Posts posted by tobb2005
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Hello, i made a doll type rig, but it's not so good, its my first rig so dont be too mean...
Here is a picture of it:
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Thx M8 Good particles i better follow u
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On 27.2.2016 at 9:00 PM, Salaudo said:
You need two keyframes 1 at the first keyframe and one further away from that one and click the one closest to the start and click the button it will make a walk animation but i suggest not using it...
THX
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It Dont Work...
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What is ''Create a Walking animation in the next keyframe''?
The Button there it is ''Create a Walking animation in the next keyframe''
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On 24.2.2016 at 10:16 PM, PikaMasterzMC said:
I've said it multiple times, and I'll say it again.
@tobb2005 Update to 1.0.5, it fixes a lot of bugs.
Thx I did not know that...
Thanks Everybody for helping me!
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Mine-imator log, please paste this into your bug report!
21:34:11 version: 1.0.4 (official)
21:34:11 gm_version: 1.4.1542
21:34:11 build date: 19.11.2015 20:33:35
21:34:11 YYC: yes
21:34:11 LAA: no
21:34:11 OS: Windows_NT
21:34:11 USERDOMAIN: TOBIAS
21:34:11 USERNAME: Tobias
21:34:11 USERPROFILE: C:\Users\Tobias
21:34:11 APPDATA: C:\Users\Tobias\AppData\Roaming
21:34:11 video_adapter_0_name: Intel(R) HD Graphics Family
21:34:11 video_adapter_0_driver_version_high: 1310739
21:34:11 video_adapter_0_device_name: \\.\DISPLAY1
21:34:11 video_adapter_0_driver_version_low: 987371
21:34:11 os_version: 393218
21:34:11 os_is_network_connected: yes
21:34:11 os_get_language: no
21:34:11 os_get_region: NO
21:34:11 working_directory: C:\Users\Tobias\Desktop\Desktopp Mapper\Mine-imator\
21:34:11 file_directory: C:\Users\Tobias\AppData\Roaming\Mine_imator\
21:34:11 DLL init
21:34:11 file.dll
21:34:11 gzunzip.dll
21:34:11 movie.dll
21:34:11 Movie init
21:34:11 window.dll
21:34:11 texture.dll
21:34:11 Texture init
21:34:11 exe_directory: C:\Users\Tobias\Desktop\Desktopp Mapper\Mine-imator\
21:34:11 Trying to save files
21:34:11 surface_save OK
21:34:11 texture_create OK
21:34:11 file_delete_dll OK
21:34:11 Shader init
21:34:11 shaders_are_supported: yes
21:34:11 shader_high_ssao_blur compiled: yes
21:34:11 shader_high_ssao compiled: yes
21:34:11 shader_high_ssao_depth_normal compiled: yes
21:34:11 shader_high_light_apply compiled: yes
21:34:11 shader_high_light_night compiled: yes
21:34:11 shader_high_light_point compiled: yes
21:34:11 shader_high_light_spot compiled: yes
21:34:11 shader_high_light_sun compiled: yes
21:34:11 shader_high_fog_apply compiled: yes
21:34:11 shader_high_fog compiled: yes
21:34:11 shader_high_dof compiled: yes
21:34:11 shader_high_aa compiled: yes
21:34:11 shader_replace compiled: yes
21:34:11 shader_draw_texture compiled: yes
21:34:11 shader_depth compiled: yes
21:34:11 shader_color_fog_lights compiled: yes
21:34:11 shader_color_fog compiled: yes
21:34:11 shader_blend_fog compiled: yes
21:34:11 shader_blend compiled: yes
21:34:11 shader_border compiled: yes
21:34:11 Create vertex format
21:34:11 Render init
21:34:11 Ground model init
21:34:11 Character models init
21:34:11 Windows init
21:34:11 Lists init
21:34:11 Load language file: C:\Users\Tobias\Desktop\Desktopp Mapper\Mine-imator\Other\Languages\english.txt
21:34:11 Make transitions
21:34:11 linear
21:34:11 instant
21:34:11 easeinquad
21:34:11 easeoutquad
21:34:11 easeinoutquad
21:34:11 easeincubic
21:34:11 easeoutcubic
21:34:11 easeinoutcubic
21:34:12 easeinquart
21:34:12 easeoutquart
21:34:12 easeinoutquart
21:34:12 easeinquint
21:34:12 easeoutquint
21:34:12 easeinoutquint
21:34:12 easeinsine
21:34:12 easeoutsine
21:34:12 easeinoutsine
21:34:12 easeinexpo
21:34:12 easeoutexpo
21:34:12 easeinoutexpo
21:34:12 easeincirc
21:34:12 easeoutcirc
21:34:12 easeinoutcirc
21:34:12 easeinelastic
21:34:12 easeoutelastic
21:34:12 easeinoutelastic
21:34:12 easeinback
21:34:12 easeoutback
21:34:12 easeinoutback
21:34:12 easeinbounce
21:34:12 easeoutbounce
21:34:12 easeinoutbounce
21:34:12 linear
21:34:12 instant
21:34:12 easeinquad
21:34:12 easeoutquad
21:34:12 easeinoutquad
21:34:12 easeincubic
21:34:12 easeoutcubic
21:34:12 easeinoutcubic
21:34:12 easeinquart
21:34:12 easeoutquart
21:34:12 easeinoutquart
21:34:12 easeinquint
21:34:12 easeoutquint
21:34:12 easeinoutquint
21:34:12 easeinsine
21:34:12 easeoutsine
21:34:12 easeinoutsine
21:34:12 easeinexpo
21:34:12 easeoutexpo
21:34:12 easeinoutexpo
21:34:12 easeincirc
21:34:12 easeoutcirc
21:34:12 easeinoutcirc
21:34:12 easeinelastic
21:34:12 easeoutelastic
21:34:12 easeinoutelastic
21:34:12 easeinback
21:34:12 easeoutback
21:34:12 easeinoutback
21:34:12 easeinbounce
21:34:12 easeoutbounce
21:34:12 easeinoutbounce
21:34:12 Transitions OK
21:34:12 Globals init
21:34:12 Opening pack from folder: C:\Users\Tobias\Desktop\Desktopp Mapper\Mine-imator\Other\Textures\
21:34:12 mob_texture
21:34:12 block_texture
21:34:13 colormap_grass_texture
21:34:13 colormap_foliage_texture
21:34:13 item_texture
21:34:13 particles_texture
21:34:13 block_preview_texture
21:34:13 sun_texture
21:34:13 moonphases_texture
21:34:13 moon_texture
21:34:13 clouds_texture
21:34:13 Pack opened
21:34:13 Found key_file: C:\Users\Tobias\Desktop\Desktopp Mapper\Mine-imator\Other\key.file
21:34:13 Loading settings: C:\Users\Tobias\Desktop\Desktopp Mapper\Mine-imator\Other\settings.file
21:34:13 load_format: 3
21:34:13 Loading recent: C:\Users\Tobias\Desktop\Desktopp Mapper\Mine-imator\Other\recent.file
21:34:13 Loading closed alerts: C:\Users\Tobias\Desktop\Desktopp Mapper\Mine-imator\Other\alerts.file
21:34:13 Startup OK
21:34:13 Resetting project
21:34:13 Destroying instances
21:34:13 Project resetted
21:34:13 Show popup: startup
21:34:15 Opening project: C:\Users\Tobias\Mine-imator\Projects\fad World del 2\fad World del 2.mproj
21:34:15 load_folder: C:\Users\Tobias\Mine-imator\Projects\fad World del 2
21:34:15 load_format: 10
21:34:15 Resetting project
21:34:15 Destroying instances
21:34:15 Project resetted
21:34:15 save_folder: C:\Users\Tobias\Mine-imator\Projects\fad World del 2
21:34:15 load_iid_offset: 0
21:34:15 Templates: 1
21:34:15 Timelines: 2
21:34:15 Resources: 0
21:34:15 Get template iids
21:34:15 Get particle type iids
21:34:15 Get keyframe iids
21:34:15 Get timeline iids
21:34:15 Update program
21:34:15 Project loaded
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Just now, tobb2005 said:
THX Salaudo i didn't know
Sorry
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THX Salaudo i didn't know
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Wow
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I Care (litle bit)
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I have seen it
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Yea ik but it is tobb2005
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Ooo! Then i was too LOL!
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THX!
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P.S: I mean the Extention
And its tobb not Tobb
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Its hard to explain...
Good bye!
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No! You dont understand...
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Yea i know but it should be easyer ;P
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It isn't that i ment i can't take the... don't know its name but its a picture here ----> down it just rotate
I ment ''--> ''i'' that thingy that push''
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No Their not
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Pistons should be easyer to animate
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Easy Diamond Armour
in Rigs
Posted · Edited by tobb2005
Hey! Here is an easy but good made Diamond Armour To Mine-Imator 1.0.6: http://www.mediafire.com/file/rd72nmu9yunjr32/Diamond+Armour.object
Compatible to: Skeleton, Zombie, Enderman, Human, Alex, Zombie pig and Zombie Villager.
Limb Compatible.
Enjoy!