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DragXminer

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About DragXminer

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    Svelt

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  1. The New update Fixes it........ Thx David :D............
  2. Sounds Cool but I cant upgrade yet. Wish I had the money
  3. I was thinking a updater is needed for this program so you can download the latest version if you wanted to.that way you don't need to fill up your downloads folder with the same installer Who agree's with this and who disagree with this and why.
  4. ok i will try I just checked the minimum is 4 http://www.stuffbydavid.com/mineimator/download
  5. BTW I'm also using windows 10........... might be the case....
  6. Hello everyone I keep getting this Out of memory error Im working on a animation that im trying to get out for quite some time now. but every 4 or 5 min i get that error. My specs CPU:intel pentium g3258 GPU:integrated graphics intel hd graphics <This sounds like the problem but i doubt it. And I have 4 GB of ram <I Think this is the problem...............
  7. is there is a fix for it? Error report: Mine-imator log, please paste this into your bug report! 1:12:32 AM version: 1.0.2 (official 2) 1:12:32 AM gm_version: 1.4.1514 1:12:32 AM build date: 11/7/2015 10:55:33 AM 1:12:32 AM YYC: yes 1:12:32 AM OS: Windows_NT 1:12:32 AM USERDOMAIN: DragXminers-lap 1:12:32 AM USERNAME: DanielDavis 1:12:32 AM USERPROFILE: C:\Users\DanielDavis 1:12:32 AM APPDATA: C:\Users\DanielDavis\AppData\Roaming 1:12:32 AM video_adapter_0_name: Intel(R) HD Graphics 1:12:32 AM video_adapter_0_driver_version_high: 524303 1:12:32 AM video_adapter_0_device_name: \\.\DISPLAY1 1:12:32 AM video_adapter_0_driver_version_low: 657982 1:12:32 AM os_version: 393217 1:12:32 AM os_is_network_connected: yes 1:12:32 AM os_get_language: en 1:12:32 AM os_get_region: US 1:12:32 AM working_directory: C:\Users\DanielDavis\Mine-imator\ 1:12:32 AM file_directory: C:\Users\DanielDavis\AppData\Roaming\Mine_imator\ 1:12:32 AM Old log found 1:12:32 AM DLL init 1:12:32 AM file.dll 1:12:32 AM gzunzip.dll 1:12:32 AM movie.dll 1:12:32 AM Movie init 1:12:32 AM window.dll 1:12:32 AM texture.dll 1:12:32 AM Texture init 1:12:33 AM open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 1:12:33 AM open_url: C:\Users\DanielDavis\AppData\Roaming\Mine_imator\log_previous.txt 1:12:34 AM exe_directory: C:\Users\DanielDavis\Mine-imator\ 1:12:34 AM Trying to save files 1:12:34 AM Files saved 1:12:34 AM Shader init 1:12:34 AM shaders_are_supported: yes 1:12:34 AM shader_high_ssao_blur compiled: yes 1:12:34 AM shader_high_ssao compiled: yes 1:12:34 AM shader_high_ssao_depth_normal compiled: yes 1:12:34 AM shader_high_light_apply compiled: yes 1:12:34 AM shader_high_light_night compiled: yes 1:12:34 AM shader_high_light_point compiled: yes 1:12:34 AM shader_high_light_spot compiled: yes 1:12:34 AM shader_high_light_sun compiled: yes 1:12:34 AM shader_high_fog_apply compiled: yes 1:12:34 AM shader_high_fog compiled: yes 1:12:34 AM shader_high_dof compiled: yes 1:12:34 AM shader_high_aa compiled: yes 1:12:34 AM shader_replace compiled: yes 1:12:34 AM shader_draw_texture compiled: yes 1:12:34 AM shader_depth compiled: yes 1:12:34 AM shader_color_fog_lights compiled: yes 1:12:34 AM shader_color_fog compiled: yes 1:12:34 AM shader_blend_fog compiled: yes 1:12:34 AM shader_blend compiled: yes 1:12:34 AM shader_border compiled: yes 1:12:34 AM Create vertex format 1:12:34 AM Render init 1:12:34 AM Ground model init 1:12:34 AM Character models init 1:12:34 AM Windows init 1:12:34 AM Lists init 1:12:34 AM Load language file: C:\Users\DanielDavis\Mine-imator\Other\Languages\english.txt 1:12:34 AM Make transitions 1:12:34 AM Globals init 1:12:34 AM Opening pack from folder: C:\Users\DanielDavis\Mine-imator\Other\Textures\ 1:12:36 AM Found key_file: C:\Users\DanielDavis\Mine-imator\Other\key.file 1:12:36 AM Loading settings: C:\Users\DanielDavis\Mine-imator\Other\settings.file 1:12:36 AM load_format: 2 1:12:36 AM Startup OK 1:12:36 AM Resetting project 1:12:36 AM Destroying instances 1:12:36 AM Project resetted 1:12:36 AM Show popup: startup 1:14:05 AM Creating project: C:\Users\DanielDavis\Mine-imator\Projects\d3deded 1:14:05 AM Resetting project 1:14:05 AM Destroying instances 1:14:05 AM Project resetted 1:14:05 AM Saving project: C:\Users\DanielDavis\Mine-imator\Projects\d3deded\d3deded.mproj 1:14:05 AM load_folder: C:\Users\DanielDavis\Mine-imator\Projects\d3deded 1:14:05 AM save_folder: C:\Users\DanielDavis\Mine-imator\Projects\d3deded 1:14:05 AM Project saved 1:14:05 AM Show alert: Project created!, Imported files will be copied into the project folder., 0 1:24:05 AM Backup: C:\Users\DanielDavis\Mine-imator\Projects\d3deded\d3deded 1:24:05 AM Saving project: C:\Users\DanielDavis\Mine-imator\Projects\d3deded\d3deded.mbackup1 1:24:05 AM load_folder: C:\Users\DanielDavis\Mine-imator\Projects\d3deded 1:24:05 AM save_folder: C:\Users\DanielDavis\Mine-imator\Projects\d3deded 1:24:05 AM Project saved 1:24:05 AM Backup saved 1:34:05 AM Backup: C:\Users\DanielDavis\Mine-imator\Projects\d3deded\d3deded 1:34:05 AM Saving project: C:\Users\DanielDavis\Mine-imator\Projects\d3deded\d3deded.mbackup1 1:34:05 AM load_folder: C:\Users\DanielDavis\Mine-imator\Projects\d3deded 1:34:05 AM save_folder: C:\Users\DanielDavis\Mine-imator\Projects\d3deded 1:34:05 AM Project saved 1:34:05 AM Backup saved 1:40:32 AM Action: action_bench_create 1:40:32 AM Created: char 1:40:34 AM Action: action_tl_select 1:40:34 AM Action: action_tl_keyframe_create 1:40:35 AM Action: action_tl_select 1:40:36 AM Action: action_tl_keyframe_create 1:40:36 AM Action: action_tl_keyframe_select 1:40:36 AM Action: action_tl_keyframes_move_done 1:40:40 AM Action: action_tl_select 1:40:41 AM Action: action_tl_keyframe_select 1:40:41 AM Action: action_tl_keyframes_move_done 1:40:42 AM Action: action_tl_import_loop 1:40:42 AM Templates: 0 1:40:42 AM Timelines: 0 1:40:42 AM Resources: 0 1:40:42 AM Get template iids 1:40:42 AM Get particle type iids 1:40:42 AM Get keyframe iids 1:40:42 AM Get timeline iids 1:40:42 AM Update program 1:40:49 AM Action: action_tl_select 1:40:49 AM Action: action_tl_keyframe_select 1:40:49 AM Action: action_tl_keyframes_move_done 1:40:50 AM Action: action_tl_import_loop
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