Jump to content

electgaming.

Members
  • Posts

    14
  • Joined

  • Last visited

  • Posts

    14
  • Joined

  • Last visited

Posts posted by electgaming.

  1. I am making an animation and I need help. I tried making sparks but they don't look good. Also, I need these particles for sword fighting. Not sure if that would help but I hope it did.

    Just so you know, this is for a youtube video and credit will be given.

  2. Every time I open my project, (School project - Google Drive) I get this message-

    win32 function failed: HRESULT: 0x887a0005

    . call:GR_D3D_Device->CreateBuffer at line 260 in file \VertexBuilderM.cpp.

    I don't know what this means or how to fix this. the bug report-___ Mine-imator log ___
    In your bug report, include this full log, along with instructions how to recreate the bug.
    If the issue concerns a specific animation, upload its folder as a .zip.
    4:25:02 PM mineimator_version: 1.2.7
    4:25:02 PM gm_runtime: 2.1.5.246
    4:25:02 PM YYC: yes
    4:25:02 PM working_directory: C:\Users\gavin\Mine-imator\
    4:25:02 PM file_directory: C:\Users\gavin\AppData\Roaming\Mine_imator\
    4:25:02 PM OS: Windows
    4:25:02 PM os_version: 655360
    4:25:02 PM os_is_network_connected: yes
    4:25:02 PM os_get_language: en
    4:25:02 PM os_get_region: US
    4:25:02 PM USERDOMAIN: GAVIN-DELL-LAPT
    4:25:02 PM USERNAME: gavin
    4:25:02 PM USERPROFILE: C:\Users\gavin
    4:25:02 PM APPDATA: C:\Users\gavin\AppData\Roaming
    4:25:02 PM NUMBER_OF_PROCESSORS: 4
    4:25:02 PM PROCESSOR_ARCHITECTURE: x86
    4:25:02 PM PROCESSOR_IDENTFIER: 
    4:25:02 PM PROCESSOR_LEVEL: 6
    4:25:02 PM PROCESSOR_REVISION: 8e0c
    4:25:02 PM video_adapter_subsysid: 147460136
    4:25:02 PM udid: 1b46e56b-fb43-4630-9e9a-757d558ebca8
    4:25:02 PM video_adapter_vendorid: 32902
    4:25:02 PM video_d3d11_context: 03E0602C
    4:25:02 PM video_d3d11_device: 03DC1624
    4:25:02 PM video_adapter_deviceid: 16032
    4:25:02 PM video_adapter_sharedsystemmemory: 4160684032
    4:25:02 PM video_adapter_revision: 2
    4:25:02 PM video_adapter_description: Intel(R) UHD Graphics 620
    4:25:02 PM video_adapter_dedicatedsystemmemory: 0
    4:25:02 PM video_adapter_dedicatedvideomemory: 134217728
    4:25:02 PM Old log found
    4:25:02 PM External library init
    4:25:02 PM External library: Data\file.dll
    4:25:02 PM External library: Data\movie.dll
    4:25:02 PM External library: movie init
    4:25:02 PM External library: Data\window.dll
    4:25:02 PM External library: Data\math.dll
    4:25:03 PM Open URL: https://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/
    4:25:03 PM Open URL: C:\Users\gavin\AppData\Roaming\Mine_imator\log_previous.txt
    4:25:03 PM working_directory: C:\Users\gavin\Mine-imator\
    4:25:03 PM Trying to save files
    4:25:03 PM surface_save OK
    4:25:03 PM texture_create OK
    4:25:03 PM file_delete_lib OK
    4:25:03 PM Create vertex format
    4:25:03 PM Shader init
    4:25:03 PM shaders_are_supported: yes
    4:25:03 PM shader_distort compiled: yes
    4:25:03 PM shader_ca compiled: yes
    4:25:03 PM shader_high_light_desaturate compiled: yes
    4:25:03 PM shader_noise compiled: yes
    4:25:03 PM shader_vignette compiled: yes
    4:25:03 PM shader_color_correction compiled: yes
    4:25:03 PM shader_blur compiled: yes
    4:25:03 PM shader_add compiled: yes
    4:25:03 PM shader_high_bloom_threshold compiled: yes
    4:25:03 PM shader_color_glow compiled: yes
    4:25:03 PM shader_high_ssao_depth_normal compiled: yes
    4:25:03 PM shader_high_ssao_blur compiled: yes
    4:25:03 PM shader_high_ssao compiled: yes
    4:25:03 PM shader_high_light_sun compiled: yes
    4:25:03 PM shader_high_light_spot compiled: yes
    4:25:03 PM shader_high_light_point_shadowless compiled: yes
    4:25:03 PM shader_high_light_point compiled: yes
    4:25:03 PM shader_high_light_night compiled: yes
    4:25:03 PM shader_high_light_apply compiled: yes
    4:25:03 PM shader_high_fog_apply compiled: yes
    4:25:03 PM shader_high_fog compiled: yes
    4:25:03 PM shader_high_dof_coc_blur compiled: yes
    4:25:03 PM shader_high_dof_coc compiled: yes
    4:25:03 PM shader_high_dof compiled: yes
    4:25:03 PM shader_high_aa compiled: yes
    4:25:03 PM shader_replace compiled: yes
    4:25:03 PM shader_draw_texture compiled: yes
    4:25:03 PM shader_depth_point compiled: yes
    4:25:03 PM shader_depth compiled: yes
    4:25:03 PM shader_color_fog_lights compiled: yes
    4:25:03 PM shader_color_fog compiled: yes
    4:25:03 PM shader_color_camera compiled: yes
    4:25:03 PM shader_border compiled: yes
    4:25:03 PM shader_blend compiled: yes
    4:25:03 PM shader_alpha_test compiled: yes
    4:25:03 PM shader_alpha_fix compiled: yes
    4:25:03 PM Loading legacy file
    4:25:04 PM Make transitions
    4:25:04 PM Transitions OK
    4:25:04 PM Loading language file: C:\Users\gavin\Mine-imator\Data\Languages\english.milanguage
    4:25:04 PM Windows startup
    4:25:04 PM Found key_file: C:\Users\gavin\Mine-imator\Data\key.midata
    4:25:04 PM Loading settings: C:\Users\gavin\Mine-imator\Data\settings.midata
    4:25:04 PM load_format: 28
    4:25:04 PM Render init
    4:25:04 PM Loading Minecraft assets version: 1.16.2
    4:25:05 PM Archive already unzipped, re-using: C:\Users\gavin\AppData\Roaming\Mine_imator\Minecraft_unzip\1.16.2\assets\minecraft\
    4:25:05 PM Model textures: load
    4:25:05 PM Model textures: done
    4:25:05 PM Block textures: load static
    4:25:05 PM Block textures: load animated
    4:25:05 PM Block textures, blocksize: 16
    4:25:05 PM Block textures: static block surface
    4:25:05 PM Block textures: static block preview
    4:25:05 PM Block textures: animated block surfaces
    4:25:05 PM Block textures: animated frames
    4:25:06 PM Block textures: animated block preview
    4:25:06 PM Block textures: find static block depths
    4:25:06 PM Block textures: find animated block depths
    4:25:06 PM Block textures: done
    4:25:06 PM Item textures: load
    4:25:06 PM Item textures: surface
    4:25:06 PM Item textures: done
    4:25:06 PM Particle textures: load
    4:25:06 PM Particle textures: legacy sheets
    4:25:06 PM Particle textures: done
    4:26:06 PM Saving block previews: C:\Users\gavin\Mine-imator\Data\blockpreview.midata
    4:26:06 PM Loaded assets successfully
    4:26:07 PM Ground vbuffer init
    4:26:07 PM Resetting project
    4:26:07 PM Destroying instances
    4:26:07 PM Project resetted
    4:26:07 PM Show popup: startup
    4:26:09 PM Using the latest assets
    4:26:15 PM Opening project: C:\Users\gavin\Mine-imator\Projects\School project.\School project..miproject
    4:26:15 PM load_format: 32
    4:26:15 PM Resetting project
    4:26:15 PM Destroying instances
    4:26:15 PM Project resetted
    4:26:15 PM save_folder: C:\Users\gavin\Mine-imator\Projects\School project.
    4:26:15 PM load_folder: C:\Users\gavin\Mine-imator\Projects\School project.
    4:26:18 PM Project loaded
    4:26:23 PM Loading .schematic: C:\Users\gavin\Mine-imator\Projects\School project.\Piece of taiga snow village build_ 2.schematic
    4:26:23 PM Size: { { 515,530,70 },  }
    4:26:23 PM Version: 1
    4:27:28 PM Loading .schematic: C:\Users\gavin\Mine-imator\Projects\School project.\Piece of taiga snow village build_ 2.schematic
    4:27:28 PM Size: { { 515,530,70 },  }
    4:27:28 PM Version: 1

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...