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Showing results for tags 'Cel'.
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I found this post: http://gmc.yoyogames.com/index.php?showtopic=586272 apart of the Normal SHADER included in Mine-imator. that such in combining shaders. Rim lighting Spherical environment mapping (Spheremapping) normal mapped rim lighting The much loved, Cel shading Outline shader Cel shading and outlines combined All these images were taken of the Post. well .... the idea is that there are not that supercharge to Mine-imator. still not know if the program has limits. this would be a challenge for David? (I do not know)
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Hello! I discovered the invert feature. And.... here's the results! It looks so buggy ._. I think i must request a feature...