on the grid.