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pasha22

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  1. I know about the icon visible in the sidebar. But that does not suit me. I have a lot of cameras, many in locked folders, so I won’t find them. Everything was fine yesterday, I worked as the last camera, but today, after opening, for some reason, the old camera became active for some reason. I saw a guy choose an active camera, just left-clicking on objects in the left mouse button. How can you just make any camera active for rendering?
  2. Nerves are already at the limit. I rummaged on YouTube all that is possible, there is no help anywhere. How to choose a manual active camera? Because no one decided to integrate this into the interface in the public domain. The most standard and basic function for animation programs is the choice of the active camera. I can’t select the active camera in any way. I have a million cameras in the project, and there is no button to select, and render the desired piece. Help. !!!
  3. pasha22

    .obj

    ====Sorry, I am writing through a translator, I hope I can start this topic.==== I want to know if it is possible to work with .obj objects and the like in mineimator (for example, fbx) Is a converter needed, or is there no possibility at all? Because if there is no such possibility, then it would be great if it would appear, because on the background of synem 4d, and May, especially for newbies, the mine imator is many times better. Again, .obj has exactly the same mechanic as the block models, the arms of the leg can bend exactly in the same places, and exactly the same movement will be brought smoothly with the help of the program. Similarly, you can add a house that is not a block, because it is a static object. In general, first of all, please tell me if there is a chance for converting, and then everything else
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