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GodMaster

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About GodMaster

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  1. I want shadows, but it is useless to re-render every frame the shadow of a STATIC object: for example, in most video-games, shadows of static objects are pre-computed shadows. This increases hugely performances for real-time rendering, without making shadows invisible. also UE uses pre-computed lights> https://docs.unrealengine.com/udk/Three/ShadowingReference.html
  2. Hey developers! for the next version of Mineimator i have some tips for you: 1) when you are rendering in real time, make that the shadows/SSAO/other rendering stuff updates not every frame, but every N frames, and this can be changed in the options. 2) allow to import .obj or .stl objects im Mine-imator 3) make that if you are far for example from a sphere, it will not be detailed. I hope these tips are useful!
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