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eptastic

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About eptastic

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  • Birthday 05/24/2004

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  • Minecraft username
    eptast
  1. i got it to fix just had to delete everything in the folder
  2. Invalid id -1 in CppProject::Asset::Find:71 Version: 2.0 Pre-release 5 (Windows 10 Version 2009) 7:06:59 PM Mine-imator version 2.0 Pre-release 5 (2022.11.18) 7:06:59 PM Platform: Windows x86 7:06:59 PM Executable: 64-bit 7:06:59 PM OS: Windows 10 Version 2009 7:06:59 PM working_directory: C:/Users/eptas/Mine-imator/ 7:06:59 PM user_directory: C:/Users/eptas/Mine-imator/Data/ 7:06:59 PM DPI: 120 7:06:59 PM OpenMP max threads: 20 7:06:59 PM Found temporary folder C:/Users/eptas/AppData/Roaming/Mine-imator/ 7:06:59 PM Minecraft saves: C:/Users/eptas/AppData/Roaming/.minecraft/saves 7:06:59 PM Graphics device: NVIDIA GeForce RTX 3070 Ti Laptop GPU 7:06:59 PM Load resources 7:06:59 PM Resources loaded 7:06:59 PM Initialize OpenAL 7:06:59 PM Audio is supported 7:07:00 PM Create vertex format 7:07:00 PM Shader init 7:07:00 PM shaders_are_supported: yes 7:07:00 PM shader_clip compiled: yes 7:07:00 PM shader_high_indirect_blur compiled: yes 7:07:00 PM shader_high_raytrace_reflections compiled: yes 7:07:00 PM shader_high_raytrace_indirect compiled: yes 7:07:00 PM shader_high_raytrace_uv compiled: yes 7:07:00 PM shader_high_subsurface_scatter compiled: yes 7:07:00 PM shader_high_subsurface compiled: yes 7:07:00 PM shader_high_material compiled: yes 7:07:00 PM shader_high_reflections_apply compiled: yes 7:07:00 PM shader_high_depth_normal compiled: yes 7:07:00 PM shader_high_samples_unpack compiled: yes 7:07:00 PM shader_high_samples_add compiled: yes 7:07:00 PM shader_high_lighting_apply compiled: yes 7:07:00 PM shader_distort compiled: yes 7:07:00 PM shader_ca compiled: yes 7:07:00 PM shader_noise compiled: yes 7:07:00 PM shader_vignette compiled: yes 7:07:00 PM shader_color_correction compiled: yes 7:07:00 PM shader_blur compiled: yes 7:07:00 PM shader_add compiled: yes 7:07:00 PM shader_high_bloom_threshold compiled: yes 7:07:00 PM shader_color_glow compiled: yes 7:07:00 PM shader_high_ssao_blur compiled: yes 7:07:00 PM shader_high_ssao compiled: yes 7:07:00 PM shader_high_light_sun compiled: yes 7:07:00 PM shader_high_light_spot compiled: yes 7:07:00 PM shader_high_light_point_shadowless compiled: yes 7:07:00 PM shader_high_light_point compiled: yes 7:07:00 PM shader_high_light_apply compiled: yes 7:07:00 PM shader_high_fog_apply compiled: yes 7:07:00 PM shader_high_fog compiled: yes 7:07:00 PM shader_high_dof_coc_blur compiled: yes 7:07:00 PM shader_high_dof_coc compiled: yes 7:07:00 PM shader_high_dof compiled: yes 7:07:00 PM shader_replace_alpha compiled: yes 7:07:00 PM shader_replace compiled: yes 7:07:00 PM shader_draw_texture compiled: yes 7:07:00 PM shader_depth_point compiled: yes 7:07:00 PM shader_depth_ortho compiled: yes 7:07:00 PM shader_depth compiled: yes 7:07:00 PM shader_color_fog_lights compiled: yes 7:07:00 PM shader_color_fog compiled: yes 7:07:00 PM shader_color_camera compiled: yes 7:07:00 PM shader_border compiled: yes 7:07:00 PM shader_blend compiled: yes 7:07:00 PM shader_alpha_test compiled: yes 7:07:00 PM shader_alpha_fix compiled: yes 7:07:00 PM Loading legacy file 7:07:00 PM Make transitions 7:07:00 PM Transitions OK 7:07:00 PM Loading language file: C:/Users/eptas/Mine-imator/Data/Languages/english.milanguage 7:07:00 PM Windows startup 7:07:00 PM JSON error: unterminated object on line 3 7:07:00 PM [FATAL ERROR] Invalid id -1 in CppProject::Asset::Find:71
  3. I was loading a really big map size and it crashed and i am not able to open mine imator back up again
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