Please help me my mine imator keeps crashing everytime i start animating
the crash log is: 16:10:15 version: 1.0.4 (official)
16:10:15 gm_version: 1.4.1542
16:10:15 build date: 2015.11.19. 20:33:35
16:10:15 YYC: yes
16:10:15 LAA: no
16:10:15 OS: Windows_NT
16:10:15 USERDOMAIN: ATYAPC
16:10:15 USERNAME: GettaDávid
16:10:15 USERPROFILE: C:\Users\ATYA
16:10:15 APPDATA: C:\Users\ATYA\AppData\Roaming
16:10:15 video_adapter_0_name: NVIDIA GeForce 605
16:10:15 video_adapter_0_driver_version_high: 655378
16:10:15 video_adapter_0_device_name: \\.\DISPLAY1
16:10:15 video_adapter_0_driver_version_low: 857330
16:10:15 os_version: 393218
16:10:15 os_is_network_connected: yes
16:10:15 os_get_language: hu
16:10:15 os_get_region: HU
16:10:15 working_directory: C:\Program Files (x86)\Mine-imator\
16:10:15 file_directory: C:\Users\ATYA\AppData\Roaming\Mine_imator\
16:10:15 Old log found
16:10:15 DLL init
16:10:15 file.dll
16:10:15 gzunzip.dll
16:10:15 movie.dll
16:10:15 Movie init
16:10:15 window.dll
16:10:15 texture.dll
16:10:15 Texture init
16:10:16 exe_directory: C:\Program Files (x86)\Mine-imator\
16:10:16 Trying to save files
16:10:16 surface_save OK
16:10:16 texture_create OK
16:10:16 file_delete_dll OK
16:10:16 Shader init
16:10:16 shaders_are_supported: yes
16:10:16 shader_high_ssao_blur compiled: yes
16:10:16 shader_high_ssao compiled: yes
16:10:16 shader_high_ssao_depth_normal compiled: yes
16:10:16 shader_high_light_apply compiled: yes
16:10:16 shader_high_light_night compiled: yes
16:10:16 shader_high_light_point compiled: yes
16:10:16 shader_high_light_spot compiled: yes
16:10:16 shader_high_light_sun compiled: yes
16:10:16 shader_high_fog_apply compiled: yes
16:10:16 shader_high_fog compiled: yes
16:10:16 shader_high_dof compiled: yes
16:10:16 shader_high_aa compiled: yes
16:10:16 shader_replace compiled: yes
16:10:16 shader_draw_texture compiled: yes
16:10:16 shader_depth compiled: yes
16:10:16 shader_color_fog_lights compiled: yes
16:10:16 shader_color_fog compiled: yes
16:10:16 shader_blend_fog compiled: yes
16:10:16 shader_blend compiled: yes
16:10:16 shader_border compiled: yes
16:10:16 Create vertex format
16:10:16 Render init
16:10:16 Ground model init
16:10:16 Character models init
16:10:16 Windows init
16:10:16 Lists init
16:10:16 Load language file: C:\Program Files (x86)\Mine-imator\Other\Languages\english.txt
16:10:16 Make transitions
16:10:16 linear
16:10:16 instant
16:10:16 easeinquad
16:10:16 easeoutquad
16:10:16 easeinoutquad
16:10:16 easeincubic
16:10:16 easeoutcubic
16:10:16 easeinoutcubic
16:10:16 easeinquart
16:10:16 easeoutquart
16:10:16 easeinoutquart
16:10:16 easeinquint
16:10:16 easeoutquint
16:10:16 easeinoutquint
16:10:16 easeinsine
16:10:16 easeoutsine
16:10:16 easeinoutsine
16:10:16 easeinexpo
16:10:16 easeoutexpo
16:10:16 easeinoutexpo
16:10:16 easeincirc
16:10:16 easeoutcirc
16:10:16 easeinoutcirc
16:10:16 easeinelastic
16:10:16 easeoutelastic
16:10:16 easeinoutelastic
16:10:16 easeinback
16:10:16 easeoutback
16:10:16 easeinoutback
16:10:16 easeinbounce
16:10:16 easeoutbounce
16:10:16 easeinoutbounce
16:10:16 linear
16:10:16 instant
16:10:16 easeinquad
16:10:16 easeoutquad
16:10:16 easeinoutquad
16:10:16 easeincubic
16:10:16 easeoutcubic
16:10:16 easeinoutcubic
16:10:16 easeinquart
16:10:16 easeoutquart
16:10:16 easeinoutquart
16:10:16 easeinquint
16:10:16 easeoutquint
16:10:16 easeinoutquint
16:10:16 easeinsine
16:10:16 easeoutsine
16:10:16 easeinoutsine
16:10:17 easeinexpo
16:10:17 easeoutexpo
16:10:17 easeinoutexpo
16:10:17 easeincirc
16:10:17 easeoutcirc
16:10:17 easeinoutcirc
16:10:17 easeinelastic
16:10:17 easeoutelastic
16:10:17 easeinoutelastic
16:10:17 easeinback
16:10:17 easeoutback
16:10:17 easeinoutback
16:10:17 easeinbounce
16:10:17 easeoutbounce
16:10:17 easeinoutbounce
16:10:17 Transitions OK
16:10:17 Globals init
16:10:17 Opening pack from folder: C:\Program Files (x86)\Mine-imator\Other\Textures\
16:10:17 mob_texture
16:10:17 block_texture
16:10:17 colormap_grass_texture
16:10:17 colormap_foliage_texture
16:10:17 item_texture
16:10:17 particles_texture
16:10:17 block_preview_texture
16:10:17 sun_texture
16:10:17 moonphases_texture
16:10:17 moon_texture
16:10:17 clouds_texture
16:10:17 Pack opened
16:10:17 Startup OK
16:10:17 Resetting project
16:10:17 Destroying instances
16:10:17 Project resetted
16:10:17 Show popup: startup
16:10:22 Opening project: C:\Program Files (x86)\Mine-imator\Projects\car animation\car animation.mproj
16:10:22 load_folder: C:\Program Files (x86)\Mine-imator\Projects\car animation
16:10:22 load_format: 10
16:10:22 Resetting project
16:10:22 Destroying instances
16:10:22 Project resetted
16:10:22 save_folder: C:\Program Files (x86)\Mine-imator\Projects\car animation
16:10:22 load_iid_offset: 0
16:10:22 Templates: 8
16:10:22 Timelines: 9
16:10:22 Resources: 0
16:10:22 Get template iids
16:10:22 Get particle type iids
16:10:22 Get keyframe iids
16:10:22 Get timeline iids
16:10:22 Update program
16:10:22 Project loaded
16:10:28 Action: action_bench_create
16:10:28 Created: char
16:10:29 Action: action_tl_select