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kods

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  1. problem solved. thank you very much
  2. I wrote to him, he does not answer. I'm desperate
  3. does not work _______________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: ds_map_find_value argument 1 incorrect type (unknown) expecting a Number (YYGI32) ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_block_get_state_id (line 24) called from - gml_Script_temp_update_block (line 17) called from - gml_Script_tl_update_scenery_part (line 21) called from - gml_Script_project_load_update (line 26) called from - gml_Script_project_load (line 109) called from - gml_Script_popup_startup_draw (line 55) called from - gml_Script_popup_draw (line 110) called from - gml_Script_window_draw (line 27) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0)
  4. Everytime i load up this certain project, it crashes the program. ___ Mine-imator log ___ 17:47:31 External library: Data\movie.dll 17:47:31 External library: movie init 17:47:31 External library: Data\window.dll 17:47:34 Open URL: https://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 17:47:34 Open URL: C:\Users\Kods\AppData\Roaming\Mine_imator\log_previous.txt 17:47:34 working_directory: D:\Mine-imator 1.2.0 PRE-RELEASE\ 17:47:34 Trying to save files 17:47:34 surface_save OK 17:47:34 texture_create OK 17:47:34 file_delete_lib OK 17:47:34 Create vertex format 17:47:34 Shader init 17:47:34 shaders_are_supported: yes 17:47:34 shader_vignette compiled: yes 17:47:34 shader_color_correction compiled: yes 17:47:34 shader_blur compiled: yes 17:47:34 shader_add compiled: yes 17:47:34 shader_high_bloom_threshold compiled: yes 17:47:34 shader_color_glow compiled: yes 17:47:34 shader_high_ssao_depth_normal compiled: yes 17:47:34 shader_high_ssao_blur compiled: yes 17:47:34 shader_high_ssao compiled: yes 17:47:34 shader_high_light_sun compiled: yes 17:47:34 shader_high_light_spot compiled: yes 17:47:34 shader_high_light_point_shadowless compiled: yes 17:47:34 shader_high_light_point compiled: yes 17:47:34 shader_high_light_night compiled: yes 17:47:34 shader_high_light_apply compiled: yes 17:47:34 shader_high_fog_apply compiled: yes 17:47:34 shader_high_fog compiled: yes 17:47:34 shader_high_dof compiled: yes 17:47:34 shader_high_aa compiled: yes 17:47:34 shader_replace compiled: yes 17:47:34 shader_draw_texture compiled: yes 17:47:34 shader_depth_point compiled: yes 17:47:34 shader_depth compiled: yes 17:47:34 shader_color_fog_lights compiled: yes 17:47:34 shader_color_fog compiled: yes 17:47:34 shader_color_camera compiled: yes 17:47:34 shader_border compiled: yes 17:47:34 shader_blend compiled: yes 17:47:34 shader_alpha_test compiled: yes 17:47:34 shader_alpha_fix compiled: yes 17:47:34 Loading legacy file 17:47:34 Make transitions 17:47:34 Transitions OK 17:47:34 Loading language file: D:\Mine-imator 1.2.0 PRE-RELEASE\Data\Languages\english.milanguage 17:47:34 Windows startup 17:47:34 Found key_file: D:\Mine-imator 1.2.0 PRE-RELEASE\Data\key.midata 17:47:34 Loading settings: D:\Mine-imator 1.2.0 PRE-RELEASE\Data\settings.midata 17:47:34 load_format: 28 17:47:34 Render init 17:47:34 Loading Minecraft assets version: 1.13.1 17:47:35 Show alert: 1.2.0 pre-release 3!, New features and bugfixes for 1.2.0!, 83 17:47:35 Archive already unzipped, re-using: C:\Users\Kods\AppData\Roaming\Mine_imator\Minecraft_unzip\1.13.1\assets\minecraft\ 17:47:35 Model textures: load 17:47:35 Model textures: done 17:47:35 Block textures: load static 17:47:36 Block textures: load animated 17:47:36 Block textures, blocksize: 16 17:47:36 Block textures: static block surface 17:47:36 Block textures: static block preview 17:47:36 Block textures: animated block surfaces 17:47:36 Block textures: animated frames 17:47:36 Block textures: animated block preview 17:47:36 Block textures: find static block depths 17:47:36 Block textures: find animated block depths 17:47:36 Block textures: done 17:47:36 Item textures: load 17:47:36 Item textures: surface 17:47:36 Item textures: done 17:47:47 Saving block previews: D:\Mine-imator 1.2.0 PRE-RELEASE\Data\blockpreview.midata 17:47:47 Loaded assets successfully 17:47:47 Ground vbuffer init 17:47:47 Resetting project 17:47:47 Destroying instances 17:47:47 Project resetted 17:47:47 Show popup: startup
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