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electgaming.

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About electgaming.

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    electgaming2020

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  1. Sorry, I don't make skins. I just thought that would help you... Here is bob though- ._.
  2. Here you go-https://drive.google.com/file/d/1uuFYSRwQ_gqaWbF2tJexuuTOWy8IWwAM/view?usp=sharing I found this on the skindex. Link here-
  3. I am making an animation and I need help. I tried making sparks but they don't look good. Also, I need these particles for sword fighting. Not sure if that would help but I hope it did. Just so you know, this is for a youtube video and credit will be given.
  4. Every time I open my project, (School project - Google Drive) I get this message- win32 function failed: HRESULT: 0x887a0005 . call:GR_D3D_Device->CreateBuffer at line 260 in file \VertexBuilderM.cpp. I don't know what this means or how to fix this. the bug report-___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 4:25:02 PM mineimator_version: 1.2.7 4:25:02 PM gm_runtime: 2.1.5.246 4:25:02 PM YYC: yes 4:25:02 PM working_directory: C:\Users\gavin\Mine-imator\ 4:25:02 PM file_directory: C:\Users\gavin\AppData\Roaming\Mine_imator\ 4:25:02 PM OS: Windows 4:25:02 PM os_version: 655360 4:25:02 PM os_is_network_connected: yes 4:25:02 PM os_get_language: en 4:25:02 PM os_get_region: US 4:25:02 PM USERDOMAIN: GAVIN-DELL-LAPT 4:25:02 PM USERNAME: gavin 4:25:02 PM USERPROFILE: C:\Users\gavin 4:25:02 PM APPDATA: C:\Users\gavin\AppData\Roaming 4:25:02 PM NUMBER_OF_PROCESSORS: 4 4:25:02 PM PROCESSOR_ARCHITECTURE: x86 4:25:02 PM PROCESSOR_IDENTFIER: 4:25:02 PM PROCESSOR_LEVEL: 6 4:25:02 PM PROCESSOR_REVISION: 8e0c 4:25:02 PM video_adapter_subsysid: 147460136 4:25:02 PM udid: 1b46e56b-fb43-4630-9e9a-757d558ebca8 4:25:02 PM video_adapter_vendorid: 32902 4:25:02 PM video_d3d11_context: 03E0602C 4:25:02 PM video_d3d11_device: 03DC1624 4:25:02 PM video_adapter_deviceid: 16032 4:25:02 PM video_adapter_sharedsystemmemory: 4160684032 4:25:02 PM video_adapter_revision: 2 4:25:02 PM video_adapter_description: Intel(R) UHD Graphics 620 4:25:02 PM video_adapter_dedicatedsystemmemory: 0 4:25:02 PM video_adapter_dedicatedvideomemory: 134217728 4:25:02 PM Old log found 4:25:02 PM External library init 4:25:02 PM External library: Data\file.dll 4:25:02 PM External library: Data\movie.dll 4:25:02 PM External library: movie init 4:25:02 PM External library: Data\window.dll 4:25:02 PM External library: Data\math.dll 4:25:03 PM Open URL: https://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 4:25:03 PM Open URL: C:\Users\gavin\AppData\Roaming\Mine_imator\log_previous.txt 4:25:03 PM working_directory: C:\Users\gavin\Mine-imator\ 4:25:03 PM Trying to save files 4:25:03 PM surface_save OK 4:25:03 PM texture_create OK 4:25:03 PM file_delete_lib OK 4:25:03 PM Create vertex format 4:25:03 PM Shader init 4:25:03 PM shaders_are_supported: yes 4:25:03 PM shader_distort compiled: yes 4:25:03 PM shader_ca compiled: yes 4:25:03 PM shader_high_light_desaturate compiled: yes 4:25:03 PM shader_noise compiled: yes 4:25:03 PM shader_vignette compiled: yes 4:25:03 PM shader_color_correction compiled: yes 4:25:03 PM shader_blur compiled: yes 4:25:03 PM shader_add compiled: yes 4:25:03 PM shader_high_bloom_threshold compiled: yes 4:25:03 PM shader_color_glow compiled: yes 4:25:03 PM shader_high_ssao_depth_normal compiled: yes 4:25:03 PM shader_high_ssao_blur compiled: yes 4:25:03 PM shader_high_ssao compiled: yes 4:25:03 PM shader_high_light_sun compiled: yes 4:25:03 PM shader_high_light_spot compiled: yes 4:25:03 PM shader_high_light_point_shadowless compiled: yes 4:25:03 PM shader_high_light_point compiled: yes 4:25:03 PM shader_high_light_night compiled: yes 4:25:03 PM shader_high_light_apply compiled: yes 4:25:03 PM shader_high_fog_apply compiled: yes 4:25:03 PM shader_high_fog compiled: yes 4:25:03 PM shader_high_dof_coc_blur compiled: yes 4:25:03 PM shader_high_dof_coc compiled: yes 4:25:03 PM shader_high_dof compiled: yes 4:25:03 PM shader_high_aa compiled: yes 4:25:03 PM shader_replace compiled: yes 4:25:03 PM shader_draw_texture compiled: yes 4:25:03 PM shader_depth_point compiled: yes 4:25:03 PM shader_depth compiled: yes 4:25:03 PM shader_color_fog_lights compiled: yes 4:25:03 PM shader_color_fog compiled: yes 4:25:03 PM shader_color_camera compiled: yes 4:25:03 PM shader_border compiled: yes 4:25:03 PM shader_blend compiled: yes 4:25:03 PM shader_alpha_test compiled: yes 4:25:03 PM shader_alpha_fix compiled: yes 4:25:03 PM Loading legacy file 4:25:04 PM Make transitions 4:25:04 PM Transitions OK 4:25:04 PM Loading language file: C:\Users\gavin\Mine-imator\Data\Languages\english.milanguage 4:25:04 PM Windows startup 4:25:04 PM Found key_file: C:\Users\gavin\Mine-imator\Data\key.midata 4:25:04 PM Loading settings: C:\Users\gavin\Mine-imator\Data\settings.midata 4:25:04 PM load_format: 28 4:25:04 PM Render init 4:25:04 PM Loading Minecraft assets version: 1.16.2 4:25:05 PM Archive already unzipped, re-using: C:\Users\gavin\AppData\Roaming\Mine_imator\Minecraft_unzip\1.16.2\assets\minecraft\ 4:25:05 PM Model textures: load 4:25:05 PM Model textures: done 4:25:05 PM Block textures: load static 4:25:05 PM Block textures: load animated 4:25:05 PM Block textures, blocksize: 16 4:25:05 PM Block textures: static block surface 4:25:05 PM Block textures: static block preview 4:25:05 PM Block textures: animated block surfaces 4:25:05 PM Block textures: animated frames 4:25:06 PM Block textures: animated block preview 4:25:06 PM Block textures: find static block depths 4:25:06 PM Block textures: find animated block depths 4:25:06 PM Block textures: done 4:25:06 PM Item textures: load 4:25:06 PM Item textures: surface 4:25:06 PM Item textures: done 4:25:06 PM Particle textures: load 4:25:06 PM Particle textures: legacy sheets 4:25:06 PM Particle textures: done 4:26:06 PM Saving block previews: C:\Users\gavin\Mine-imator\Data\blockpreview.midata 4:26:06 PM Loaded assets successfully 4:26:07 PM Ground vbuffer init 4:26:07 PM Resetting project 4:26:07 PM Destroying instances 4:26:07 PM Project resetted 4:26:07 PM Show popup: startup 4:26:09 PM Using the latest assets 4:26:15 PM Opening project: C:\Users\gavin\Mine-imator\Projects\School project.\School project..miproject 4:26:15 PM load_format: 32 4:26:15 PM Resetting project 4:26:15 PM Destroying instances 4:26:15 PM Project resetted 4:26:15 PM save_folder: C:\Users\gavin\Mine-imator\Projects\School project. 4:26:15 PM load_folder: C:\Users\gavin\Mine-imator\Projects\School project. 4:26:18 PM Project loaded 4:26:23 PM Loading .schematic: C:\Users\gavin\Mine-imator\Projects\School project.\Piece of taiga snow village build_ 2.schematic 4:26:23 PM Size: { { 515,530,70 }, } 4:26:23 PM Version: 1 4:27:28 PM Loading .schematic: C:\Users\gavin\Mine-imator\Projects\School project.\Piece of taiga snow village build_ 2.schematic 4:27:28 PM Size: { { 515,530,70 }, } 4:27:28 PM Version: 1
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