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Futaba Sakura Gaming

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  1. ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 9:27:29 pm mineimator_version: 1.2.7 9:27:29 pm gm_runtime: 2.1.5.246 9:27:29 pm YYC: yes 9:27:29 pm working_directory: C:\Users\flamingo tengo\Mine-imator\ 9:27:29 pm file_directory: C:\Users\flamingo tengo\AppData\Roaming\Mine_imator\ 9:27:29 pm OS: Windows 9:27:29 pm os_version: 655360 9:27:29 pm os_is_network_connected: yes 9:27:29 pm os_get_language: en 9:27:29 pm os_get_region: SG 9:27:29 pm USERDOMAIN: LAPTOP-SKPFTB52 9:27:29 pm USERNAME: flamingo tengo 9:27:29 pm USERPROFILE: C:\Users\flamingo tengo 9:27:29 pm APPDATA: C:\Users\flamingo tengo\AppData\Roaming 9:27:29 pm NUMBER_OF_PROCESSORS: 4 9:27:29 pm PROCESSOR_ARCHITECTURE: x86 9:27:29 pm PROCESSOR_IDENTFIER: 9:27:29 pm PROCESSOR_LEVEL: 22 9:27:29 pm PROCESSOR_REVISION: 3001 9:27:29 pm video_adapter_subsysid: 940513194 9:27:29 pm udid: 41529862-cb49-4723-b8fd-023a6559b6a4 9:27:29 pm video_adapter_vendorid: 4098 9:27:29 pm video_d3d11_context: 0389ADAC 9:27:29 pm video_d3d11_device: 03899B84 9:27:29 pm video_adapter_deviceid: 38993 9:27:29 pm video_adapter_sharedsystemmemory: 3239088128 9:27:29 pm video_adapter_revision: 69 9:27:29 pm video_adapter_description: AMD Radeon(TM) R5 Graphics 9:27:29 pm video_adapter_dedicatedsystemmemory: 0 9:27:29 pm video_adapter_dedicatedvideomemory: 1055813632 9:27:29 pm Old log found 9:27:29 pm External library init 9:27:29 pm External library: Data\file.dll 9:27:29 pm External library: Data\movie.dll 9:27:29 pm External library: movie init 9:27:29 pm External library: Data\window.dll 9:27:30 pm External library: Data\math.dll 9:27:35 pm working_directory: C:\Users\flamingo tengo\Mine-imator\ 9:27:35 pm Trying to save files 9:27:35 pm surface_save OK 9:27:35 pm texture_create OK 9:27:35 pm file_delete_lib OK 9:27:35 pm Create vertex format 9:27:35 pm Shader init 9:27:35 pm shaders_are_supported: yes 9:27:35 pm shader_distort compiled: yes 9:27:36 pm shader_ca compiled: yes 9:27:36 pm shader_high_light_desaturate compiled: yes 9:27:36 pm shader_noise compiled: yes 9:27:36 pm shader_vignette compiled: yes 9:27:36 pm shader_color_correction compiled: yes 9:27:36 pm shader_blur compiled: yes 9:27:36 pm shader_add compiled: yes 9:27:36 pm shader_high_bloom_threshold compiled: yes 9:27:36 pm shader_color_glow compiled: yes 9:27:36 pm shader_high_ssao_depth_normal compiled: yes 9:27:36 pm shader_high_ssao_blur compiled: yes 9:27:36 pm shader_high_ssao compiled: yes 9:27:36 pm shader_high_light_sun compiled: yes 9:27:36 pm shader_high_light_spot compiled: yes 9:27:36 pm shader_high_light_point_shadowless compiled: yes 9:27:36 pm shader_high_light_point compiled: yes 9:27:36 pm shader_high_light_night compiled: yes 9:27:36 pm shader_high_light_apply compiled: yes 9:27:36 pm shader_high_fog_apply compiled: yes 9:27:36 pm shader_high_fog compiled: yes 9:27:36 pm shader_high_dof_coc_blur compiled: yes 9:27:36 pm shader_high_dof_coc compiled: yes 9:27:36 pm shader_high_dof compiled: yes 9:27:36 pm shader_high_aa compiled: yes 9:27:36 pm shader_replace compiled: yes 9:27:36 pm shader_draw_texture compiled: yes 9:27:36 pm shader_depth_point compiled: yes 9:27:36 pm shader_depth compiled: yes 9:27:36 pm shader_color_fog_lights compiled: yes 9:27:36 pm shader_color_fog compiled: yes 9:27:36 pm shader_color_camera compiled: yes 9:27:36 pm shader_border compiled: yes 9:27:36 pm shader_blend compiled: yes 9:27:36 pm shader_alpha_test compiled: yes 9:27:36 pm shader_alpha_fix compiled: yes 9:27:36 pm Loading legacy file 9:27:36 pm Make transitions 9:27:36 pm Transitions OK 9:27:36 pm Loading language file: C:\Users\flamingo tengo\Mine-imator\Data\Languages\english.milanguage 9:27:37 pm Windows startup 9:27:37 pm Render init 9:27:37 pm Loading Minecraft assets version: 1.16.1 9:27:38 pm Archive already unzipped, re-using: C:\Users\flamingo tengo\AppData\Roaming\Mine_imator\Minecraft_unzip\1.16.1\assets\minecraft\ 9:27:38 pm Model textures: load 9:27:40 pm Model textures: done 9:27:40 pm Block textures: load static 9:27:43 pm Block textures: load animated 9:27:43 pm Block textures, blocksize: 16 9:27:43 pm Block textures: static block surface 9:27:43 pm Block textures: static block preview 9:27:43 pm Block textures: animated block surfaces 9:27:43 pm Block textures: animated frames 9:27:43 pm Block textures: animated block preview 9:27:43 pm Block textures: find static block depths 9:27:43 pm Block textures: find animated block depths 9:27:44 pm Block textures: done 9:27:44 pm Item textures: load 9:27:45 pm Item textures: surface 9:27:45 pm Item textures: done 9:27:45 pm Particle textures: load 9:27:45 pm Particle textures: legacy sheets 9:27:45 pm Particle textures: done
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