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Fox_Boi

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Posts posted by Fox_Boi

  1. actually, there is a way, (im using mine-imator violet so it may not be the same) there is a file with a "+" sign on it, its right beside the "New project" button, when you click it it will ask what the file is, you select your miobject file and import it, and BOOM! just like that, your miobject is in your project

  2. On 9/23/2022 at 11:34 PM, Fox Miner said:

    So... Like you know how my critics are, just in a improval way and I'd be wrong if I didn't say that you may consider using unique camera positions and rotation, also turning their heads a bit, like that they don't look stiff into the camera, and the ghosts in phasmophobia don't actually glow, they like are demon body's so they just walk and move around visibly, like you can't be wrong here in real ghost logic a banshee is just a spirit, or a spirit is a spirit, you get my point. 

    Otherwise I give it a 7, vor normal encounter, but since we are friends the 8 fits.

     

    And that foxes girls name... Good question, it's not my character I just made the model... Let me look it up

    yo, sup where are your pickaxes now?  left them at home XD???

  3. On 5/3/2022 at 11:40 AM, Entibrine303 said:

    Hey, this looks NICE! AND THIS IMAGE!!(why everyone makes better images than me:(:(?)

    heres a tip for improving your renders, make the poses more realistic, use the high quality option (more importantly if you need a good torch glow), and if your doing a no bend challenge (the no bend ig i made up is where you don't use the bend feature in mine-imator) move the arms down about 0.50-1 in the y axis (specifically speaking move the arms Y axis to the negatives about 0.50-1), and also, make sure to get a good camera angle so people can see the important things better. (if none of this makes sense, sorry, i just don't know how to type this in a way that makes sense) (edit: i'm sorry if this seems rude, im not meaning it at all)

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