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Ender_Boss

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About Ender_Boss

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  • Minecraft username
    physicskid
  1. When i click mineimator, it says Code Error. Here is the crash log. Btw there was no "mine-imator has stopped working." thing. please help.........me........[]';]/ / 4:18:48 PM version: 1.0.3 (official) 4:18:48 PM gm_version: 1.4.1657 4:18:48 PM build date: 11/12/2015 12:26:42 PM 4:18:48 PM YYC: yes 4:18:48 PM OS: Windows_NT 4:18:48 PM USERDOMAIN: WillnTam-HP 4:18:48 PM USERNAME: WillnTam 4:18:48 PM USERPROFILE: C:\Users\WillnTam 4:18:48 PM APPDATA: C:\Users\WillnTam\AppData\Roaming 4:18:48 PM video_adapter_0_name: NVIDIA GeForce GT 610 4:18:48 PM video_adapter_0_driver_version_high: 589842 4:18:48 PM video_adapter_0_device_name: \\.\DISPLAY1 4:18:48 PM video_adapter_0_driver_version_low: 852665 4:18:48 PM os_version: 393217 4:18:48 PM os_is_network_connected: yes 4:18:48 PM os_get_language: en 4:18:48 PM os_get_region: US 4:18:48 PM working_directory: C:\Users\WillnTam\Mine-imator\ 4:18:48 PM file_directory: C:\Users\WillnTam\AppData\Roaming\Mine_imator\ 4:18:48 PM DLL init 4:18:48 PM file.dll 4:18:48 PM gzunzip.dll 4:18:48 PM movie.dll 4:18:48 PM Movie init 4:18:48 PM window.dll 4:18:54 PM texture.dll 4:18:56 PM Texture init 4:18:56 PM exe_directory: C:\Users\WillnTam\Mine-imator\ 4:18:56 PM Trying to save files 4:18:56 PM Files saved 4:18:56 PM Shader init 4:18:56 PM shaders_are_supported: yes 4:18:56 PM shader_high_ssao_blur compiled: yes 4:18:56 PM shader_high_ssao compiled: yes 4:18:56 PM shader_high_ssao_depth_normal compiled: yes 4:18:56 PM shader_high_light_apply compiled: yes 4:18:56 PM shader_high_light_night compiled: yes 4:18:56 PM shader_high_light_point compiled: yes 4:18:56 PM shader_high_light_spot compiled: yes 4:18:56 PM shader_high_light_sun compiled: yes 4:18:56 PM shader_high_fog_apply compiled: yes 4:18:56 PM shader_high_fog compiled: yes 4:18:56 PM shader_high_dof compiled: yes 4:18:56 PM shader_high_aa compiled: yes 4:18:56 PM shader_replace compiled: yes 4:18:56 PM shader_draw_texture compiled: yes 4:18:56 PM shader_depth compiled: yes 4:18:56 PM shader_color_fog_lights compiled: yes 4:18:56 PM shader_color_fog compiled: yes 4:18:56 PM shader_blend_fog compiled: yes 4:18:56 PM shader_blend compiled: yes 4:18:56 PM shader_border compiled: yes 4:18:56 PM Create vertex format 4:18:56 PM Render init 4:18:56 PM Ground model init 4:18:56 PM Character models init 4:18:56 PM Windows init 4:18:56 PM Lists init 4:18:56 PM Load language file: C:\Users\WillnTam\Mine-imator\Other\Languages\english.txt 4:18:56 PM Make transitions 4:18:56 PM Globals init 4:18:56 PM Opening pack from folder: C:\Users\WillnTam\Mine-imator\Other\Textures\ 4:18:57 PM Found key_file: C:\Users\WillnTam\Mine-imator\Other\key.file 4:18:57 PM Loading settings: C:\Users\WillnTam\Mine-imator\Other\settings.file 4:18:57 PM load_format: 3 4:18:57 PM Loading recent: C:\Users\WillnTam\Mine-imator\Other\recent.file 4:18:57 PM Loading closed alerts: C:\Users\WillnTam\Mine-imator\Other\alerts.file 4:18:57 PM Startup OK 4:18:57 PM Resetting project 4:18:57 PM Destroying instances 4:18:57 PM Project resetted 4:18:57 PM Show popup: startup
  2. Hi. I just want to ask if you could maybe take away that feature of having every limb of a mob having its own keyframe? It made it far more complicated for me. If not then maybe add an option to toggle old keyframing on/off. Thanks, Ender_Boss
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