Thanks, but when I use any path, Mine-imator still doesn't work. I pasted a log here:
Mine-imator log, please paste this into your bug report!
1:01:51 PM version: 1.0.4 (official)
1:01:51 PM gm_version: 1.4.1542
1:01:51 PM build date: 11/19/2015 2:33:35 PM
1:01:51 PM YYC: yes
1:01:51 PM LAA: no
1:01:51 PM OS: Windows_NT
1:01:51 PM USERDOMAIN: DESKTOP-TOK0V9A
1:01:51 PM USERNAME: Natha
1:01:51 PM USERPROFILE: C:\Users\Natha
1:01:51 PM APPDATA: C:\Users\Natha\AppData\Roaming
1:01:51 PM video_adapter_0_name: Intel(R) HD Graphics 3000
1:01:51 PM video_adapter_0_driver_version_high: 589841
1:01:51 PM video_adapter_0_device_name: \\.\DISPLAY1
1:01:51 PM video_adapter_0_driver_version_low: 659589
1:01:51 PM os_version: 393218
1:01:51 PM os_is_network_connected: yes
1:01:51 PM os_get_language: en
1:01:51 PM os_get_region: US
1:01:51 PM working_directory: C:\Users\Natha\Mine-imator\
1:01:51 PM file_directory: C:\Users\Natha\AppData\Roaming\Mine_imator\
1:01:51 PM Old log found
1:01:51 PM DLL init
1:01:51 PM file.dll
1:01:51 PM gzunzip.dll
1:01:51 PM movie.dll
1:01:51 PM Movie init
1:01:51 PM window.dll
1:01:51 PM texture.dll
1:01:51 PM Texture init
1:01:52 PM exe_directory: C:\Users\Natha\Mine-imator\
1:01:52 PM Trying to save files
1:01:52 PM surface_save OK
1:01:52 PM texture_create OK
1:01:52 PM file_delete_dll OK
1:01:52 PM Shader init
1:01:52 PM shaders_are_supported: yes
1:01:52 PM shader_high_ssao_blur compiled: no
1:01:52 PM Shader compilation failed
1:01:52 PM open_url: http://www.microsoft.com/en-us/download/confirmation.aspx?id=8109