___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
13:53:42 version: 1.0.6
13:53:42 gm_version: 1.4.1749
13:53:42 build date: 3/12/2016 15:10:39
13:53:42 YYC: yes
13:53:42 working_directory: C:\Users\vang.000\Mine-imator\
13:53:42 file_directory: C:\Users\vang.000\AppData\Roaming\Mine_imator\
13:53:42 OS: Windows
13:53:42 os_version: 393217
13:53:42 os_is_network_connected: yes
13:53:42 os_get_language: en
13:53:42 os_get_region: US
13:53:43 USERDOMAIN: KI-SKSMOMA-SVAN
13:53:43 USERNAME: vang
13:53:43 USERPROFILE: C:\Users\vang.000
13:53:43 APPDATA: C:\Users\vang.000\AppData\Roaming
13:53:43 NUMBER_OF_PROCESSORS: 4
13:53:43 PROCESSOR_ARCHITECTURE: x86
13:53:43 PROCESSOR_IDENTFIER:
13:53:43 PROCESSOR_LEVEL: 6
13:53:43 PROCESSOR_REVISION: 170a
13:53:43 video_adapter_0_name: AMD Radeon(TM) HD8490
13:53:43 video_adapter_0_driver_version_high: 524305
13:53:43 video_adapter_0_device_name: \\.\DISPLAY1
13:53:43 video_adapter_0_driver_version_low: 656764
13:53:43 Old log found
13:53:43 Library init
13:53:43 Data\file.dll
13:53:43 Data\movie.dll
13:53:43 Movie init
13:53:43 Data\window.dll
13:53:43 Data\texture.dll
13:53:43 Texture init
13:53:44 open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/
13:53:44 open_url: C:\Users\vang.000\AppData\Roaming\Mine_imator\log_previous.txt
13:53:45 working_directory: C:\Users\vang.000\Mine-imator\
13:53:45 Trying to save files
13:53:45 surface_save OK
13:53:45 texture_create OK
13:53:45 file_delete_lib OK
13:53:45 Shader init
13:53:45 shaders_are_supported: yes
13:53:45 shader_high_ssao_blur compiled: yes
13:53:45 shader_high_ssao compiled: yes
13:53:45 shader_high_ssao_depth_normal compiled: yes
13:53:45 shader_high_light_apply compiled: yes
13:53:45 shader_high_light_night compiled: yes
13:53:45 shader_high_light_point compiled: yes
13:53:45 shader_high_light_spot compiled: yes
13:53:45 shader_high_light_sun compiled: yes
13:53:45 shader_high_fog_apply compiled: yes
13:53:45 shader_high_fog compiled: yes
13:53:45 shader_high_dof compiled: yes
13:53:45 shader_high_aa compiled: yes
13:53:45 shader_replace compiled: yes
13:53:45 shader_draw_texture compiled: yes
13:53:45 shader_depth compiled: yes
13:53:45 shader_color_fog_lights compiled: yes
13:53:45 shader_color_fog compiled: yes
13:53:45 shader_blend_fog compiled: yes
13:53:45 shader_blend compiled: yes
13:53:45 shader_border compiled: yes
13:53:45 Create vertex format
13:53:45 Render init
13:53:45 Ground model init
13:53:45 Character models init
13:53:45 Windows init
13:53:45 Lists init
13:53:45 Load language file: C:\Users\vang.000\Mine-imator\Data\Languages\english.txt
13:53:45 Make transitions
13:53:46 Transitions OK
13:53:46 Globals init
13:53:46 Opening pack from folder: C:\Users\vang.000\Mine-imator\Data\Textures\
13:53:46 mob_texture
13:53:47 block_texture
13:53:47 colormap_grass_texture
13:53:47 colormap_foliage_texture
13:53:47 item_texture
13:53:47 particles_texture
13:53:47 block_preview_texture
13:53:47 sun_texture
13:53:47 moonphases_texture
13:53:47 moon_texture
13:53:48 clouds_texture
13:53:48 Pack opened
13:53:48 Found key_file: C:\Users\vang.000\Mine-imator\Data\key.file
13:53:48 Loading settings: C:\Users\vang.000\Mine-imator\Data\settings.file
13:53:48 load_format: 4
13:53:48 Startup OK
13:53:48 Resetting project
13:53:48 Destroying instances
13:53:48 Project resetted
13:53:48 Show popup: startup
13:53:49 HTTP: []
13:59:25 Opening project: C:\Users\vang.000\Mine-imator\Projects\Min Intro V1\Min Intro V1.mproj
13:59:25 load_folder: C:\Users\vang.000\Mine-imator\Projects\Min Intro V1
13:59:25 load_format: 13
13:59:25 Resetting project
13:59:25 Destroying instances
13:59:25 Project resetted
13:59:25 save_folder: C:\Users\vang.000\Mine-imator\Projects\Min Intro V1
13:59:25 load_iid_offset: 0
13:59:25 Templates: 0
13:59:25 Timelines: 0
13:59:25 Resources: 0
13:59:25 Get template iids
13:59:25 Get particle type iids
13:59:25 Get keyframe iids
13:59:25 Get timeline iids
13:59:25 Build trees
13:59:25 Reset read positions
13:59:25 Update program
13:59:25 Project loaded
13:59:33 Add resource: itemsheet
13:59:33 filename: Mit Navn.png
13:59:33 filename_out: Mit Navn.png
13:59:33 load_folder: C:\Users\vang.000\Mine-imator\Projects\Min Intro V1
13:59:33 save_folder: C:\Users\vang.000\Mine-imator\Projects\Min Intro V1
13:59:33 Action Load resource: action_bench_item_tex, C:\Users\vang.000\Mine-imator\Projects\Min Intro V1\Mit Navn.png
then it crashed, then a window pops up on screen saying:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object app:
first index out of bounds request 38 maximum size is 38
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_temp_update_item (line 80)
called from - gml_Script_action_bench_item_tex (line 25)
called from - gml_Script_menu_draw (line 203)
called from - gml_Script_window_draw (line 15)
called from - gml_Script_app_event_draw (line 7)
called from - gml_Object_app_Draw_0 (line 2)
please help me.