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toyuu

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About toyuu

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  1. So there you go: I want to create a scene from a minecraft world but when I select it marks me: "error, the world is open in another tab" but yet it is not open anywhere. how to recreate the bug : 1.click on the button to create a scene (named: "scenery") 2.import a minecraft world you just created 3.and try to select a very large area on the top view 4.and the same on the side view 5.and here is the bug Log previous : 12:52:21 mineimator_version: 1.2.7 12:52:21 gm_runtime: 2.1.5.246 12:52:21 YYC: yes 12:52:21 working_directory: D:\Mine-imator\ 12:52:21 file_directory: C:\Users\tony\AppData\Roaming\Mine_imator\ 12:52:21 OS: Windows 12:52:21 os_version: 655360 12:52:21 os_is_network_connected: yes 12:52:21 os_get_language: fr 12:52:21 os_get_region: FR 12:52:21 USERDOMAIN: LAPTOP-KKHK7T61 12:52:21 USERNAME: tony 12:52:21 USERPROFILE: C:\Users\tony 12:52:21 APPDATA: C:\Users\tony\AppData\Roaming 12:52:21 NUMBER_OF_PROCESSORS: 8 12:52:21 PROCESSOR_ARCHITECTURE: x86 12:52:21 PROCESSOR_IDENTFIER: 12:52:21 PROCESSOR_LEVEL: 6 12:52:21 PROCESSOR_REVISION: 8e0b 12:52:21 video_adapter_subsysid: 972036010 12:52:21 udid: faf35a5f-6edd-4740-9eca-db2d3c3db38b 12:52:21 video_adapter_vendorid: 32902 12:52:21 video_d3d11_context: 0400019C 12:52:21 video_d3d11_device: 03FFEF74 12:52:21 video_adapter_deviceid: 16032 12:52:21 video_adapter_sharedsystemmemory: 4160684032 12:52:21 video_adapter_revision: 0 12:52:21 video_adapter_description: Intel(R) UHD Graphics 620 12:52:21 video_adapter_dedicatedsystemmemory: 0 12:52:21 video_adapter_dedicatedvideomemory: 134217728 12:52:21 External library init 12:52:21 External library: Data\file.dll 12:52:21 External library: Data\movie.dll 12:52:21 External library: movie init 12:52:21 External library: Data\window.dll 12:52:21 External library: Data\math.dll 12:52:21 working_directory: D:\Mine-imator\ 12:52:21 Trying to save files 12:52:21 surface_save OK 12:52:21 texture_create OK 12:52:21 file_delete_lib OK 12:52:21 Create vertex format 12:52:21 Shader init 12:52:21 shaders_are_supported: yes 12:52:21 shader_distort compiled: yes 12:52:21 shader_ca compiled: yes 12:52:21 shader_high_light_desaturate compiled: yes 12:52:21 shader_noise compiled: yes 12:52:21 shader_vignette compiled: yes 12:52:21 shader_color_correction compiled: yes 12:52:21 shader_blur compiled: yes 12:52:21 shader_add compiled: yes 12:52:21 shader_high_bloom_threshold compiled: yes 12:52:21 shader_color_glow compiled: yes 12:52:21 shader_high_ssao_depth_normal compiled: yes 12:52:21 shader_high_ssao_blur compiled: yes 12:52:21 shader_high_ssao compiled: yes 12:52:22 shader_high_light_sun compiled: yes 12:52:22 shader_high_light_spot compiled: yes 12:52:22 shader_high_light_point_shadowless compiled: yes 12:52:22 shader_high_light_point compiled: yes 12:52:22 shader_high_light_night compiled: yes 12:52:22 shader_high_light_apply compiled: yes 12:52:22 shader_high_fog_apply compiled: yes 12:52:22 shader_high_fog compiled: yes 12:52:22 shader_high_dof_coc_blur compiled: yes 12:52:22 shader_high_dof_coc compiled: yes 12:52:22 shader_high_dof compiled: yes 12:52:22 shader_high_aa compiled: yes 12:52:22 shader_replace compiled: yes 12:52:22 shader_draw_texture compiled: yes 12:52:22 shader_depth_point compiled: yes 12:52:22 shader_depth compiled: yes 12:52:22 shader_color_fog_lights compiled: yes 12:52:22 shader_color_fog compiled: yes 12:52:22 shader_color_camera compiled: yes 12:52:22 shader_border compiled: yes 12:52:22 shader_blend compiled: yes 12:52:22 shader_alpha_test compiled: yes 12:52:22 shader_alpha_fix compiled: yes 12:52:22 Loading legacy file 12:52:22 Make transitions 12:52:22 Transitions OK 12:52:22 Loading language file: D:\Mine-imator\Data\Languages\english.milanguage 12:52:22 Windows startup 12:52:22 Loading settings: D:\Mine-imator\Data\settings.midata 12:52:23 load_format: 28 12:52:23 Render init 12:52:23 Loading Minecraft assets version: 1.16.2 12:52:23 Archive already unzipped, re-using: C:\Users\tony\AppData\Roaming\Mine_imator\Minecraft_unzip\1.16.2\assets\minecraft\ 12:52:23 Model textures: load 12:52:24 Model textures: done 12:52:24 Block textures: load static 12:52:24 Block textures: load animated 12:52:24 Block textures, blocksize: 16 12:52:24 Block textures: static block surface 12:52:24 Block textures: static block preview 12:52:24 Block textures: animated block surfaces 12:52:24 Block textures: animated frames 12:52:24 Block textures: animated block preview 12:52:24 Block textures: find static block depths 12:52:24 Block textures: find animated block depths 12:52:24 Block textures: done 12:52:24 Item textures: load 12:52:25 Item textures: surface 12:52:25 Item textures: done 12:52:25 Particle textures: load 12:52:25 Particle textures: legacy sheets 12:52:25 Particle textures: done 12:53:29 Saving block previews: D:\Mine-imator\Data\blockpreview.midata 12:53:29 Loaded assets successfully 12:53:30 Ground vbuffer init 12:53:30 Resetting project 12:53:30 Destroying instances 12:53:30 Project resetted 12:53:30 Show popup: startup 12:53:32 Using the latest assets 12:55:03 Opening project: D:\Mine-imator\Projects\Ep 1\Ep 1.miproject 12:55:03 load_format: 32 12:55:03 Resetting project 12:55:03 Destroying instances 12:55:03 Project resetted 12:55:03 save_folder: D:\Mine-imator\Projects\Ep 1 12:55:03 load_folder: D:\Mine-imator\Projects\Ep 1 12:55:03 Project loaded 12:55:04 Saving settings: D:\Mine-imator\Data\settings.midata 12:55:14 execute: D:\Mine-imator\Data\import.exe, D:\Mine-imator\Projects\Ep 1\world.schematic, 1 13:20:03 Add resource: fromworld 13:20:03 filename: world.schematic 13:20:04 Action Load resource: action_bench_scenery, D:\Mine-imator\Projects\Ep 1\world.schematic 13:20:04 Loading .schematic: D:\Mine-imator\Projects\Ep 1\world.schematic 13:20:04 Size: { { 78,55,40 }, } 13:20:04 Version: 1 13:20:06 Backup: D:\Mine-imator\Projects\Ep 1\Ep 1 13:20:06 Saving project: D:\Mine-imator\Projects\Ep 1\Ep 1.backup1 13:20:06 save_folder: D:\Mine-imator\Projects\Ep 1 13:20:06 load_folder: D:\Mine-imator\Projects\Ep 1 13:20:06 Project saved 13:20:06 Backup saved 13:20:10 Action: action_bench_create 13:20:10 Created: scenery 13:20:52 Undo: action_bench_create 13:21:04 Redo: action_bench_create 13:21:04 Undo: action_bench_create 13:21:05 Undo: action_bench_scenery 13:21:09 execute: D:\Mine-imator\Data\import.exe, D:\Mine-imator\Projects\Ep 1\world.schematic, 1 13:22:44 Add resource: fromworld 13:22:44 filename: world.schematic 13:22:44 Action Load resource: action_bench_scenery, D:\Mine-imator\Projects\Ep 1\world.schematic 13:22:44 Loading .schematic: D:\Mine-imator\Projects\Ep 1\world.schematic 13:22:44 Size: { { 94,92,43 }, } 13:22:44 Version: 1 13:22:49 Action: action_bench_create 13:22:49 Created: scenery 13:23:20 Action: action_tl_select 13:23:24 Undo: action_tl_select 13:23:24 Undo: action_bench_create 13:23:25 Undo: action_bench_scenery 13:23:28 execute: D:\Mine-imator\Data\import.exe, D:\Mine-imator\Projects\Ep 1\world.schematic, 1
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