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RubenGYY

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About RubenGYY

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    RubenGYY

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  1. If you set up all the blocks, camera's etc, but every time when you setup a new scene it gets empty. But is their a way to reuse your blocks, camera's etc, that already has been implemented and set up, without to manually create and set it to the correct features and other assets, it every time? I call it "prefabs" but you can rename anyway. With "prefabs" you can easily reuse your blocks, camera's etc, that you already have set up, you have only to set it to the correct position. You have only link your block, camera etc in hierarchy(timeline) to your prefab If you then do it "from prefab to hierarchy" it adds to the hierarchy(timeline) To do it, simply drag & drop. 1 thing If you change the specific block, camera or other in hierarchy(timeline), then it is NOT changed in the prefab, But if you click apply by sort of prefab setting in the inspector, then you overwrite it with the current one. Only if you change the prefab you change also specific block, camera or other is linked on the prefab(in hierarchy(timeline)) Handy if you have a project with multiple scenes. Reason: Time saving and a lot of work.
  2. Delete and replace it if you have this feature then you probably add the second camera
  3. You can renaming it from "Main Camera" to "Camera 1" That you have already one camera, instead manually add it quickly For some people it is annoying that the work camera and the animation camera are the same for those 2 screens + Clean, No confuse between it. Working Camera = only editing Main Camera = only preview
  4. I want every time if i wanna start & create a new project camera already in the hierarchy is placed instead of manually placing it in Reason: Because it is time saving and no more "that you forgot a camera to place" Also works better. Working camera - editing animation Main Camera - animation itself Click here to see example as image on Twitter The image and black wide arrow(in the image) represents the suggestion.
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