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  1. So I have a suggestion that most likely won't be added, since @David has stopped adding features to Mine-imator and is only adding blocks, mobs, ect., but I would like to at least just make this topic so people can see how useful it would be and how big of a difference it would be for rigs in the future. So basically, I would like Texture Mapping to be added. Now some people are wondering, what is Texture Mapping, how does it work? Well, texture mapping is when the program maps selected pixels from a texture, onto an object. Here's a visual on how it works. I would like texture mapping to be available for surfaces and and cubes(You would do the same process for all the sides.) I would at least like for David to take this into consideration, it would allow less space to be token up, less textures to be used, and would make texture swapping easy.
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