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getta

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About getta

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  1. Please help me my mine imator keeps crashing everytime i start animating the crash log is: 16:10:15 version: 1.0.4 (official) 16:10:15 gm_version: 1.4.1542 16:10:15 build date: 2015.11.19. 20:33:35 16:10:15 YYC: yes 16:10:15 LAA: no 16:10:15 OS: Windows_NT 16:10:15 USERDOMAIN: ATYAPC 16:10:15 USERNAME: GettaDávid 16:10:15 USERPROFILE: C:\Users\ATYA 16:10:15 APPDATA: C:\Users\ATYA\AppData\Roaming 16:10:15 video_adapter_0_name: NVIDIA GeForce 605 16:10:15 video_adapter_0_driver_version_high: 655378 16:10:15 video_adapter_0_device_name: \\.\DISPLAY1 16:10:15 video_adapter_0_driver_version_low: 857330 16:10:15 os_version: 393218 16:10:15 os_is_network_connected: yes 16:10:15 os_get_language: hu 16:10:15 os_get_region: HU 16:10:15 working_directory: C:\Program Files (x86)\Mine-imator\ 16:10:15 file_directory: C:\Users\ATYA\AppData\Roaming\Mine_imator\ 16:10:15 Old log found 16:10:15 DLL init 16:10:15 file.dll 16:10:15 gzunzip.dll 16:10:15 movie.dll 16:10:15 Movie init 16:10:15 window.dll 16:10:15 texture.dll 16:10:15 Texture init 16:10:16 exe_directory: C:\Program Files (x86)\Mine-imator\ 16:10:16 Trying to save files 16:10:16 surface_save OK 16:10:16 texture_create OK 16:10:16 file_delete_dll OK 16:10:16 Shader init 16:10:16 shaders_are_supported: yes 16:10:16 shader_high_ssao_blur compiled: yes 16:10:16 shader_high_ssao compiled: yes 16:10:16 shader_high_ssao_depth_normal compiled: yes 16:10:16 shader_high_light_apply compiled: yes 16:10:16 shader_high_light_night compiled: yes 16:10:16 shader_high_light_point compiled: yes 16:10:16 shader_high_light_spot compiled: yes 16:10:16 shader_high_light_sun compiled: yes 16:10:16 shader_high_fog_apply compiled: yes 16:10:16 shader_high_fog compiled: yes 16:10:16 shader_high_dof compiled: yes 16:10:16 shader_high_aa compiled: yes 16:10:16 shader_replace compiled: yes 16:10:16 shader_draw_texture compiled: yes 16:10:16 shader_depth compiled: yes 16:10:16 shader_color_fog_lights compiled: yes 16:10:16 shader_color_fog compiled: yes 16:10:16 shader_blend_fog compiled: yes 16:10:16 shader_blend compiled: yes 16:10:16 shader_border compiled: yes 16:10:16 Create vertex format 16:10:16 Render init 16:10:16 Ground model init 16:10:16 Character models init 16:10:16 Windows init 16:10:16 Lists init 16:10:16 Load language file: C:\Program Files (x86)\Mine-imator\Other\Languages\english.txt 16:10:16 Make transitions 16:10:16 linear 16:10:16 instant 16:10:16 easeinquad 16:10:16 easeoutquad 16:10:16 easeinoutquad 16:10:16 easeincubic 16:10:16 easeoutcubic 16:10:16 easeinoutcubic 16:10:16 easeinquart 16:10:16 easeoutquart 16:10:16 easeinoutquart 16:10:16 easeinquint 16:10:16 easeoutquint 16:10:16 easeinoutquint 16:10:16 easeinsine 16:10:16 easeoutsine 16:10:16 easeinoutsine 16:10:16 easeinexpo 16:10:16 easeoutexpo 16:10:16 easeinoutexpo 16:10:16 easeincirc 16:10:16 easeoutcirc 16:10:16 easeinoutcirc 16:10:16 easeinelastic 16:10:16 easeoutelastic 16:10:16 easeinoutelastic 16:10:16 easeinback 16:10:16 easeoutback 16:10:16 easeinoutback 16:10:16 easeinbounce 16:10:16 easeoutbounce 16:10:16 easeinoutbounce 16:10:16 linear 16:10:16 instant 16:10:16 easeinquad 16:10:16 easeoutquad 16:10:16 easeinoutquad 16:10:16 easeincubic 16:10:16 easeoutcubic 16:10:16 easeinoutcubic 16:10:16 easeinquart 16:10:16 easeoutquart 16:10:16 easeinoutquart 16:10:16 easeinquint 16:10:16 easeoutquint 16:10:16 easeinoutquint 16:10:16 easeinsine 16:10:16 easeoutsine 16:10:16 easeinoutsine 16:10:17 easeinexpo 16:10:17 easeoutexpo 16:10:17 easeinoutexpo 16:10:17 easeincirc 16:10:17 easeoutcirc 16:10:17 easeinoutcirc 16:10:17 easeinelastic 16:10:17 easeoutelastic 16:10:17 easeinoutelastic 16:10:17 easeinback 16:10:17 easeoutback 16:10:17 easeinoutback 16:10:17 easeinbounce 16:10:17 easeoutbounce 16:10:17 easeinoutbounce 16:10:17 Transitions OK 16:10:17 Globals init 16:10:17 Opening pack from folder: C:\Program Files (x86)\Mine-imator\Other\Textures\ 16:10:17 mob_texture 16:10:17 block_texture 16:10:17 colormap_grass_texture 16:10:17 colormap_foliage_texture 16:10:17 item_texture 16:10:17 particles_texture 16:10:17 block_preview_texture 16:10:17 sun_texture 16:10:17 moonphases_texture 16:10:17 moon_texture 16:10:17 clouds_texture 16:10:17 Pack opened 16:10:17 Startup OK 16:10:17 Resetting project 16:10:17 Destroying instances 16:10:17 Project resetted 16:10:17 Show popup: startup 16:10:22 Opening project: C:\Program Files (x86)\Mine-imator\Projects\car animation\car animation.mproj 16:10:22 load_folder: C:\Program Files (x86)\Mine-imator\Projects\car animation 16:10:22 load_format: 10 16:10:22 Resetting project 16:10:22 Destroying instances 16:10:22 Project resetted 16:10:22 save_folder: C:\Program Files (x86)\Mine-imator\Projects\car animation 16:10:22 load_iid_offset: 0 16:10:22 Templates: 8 16:10:22 Timelines: 9 16:10:22 Resources: 0 16:10:22 Get template iids 16:10:22 Get particle type iids 16:10:22 Get keyframe iids 16:10:22 Get timeline iids 16:10:22 Update program 16:10:22 Project loaded 16:10:28 Action: action_bench_create 16:10:28 Created: char 16:10:29 Action: action_tl_select
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