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Yekulten

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About Yekulten

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    Yekulten

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  1. So there is this minecraft mod called the Blockbuster mod, and in it you can act out scenes and record them afterwords. I was wondering if there could be some way to "act" in Mine-imator. I believe it would be helpful for making natural looking movement easier and faster; though it would require some sort of collision. For example: I want someone to walk down a path and into a cave. I could click on the person and have an option to "Act." When acting, I could control the person as if I was in Minecraft and my movement would create key-frames. I could walk down the path and into the cave until I clicked "Stop Acting." SHIFT would make slow movement and CTRL would make quick movement or running. I don't know what would happen if there are key-frames already in the timeline ahead of the act. Collision with objects could be an option one enables in objects you create. The "import terrain from Minecraft world" could automatically have collision turned on when created. If two objects have collision turned on, then they should have the inability to pass through eachother when they touch. Collision could also be turned on and off for different parts of the animation. If collision isn't possible, then acting will have to work differently. The person could be pulled down unless terrain or a block is below it (then it will stop) and temporarily pulled up when SPACE BAR is pressed. I don't know if terrain has the dynamics for that, but maybe it could be added?
  2. When your ready to export your video, it only gives options for a frequency rate of 24, 30, and 60. I would like to lower the frequency rate down a lot more to make the illusion of stop motion. I like the style and it helps hide mistakes. So is there a way to lower it more?
  3. So I have this optifine resource pack that has randomized stone textures, and that made me think: "I wonder if this works in mine-imator". It obviously didn't, so I came here to ask if there is some other way. I know you can make singular custom cube textures, but that would take forever.
  4. Thank you so much. I am kind of new to all this stuff.
  5. Apparently there was an update that made it so the arms now have a new bending visual that makes it round. It's kind of ruined my finger rigs. They aren't flush with the rest of the hand anymore. So I was wondering if there is an option to disable it or something. Like put it back to the square bending. I don't rally want to make this whole thing all over again, especially sense I made the rig myself.
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