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eptastic

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Posts posted by eptastic

  1. Invalid id -1

    in CppProject::Asset::Find:71

    Version: 2.0 Pre-release 5 (Windows 10 Version 2009)




    7:06:59 PM Mine-imator version 2.0 Pre-release 5 (2022.11.18)
    7:06:59 PM Platform: Windows x86
    7:06:59 PM Executable: 64-bit
    7:06:59 PM OS: Windows 10 Version 2009
    7:06:59 PM working_directory: C:/Users/eptas/Mine-imator/
    7:06:59 PM user_directory: C:/Users/eptas/Mine-imator/Data/
    7:06:59 PM DPI: 120
    7:06:59 PM OpenMP max threads: 20
    7:06:59 PM Found temporary folder C:/Users/eptas/AppData/Roaming/Mine-imator/
    7:06:59 PM Minecraft saves: C:/Users/eptas/AppData/Roaming/.minecraft/saves
    7:06:59 PM Graphics device: NVIDIA GeForce RTX 3070 Ti Laptop GPU
    7:06:59 PM Load resources
    7:06:59 PM Resources loaded
    7:06:59 PM Initialize OpenAL
    7:06:59 PM Audio is supported
    7:07:00 PM Create vertex format
    7:07:00 PM Shader init
    7:07:00 PM shaders_are_supported: yes
    7:07:00 PM shader_clip compiled: yes
    7:07:00 PM shader_high_indirect_blur compiled: yes
    7:07:00 PM shader_high_raytrace_reflections compiled: yes
    7:07:00 PM shader_high_raytrace_indirect compiled: yes
    7:07:00 PM shader_high_raytrace_uv compiled: yes
    7:07:00 PM shader_high_subsurface_scatter compiled: yes
    7:07:00 PM shader_high_subsurface compiled: yes
    7:07:00 PM shader_high_material compiled: yes
    7:07:00 PM shader_high_reflections_apply compiled: yes
    7:07:00 PM shader_high_depth_normal compiled: yes
    7:07:00 PM shader_high_samples_unpack compiled: yes
    7:07:00 PM shader_high_samples_add compiled: yes
    7:07:00 PM shader_high_lighting_apply compiled: yes
    7:07:00 PM shader_distort compiled: yes
    7:07:00 PM shader_ca compiled: yes
    7:07:00 PM shader_noise compiled: yes
    7:07:00 PM shader_vignette compiled: yes
    7:07:00 PM shader_color_correction compiled: yes
    7:07:00 PM shader_blur compiled: yes
    7:07:00 PM shader_add compiled: yes
    7:07:00 PM shader_high_bloom_threshold compiled: yes
    7:07:00 PM shader_color_glow compiled: yes
    7:07:00 PM shader_high_ssao_blur compiled: yes
    7:07:00 PM shader_high_ssao compiled: yes
    7:07:00 PM shader_high_light_sun compiled: yes
    7:07:00 PM shader_high_light_spot compiled: yes
    7:07:00 PM shader_high_light_point_shadowless compiled: yes
    7:07:00 PM shader_high_light_point compiled: yes
    7:07:00 PM shader_high_light_apply compiled: yes
    7:07:00 PM shader_high_fog_apply compiled: yes
    7:07:00 PM shader_high_fog compiled: yes
    7:07:00 PM shader_high_dof_coc_blur compiled: yes
    7:07:00 PM shader_high_dof_coc compiled: yes
    7:07:00 PM shader_high_dof compiled: yes
    7:07:00 PM shader_replace_alpha compiled: yes
    7:07:00 PM shader_replace compiled: yes
    7:07:00 PM shader_draw_texture compiled: yes
    7:07:00 PM shader_depth_point compiled: yes
    7:07:00 PM shader_depth_ortho compiled: yes
    7:07:00 PM shader_depth compiled: yes
    7:07:00 PM shader_color_fog_lights compiled: yes
    7:07:00 PM shader_color_fog compiled: yes
    7:07:00 PM shader_color_camera compiled: yes
    7:07:00 PM shader_border compiled: yes
    7:07:00 PM shader_blend compiled: yes
    7:07:00 PM shader_alpha_test compiled: yes
    7:07:00 PM shader_alpha_fix compiled: yes
    7:07:00 PM Loading legacy file
    7:07:00 PM Make transitions
    7:07:00 PM Transitions OK
    7:07:00 PM Loading language file: C:/Users/eptas/Mine-imator/Data/Languages/english.milanguage
    7:07:00 PM Windows startup
    7:07:00 PM JSON error: unterminated object on line 3
    7:07:00 PM [FATAL ERROR] Invalid id -1
    in CppProject::Asset::Find:71

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