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Superdog7410

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  1. ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 5:33:08 PM version: 1.0.6 5:33:08 PM gm_version: 1.4.1749 5:33:08 PM build date: 3/12/2016 9:10:39 PM 5:33:08 PM YYC: yes 5:33:08 PM working_directory: C:\Users\Phai\Mine-imator\ 5:33:08 PM file_directory: C:\Users\Phai\AppData\Roaming\Mine_imator\ 5:33:08 PM OS: Windows 5:33:08 PM os_version: 393217 5:33:08 PM os_is_network_connected: yes 5:33:08 PM os_get_language: en 5:33:08 PM os_get_region: US 5:33:08 PM USERDOMAIN: Phai-PC 5:33:08 PM USERNAME: Phai 5:33:08 PM USERPROFILE: C:\Users\Phai 5:33:08 PM APPDATA: C:\Users\Phai\AppData\Roaming 5:33:08 PM NUMBER_OF_PROCESSORS: 2 5:33:08 PM PROCESSOR_ARCHITECTURE: x86 5:33:08 PM PROCESSOR_IDENTFIER: 5:33:08 PM PROCESSOR_LEVEL: 21 5:33:08 PM PROCESSOR_REVISION: 1001 5:33:08 PM video_adapter_0_name: NVIDIA GeForce 210 5:33:08 PM video_adapter_0_driver_version_high: 589842 5:33:08 PM video_adapter_0_device_name: \\.\DISPLAY1 5:33:08 PM video_adapter_0_driver_version_low: 854691 5:33:08 PM Old log found 5:33:08 PM Library init 5:33:08 PM Data\file.dll 5:33:08 PM Data\movie.dll 5:33:08 PM Movie init 5:33:08 PM Data\window.dll 5:33:08 PM Data\texture.dll 5:33:08 PM Texture init 5:33:08 PM open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 5:33:08 PM open_url: C:\Users\Phai\AppData\Roaming\Mine_imator\log_previous.txt 5:33:08 PM working_directory: C:\Users\Phai\Mine-imator\ 5:33:08 PM Trying to save files 5:33:08 PM surface_save OK 5:33:08 PM texture_create OK 5:33:08 PM file_delete_lib OK 5:33:08 PM Shader init 5:33:08 PM shaders_are_supported: yes 5:33:08 PM shader_high_ssao_blur compiled: yes 5:33:08 PM shader_high_ssao compiled: yes 5:33:08 PM shader_high_ssao_depth_normal compiled: yes 5:33:08 PM shader_high_light_apply compiled: yes 5:33:08 PM shader_high_light_night compiled: yes 5:33:08 PM shader_high_light_point compiled: yes 5:33:08 PM shader_high_light_spot compiled: yes 5:33:08 PM shader_high_light_sun compiled: yes 5:33:08 PM shader_high_fog_apply compiled: yes 5:33:08 PM shader_high_fog compiled: yes 5:33:08 PM shader_high_dof compiled: yes 5:33:08 PM shader_high_aa compiled: yes 5:33:08 PM shader_replace compiled: yes 5:33:08 PM shader_draw_texture compiled: yes 5:33:08 PM shader_depth compiled: yes 5:33:08 PM shader_color_fog_lights compiled: yes 5:33:08 PM shader_color_fog compiled: yes 5:33:08 PM shader_blend_fog compiled: yes 5:33:08 PM shader_blend compiled: yes 5:33:08 PM shader_border compiled: yes 5:33:08 PM Create vertex format 5:33:08 PM Render init 5:33:08 PM Ground model init 5:33:08 PM Character models init 5:33:09 PM Windows init 5:33:09 PM Lists init 5:33:09 PM Load language file: C:\Users\Phai\Mine-imator\Data\Languages\english.txt 5:33:09 PM Make transitions 5:33:09 PM Transitions OK 5:33:09 PM Globals init 5:33:09 PM Opening pack from folder: C:\Users\Phai\Mine-imator\Data\Textures\ 5:33:09 PM mob_texture 5:33:10 PM block_texture 5:33:10 PM colormap_grass_texture 5:33:10 PM colormap_foliage_texture 5:33:10 PM item_texture 5:33:10 PM particles_texture 5:33:10 PM block_preview_texture 5:33:10 PM sun_texture 5:33:10 PM moonphases_texture 5:33:10 PM moon_texture 5:33:10 PM clouds_texture 5:33:10 PM Pack opened 5:33:10 PM Startup OK 5:33:10 PM Resetting project 5:33:10 PM Destroying instances 5:33:10 PM Project resetted 5:33:10 PM Show popup: startup 5:33:12 PM HTTP: [] 5:39:29 PM Creating project: C:\Users\Phai\Mine-imator\Projects\d 5:39:29 PM Resetting project 5:39:29 PM Destroying instances 5:39:29 PM Project resetted 5:39:29 PM Saving project: C:\Users\Phai\Mine-imator\Projects\d\d.mproj 5:39:29 PM load_folder: C:\Users\Phai\Mine-imator\Projects\d 5:39:29 PM save_folder: C:\Users\Phai\Mine-imator\Projects\d 5:39:29 PM Project saved 5:39:29 PM Show alert: Project created!, Imported files will be copied into the project folder., 0 5:39:33 PM Action: asset_open 5:39:33 PM Opening asset: D:\CreatureRig + Skin\Power Sword.object 5:39:33 PM load_folder: D:\CreatureRig + Skin 5:39:33 PM load_format: 13 5:39:33 PM save_folder: 13 5:39:33 PM Opening object 5:39:33 PM load_iid_offset: 0 5:39:33 PM Templates: 1 5:39:33 PM Timelines: 23 5:39:33 PM Resources: 0 5:39:33 PM Get template iids 5:39:33 PM Get particle type iids 5:39:33 PM Get keyframe iids 5:39:33 PM Get timeline iids 5:39:33 PM Build trees 5:39:33 PM Reset read positions 5:39:33 PM Update program 5:39:33 PM Asset loaded 5:39:36 PM Show popup: newproject 5:39:41 PM Action: asset_open 5:39:41 PM Opening asset: D:\CreatureRig + Skin\DafuqDude.object 5:39:41 PM load_folder: D:\CreatureRig + Skin 5:39:41 PM load_format: 13 5:39:41 PM save_folder: 13 5:39:41 PM Opening object 5:39:41 PM load_iid_offset: 11467788 5:39:41 PM Templates: 11 5:39:41 PM Timelines: 45 5:39:41 PM Resources: 5 5:39:42 PM Get template iids 5:39:42 PM Get particle type iids 5:39:42 PM Get keyframe iids 5:39:42 PM Get timeline iids 5:39:42 PM Build trees 5:39:42 PM Reset read positions 5:39:42 PM Update program 5:39:42 PM Asset loaded 5:39:50 PM Action: asset_open 5:39:50 PM Opening asset: D:\CreatureRig + Skin\Power Sword.object 5:39:50 PM load_folder: D:\CreatureRig + Skin 5:39:50 PM load_format: 13 5:39:50 PM save_folder: 13 5:39:50 PM Opening object 5:39:50 PM load_iid_offset: 22935608 5:39:50 PM Templates: 1 5:39:50 PM Timelines: 23 5:39:50 PM Resources: 0 5:39:50 PM Get template iids 5:39:50 PM Get particle type iids 5:39:50 PM Get keyframe iids 5:39:50 PM Get timeline iids 5:39:50 PM Build trees
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