Jump to content

general hux mc134

Members
  • Posts

    3
  • Joined

  • Last visited

  • Posts

    3
  • Joined

  • Last visited

Reputation Activity

  1. Downvote
    general hux mc134 reacted to Nimi in Win32 function failed: HRESULT: 0x887a0005   
    This error is coming from the engine Mine-imator uses.(GameMaker Studio 2) There's nothing I can do with Mine-imator to fix this as this is likely a graphical issue stemming from possibly outdated drivers. I don't have much advice outside of asking to update your graphics drivers and see if it fixes the issue.
  2. Angry
    general hux mc134 reacted to Username in Win32 function failed: HRESULT: 0x887a0005   
    Always a few minutes after turning on Mine-imator I have a, (repeated 3 times)
    I don't know what could have caused it. Yesterday I didn't have a single one for several hours.
    Before the crash, this message appears several times (with different line numbers):

    How can I fix it?
    This is my latest log:
    ___ Mine-imator log ___
    In your bug report, include this full log, along with instructions how to recreate the bug.
    If the issue concerns a specific animation, upload its folder as a .zip.
    08:24:31 mineimator_version: 1.2.7
    08:24:31 gm_runtime: 2.1.5.246
    08:24:31 YYC: yes
    08:24:31 working_directory: C:\Users\User\Desktop\Mine-imator 1.2.7\
    08:24:31 file_directory: C:\Users\User\AppData\Roaming\Mine_imator\
    08:24:31 OS: Windows
    08:24:31 os_version: 655360
    08:24:31 os_is_network_connected: yes
    08:24:31 os_get_language: pl
    08:24:31 os_get_region: PL
    08:24:31 USERDOMAIN: LAPTOP-1125V2G5
    08:24:31 USERNAME: User
    08:24:31 USERPROFILE: C:\Users\User
    08:24:31 APPDATA: C:\Users\User\AppData\Roaming
    08:24:31 NUMBER_OF_PROCESSORS: 4
    08:24:31 PROCESSOR_ARCHITECTURE: x86
    08:24:31 PROCESSOR_IDENTFIER: 
    08:24:31 PROCESSOR_LEVEL: 6
    08:24:31 PROCESSOR_REVISION: 8e0a
    08:24:31 video_adapter_subsysid: 963319722
    08:24:31 udid: bfddc2ca-c0d3-4a7a-b026-375cfebd769b
    08:24:31 video_adapter_vendorid: 32902
    08:24:31 video_d3d11_context: 040AEF20
    08:24:31 video_d3d11_device: 040ADD0C
    08:24:31 video_adapter_deviceid: 22807
    08:24:31 video_adapter_sharedsystemmemory: 4160684032
    08:24:31 video_adapter_revision: 7
    08:24:31 video_adapter_description: Intel(R) UHD Graphics 620
    08:24:31 video_adapter_dedicatedsystemmemory: 0
    08:24:31 video_adapter_dedicatedvideomemory: 134217728
    08:24:31 Old log found
    08:24:31 External library init
    08:24:31 External library: Data\file.dll
    08:24:31 External library: Data\movie.dll
    08:24:31 External library: movie init
    08:24:31 External library: Data\window.dll
    08:24:31 External library: Data\math.dll
    08:24:32 working_directory: C:\Users\User\Desktop\Mine-imator 1.2.7\
    08:24:32 Trying to save files
    08:24:32 surface_save OK
    08:24:32 texture_create OK
    08:24:32 file_delete_lib OK
    08:24:32 Create vertex format
    08:24:32 Shader init
    08:24:32 shaders_are_supported: yes
    08:24:32 shader_distort compiled: yes
    08:24:32 shader_ca compiled: yes
    08:24:32 shader_high_light_desaturate compiled: yes
    08:24:32 shader_noise compiled: yes
    08:24:32 shader_vignette compiled: yes
    08:24:32 shader_color_correction compiled: yes
    08:24:32 shader_blur compiled: yes
    08:24:32 shader_add compiled: yes
    08:24:32 shader_high_bloom_threshold compiled: yes
    08:24:32 shader_color_glow compiled: yes
    08:24:32 shader_high_ssao_depth_normal compiled: yes
    08:24:32 shader_high_ssao_blur compiled: yes
    08:24:32 shader_high_ssao compiled: yes
    08:24:32 shader_high_light_sun compiled: yes
    08:24:32 shader_high_light_spot compiled: yes
    08:24:32 shader_high_light_point_shadowless compiled: yes
    08:24:32 shader_high_light_point compiled: yes
    08:24:32 shader_high_light_night compiled: yes
    08:24:32 shader_high_light_apply compiled: yes
    08:24:32 shader_high_fog_apply compiled: yes
    08:24:32 shader_high_fog compiled: yes
    08:24:32 shader_high_dof_coc_blur compiled: yes
    08:24:32 shader_high_dof_coc compiled: yes
    08:24:32 shader_high_dof compiled: yes
    08:24:32 shader_high_aa compiled: yes
    08:24:32 shader_replace compiled: yes
    08:24:32 shader_draw_texture compiled: yes
    08:24:32 shader_depth_point compiled: yes
    08:24:32 shader_depth compiled: yes
    08:24:32 shader_color_fog_lights compiled: yes
    08:24:32 shader_color_fog compiled: yes
    08:24:32 shader_color_camera compiled: yes
    08:24:32 shader_border compiled: yes
    08:24:32 shader_blend compiled: yes
    08:24:32 shader_alpha_test compiled: yes
    08:24:32 shader_alpha_fix compiled: yes
    08:24:32 Loading legacy file
    08:24:32 Make transitions
    08:24:32 Transitions OK
    08:24:32 Loading language file: C:\Users\User\Desktop\Mine-imator 1.2.7\Data\Languages\english.milanguage
    08:24:32 Windows startup
    08:24:32 Found key_file: C:\Users\User\Desktop\Mine-imator 1.2.7\Data\key.midata
    08:24:33 Loading settings: C:\Users\User\Desktop\Mine-imator 1.2.7\Data\settings.midata
    08:24:33 load_format: 28
    08:24:33 Render init
    08:24:33 Loading Minecraft assets version: 1.16.2
    08:24:33 Archive already unzipped, re-using: C:\Users\User\AppData\Roaming\Mine_imator\Minecraft_unzip\1.16.2\assets\minecraft\
    08:24:33 Model textures: load
    08:24:34 Model textures: done
    08:24:34 Block textures: load static
    08:24:34 Block textures: load animated
    08:24:34 Block textures, blocksize: 16
    08:24:34 Block textures: static block surface
    08:24:34 Block textures: static block preview
    08:24:34 Block textures: animated block surfaces
    08:24:34 Block textures: animated frames
    08:24:34 Block textures: animated block preview
    08:24:34 Block textures: find static block depths
    08:24:34 Block textures: find animated block depths
    08:24:34 Block textures: done
    08:24:34 Item textures: load
    08:24:34 Item textures: surface
    08:24:34 Item textures: done
    08:24:34 Particle textures: load
    08:24:34 Particle textures: legacy sheets
    08:24:34 Particle textures: done
    08:25:55 Saving block previews: C:\Users\User\Desktop\Mine-imator 1.2.7\Data\blockpreview.midata
    08:25:55 Loaded assets successfully
    08:25:57 Ground vbuffer init
    08:25:57 Resetting project
    08:25:57 Destroying instances
    08:25:57 Project resetted
    08:25:57 Show popup: startup
    08:25:58 Using the latest assets
    08:26:30 Opening project: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-\-.miproject
    08:26:30 load_format: 32
    08:26:30 Resetting project
    08:26:30 Destroying instances
    08:26:30 Project resetted
    08:26:30 save_folder: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-
    08:26:30 load_folder: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-
    08:26:31 Project loaded
    08:26:36 Loading .schematic: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-\Piece of New World.schematic
    08:26:36 Size: { { 308,479,93 },  }
    08:26:36 Version: 1
    08:29:54 Loading .schematic: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-\Piece of New World.schematic
    08:29:54 Size: { { 164,151,80 },  }
    08:29:54 Version: 1
    08:30:40 Loading audio: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-\-.mp3
    08:30:50 Saving settings: C:\Users\User\Desktop\Mine-imator 1.2.7\Data\settings.midata
    08:32:05 Action: action_tl_select
    08:32:08 Action: action_tl_keyframe_create
    08:32:15 Action: action_tl_frame_visible
    08:32:42 Action: action_tl_remove
    08:32:56 execute: C:\Users\User\Desktop\Mine-imator 1.2.7\Data\import.exe, C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-\world.schematic, 1
    08:34:35 Add resource: fromworld
    08:34:35 filename: world.schematic
    08:34:35 Action Load resource: action_bench_scenery, C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-\world.schematic
    08:34:35 Loading .schematic: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-\world.schematic
    08:34:35 Size: { { 118,111,90 },  }
    08:34:35 Version: 1
    08:35:56 Action: action_bench_create
    08:35:57 Created: scenery
    08:36:30 Backup: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-\-
    08:36:30 Saving project: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-\-.backup1
    08:36:30 save_folder: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-
    08:36:30 load_folder: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-
    08:36:30 Project saved
    08:36:30 Backup saved
    08:38:34 Action: action_tl_select
    08:38:43 Action: action_tl_frame_brightness
    08:39:59 Action: action_tl_frame_pos
    08:40:08 Action: action_tl_frame_pos
    08:40:25 Action: action_tl_select
     
  3. Upvote
    general hux mc134 reacted to Username in Win32 function failed: HRESULT: 0x887a0005   
    Does everyone wait a year for an answer here?
  4. Upvote
    general hux mc134 reacted to Username in Win32 function failed: HRESULT: 0x887a0005   
    I had the same one about a year ago, still don't know how to fix it so I stopped using Mine-Imator.
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...